Commit Graph

318 Commits

Author SHA1 Message Date
Jonas Kvinge a2c7ff63df Formatting 2023-07-21 05:11:27 +02:00
Roman Lebedev 9fb15545bd GstEnginePipeline: Perform EBU R 128 Loudness Normalization in floating-point 2023-07-19 03:07:22 +02:00
Jonas Kvinge dc65753a0b ebur128analysis: Remove extra semicolon 2023-07-16 23:26:17 +02:00
Jonas Kvinge 7826f77425 Formatting 2023-07-12 16:27:59 +02:00
Jonas Kvinge a1ffc5c33b ebur128analysis: Rename dsc variable 2023-07-12 16:26:39 +02:00
Jonas Kvinge 8a44a41abb ebur128analysis: Initialize variables to silence warnings 2023-07-12 16:26:17 +02:00
Roman Lebedev 4bd993b1e3 GstEngine/GstEnginePipeline: support gap-less playback w/ loudness-normalizing gain
Ok, it does appear that it is that simple.

In principle this (even the non-update case) results in volume jumps,
so maybe we'll want gradual gain change...

Notably, i thought we'd always seek if the pipeline
was already operating on the same URL as the new one,
but apparently only for adjacent songs?
2023-07-12 14:34:04 +02:00
Roman Lebedev f81816b0cd EBUR128Analysis: handle channel map
Loudness measurement is channel-dependent.
This perhaps matters most for mono audio.
2023-07-12 14:34:04 +02:00
Roman Lebedev 94ab788032 GstEnginePipeline: actually perform (EBU R 128) loudness normalization
The magic: if EBU R 128 loudness normalization is enabled,
just insert `volume` GST element into the pipeline
(where ReplayGain would be inserted) and configure it.

We currently don't support changing said gain after the pipeline
was created. We might need to, though, for a number of reasons.
2023-07-12 14:34:04 +02:00
Roman Lebedev e3a333564a `GstEngine::Load()`: different loudness-normalizing gain means new pipeline
This is a bit of a gotcha, there should be a point (where we seek?)
where we'd be able to change said gain, but for now this is a simple[r]
stop-gap fix.
2023-07-12 14:34:04 +02:00
Roman Lebedev 13d6cf201f Engine: pipe-in the EBU R 128 loudness normalization gain stuff
The idea is that Integrated Loudness is an integral part
of the song, much like knowing it's beginning / ending
in the file, and we must handle it the exact same way,
and pipe it through all the way.

At the same time, `EngineBase` knows Target Level (from settings),
and these two combined tell us the Gain needed to normalize the
Loudness of the particular Song (`EngineBase::Load()` does that).
So the actual backend only needs to handle the Volume.

We don't currently support changing Target Level on the fly.
We don't currently support changing Loudness-normalizing Gain on the fly.

This does not handle the case when the song is loaded from URL
and thus the EBU R 128 measures, that exist, are not nessesairly correct.
2023-07-12 14:34:04 +02:00
Roman Lebedev 40ef3191fc `EBUR128Analysis`: place a `queue` before `appsink`
This improves the performance of the analysis (by 2x!),
by offloading non-`libebur128`-computations (i.e. decode-convert)
to a separate thread, thus reducing walltime.
2023-07-12 14:34:04 +02:00
Roman Lebedev bafcb97fa1 Implement `EBUR128Analysis`
The most juicy bit!

This is based on Song Fingerprint Analysis,
but here we must know the actual song, and not just the file.

The library supports only interleaved S16/S32/F32/F64,
so we must be sure we insert `audioconvert` into pipeline.

One point of contention here for me, is whether we should
feed the frames to the library the moment we get them
in `NewBufferCallback`, or collect them in a buffer
and pass them all at once. I've gone with the former,
because it seems like that is not the worst choice:
https://github.com/strawberrymusicplayer/strawberry/pull/1216#issuecomment-1610075876

In principle, the analysis *could* fail,
so we want to handle that gracefully.
2023-07-12 14:34:04 +02:00
Jonas Kvinge 716e80fb84 UWPDeviceFinder: Fix EngineDeviceList 2023-06-01 21:35:48 +02:00
Jonas Kvinge 315073f9a7 Add EngineDevice class 2023-06-01 19:31:19 +02:00
Jonas Kvinge a5a29f7ad3 DeviceFinder: Add typedef DeviceList 2023-06-01 18:43:43 +02:00
Jonas Kvinge 8e14ef7c0c GstStartup: Set rank for directsoundsink higher than wasapisink for MinGW
Fixes #1204
2023-06-01 18:31:55 +02:00
Jonas Kvinge e466cb6e30 Add UWP device finder 2023-06-01 18:11:30 +02:00
Jonas Kvinge f0df9dc0fb GstEngine: Append "2" to wasapi2sink description 2023-06-01 17:22:11 +02:00
Jonas Kvinge 5fd0a0831f GstEngine: Include all outputs that starts with "Sink/Audio" 2023-04-23 01:28:52 +02:00
Jonas Kvinge 9612304023 GstEngine: Use _stricmp with MSVC 2023-04-23 01:20:11 +02:00
Jonas Kvinge 3154e59b36 EngineBase: Remove extra semicolon 2023-04-22 20:41:22 +02:00
Jonas Kvinge e9f3281694 Rename EngineBase 2023-04-22 19:13:42 +02:00
Jonas Kvinge c3534affdb EngineBase: Remove PluginDetails 2023-04-22 17:18:29 +02:00
Jonas Kvinge c6e62b3263 GstStartup: Remove setting rank for wasapisink and directsoundsink 2023-04-22 17:15:41 +02:00
Jonas Kvinge d8ce177ce7 GstEngine: Remove class comment 2023-04-22 17:14:49 +02:00
Jonas Kvinge 726bfbefb0 Replace gst_element_factory_get_klass with gst_element_factory_get_metadata 2023-04-22 16:49:37 +02:00
Jonas Kvinge c96498758f Fix and improve gapless playback
If "about-to-finish" was emitted before the preload time was reached, we never set the next uri, so gapless playback was broken.
Make sure to always set the next uri, and increase preload gap from 5 to 8 seconds.
2023-04-22 03:54:11 +02:00
Jonas Kvinge bee6b7f946 Rename original_url to media_url 2023-04-21 16:20:00 +02:00
Jonas Kvinge 3bedfb6ac8 GstEngine: Formatting 2023-04-21 15:07:17 +02:00
Jonas Kvinge f49bf0192b Engine::Base: Formatting 2023-04-21 15:06:44 +02:00
Jonas Kvinge aaa530e72b Add const/references to all signal parameters 2023-04-09 20:23:42 +02:00
Jonas Kvinge b59aa0827e GstEnginePipeline: Always set initial volume 2023-04-07 02:30:41 +02:00
Jonas Kvinge c8caea0d30 GstEnginePipeline: Use constexpr 2023-03-22 23:29:56 +01:00
Jonas Kvinge 7a6c54d8e7 GstEnginePipeline: Remove hard-coded num-bands 2023-03-22 23:29:24 +01:00
Jonas Kvinge a1adc1a75a Add option for strict SSL mode in backend settings 2023-03-19 23:02:17 +01:00
Jonas Kvinge b16bec704a GstEnginePipeline: Use "source-setup" instead of "notify::source" signal
This works with both playbin 2 and 3.

Possible fix for #1148
2023-03-19 22:28:12 +01:00
Jonas Kvinge 664a8c79a1 GstEnginePipeline: Check for ssl-strict property 2023-03-19 22:13:16 +01:00
Jonas Kvinge c42b1f5548 GstEnginePipeline: Cast guint to int 2023-03-19 19:38:36 +01:00
Jonas Kvinge a6d10b1fa7 GstEnginePipeline: Check that audio bin exists before unref 2023-02-27 18:50:09 +01:00
Jonas Kvinge af37056179 Change TrackChangeType to enum 2023-02-18 14:33:43 +01:00
Jonas Kvinge dd72fb4ca5 Use C++11 enum class 2023-02-18 14:09:30 +01:00
Jonas Kvinge d406a1c341 GstEnginePipeline: Use playbin3 with GStreamer 1.22.0 and higher 2023-02-10 22:43:55 +01:00
Jonas Kvinge 6671d97b4a GstEnginePipeline: Free audio bin in destructor
When the audio bin failed to initialize, we tried to disconnect signals and probes after the audio bin was already freed.
Instead, free the audio bin in the destructor after disconnecting signals and probes.

Fixes #1133 and #1123
2023-02-10 22:42:37 +01:00
Jonas Kvinge 7aac741571 GstEnginePipeline: Fix setting initial volume
Fixes #1104
2023-01-11 18:52:14 +01:00
Jonas Kvinge b8a9da8a4e GstEngine: Use QUrl::isLocalFile 2023-01-10 18:26:42 +01:00
Jonas Kvinge 41f2710dea GstEnginePipeline: Use linear volume 2023-01-08 15:25:24 +01:00
Jonas Kvinge 1dfe07003f GstEnginePipeline: Set and notify volume only when changed
Another fix for #1089
2023-01-03 21:32:20 +01:00
Jonas Kvinge 4ec028e736 GstEnginePipeline: Change callback ID's to long 2023-01-03 19:51:23 +01:00
Jonas Kvinge 6d05bb2de5 GstEnginePipeline: Remove upstream events and buffer probes
Also rename some variables and callback functions

Possible fix for #1090
2023-01-02 00:06:18 +01:00