strawberry-audio-player-win.../src/device/connecteddevice.cpp

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2018-02-27 18:06:05 +01:00
/*
* Strawberry Music Player
* This file was part of Clementine.
* Copyright 2010, David Sansome <me@davidsansome.com>
*
* Strawberry is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Strawberry is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "config.h"
#include "connecteddevice.h"
#include "devicelister.h"
#include "devicemanager.h"
#include "core/application.h"
#include "core/database.h"
#include "core/logging.h"
#include "collection/collection.h"
#include "collection/collectionbackend.h"
#include "collection/collectionmodel.h"
#include <QtDebug>
ConnectedDevice::ConnectedDevice(const QUrl &url, DeviceLister *lister, const QString &unique_id, DeviceManager *manager, Application *app, int database_id, bool first_time)
: QObject(manager),
app_(app),
url_(url),
first_time_(first_time),
lister_(lister),
unique_id_(unique_id),
database_id_(database_id),
manager_(manager),
backend_(nullptr),
model_(nullptr),
song_count_(0) {
qLog(Info) << "connected" << url << unique_id << first_time;
// Create the backend in the database thread.
backend_ = new CollectionBackend();
backend_->moveToThread(app_->database()->thread());
connect(backend_, SIGNAL(TotalSongCountUpdated(int)), SLOT(BackendTotalSongCountUpdated(int)));
backend_->Init(app_->database(),
QString("device_%1_songs").arg(database_id),
QString("device_%1_directories").arg(database_id),
QString("device_%1_subdirectories").arg(database_id),
QString("device_%1_fts").arg(database_id));
// Create the model
model_ = new CollectionModel(backend_, app_, this);
}
ConnectedDevice::~ConnectedDevice() { backend_->deleteLater(); }
void ConnectedDevice::InitBackendDirectory(const QString &mount_point, bool first_time, bool rewrite_path) {
if (first_time || backend_->GetAllDirectories().isEmpty()) {
backend_->AddDirectory(mount_point);
}
else {
if (rewrite_path) {
// This is a bit of a hack. The device might not be mounted at the same
// path each time, so if it's different we have to munge all the paths in
// the database to fix it. This can be done entirely in sqlite so it's
// relatively fast...
// Get the directory it was mounted at last time. Devices only have one
// directory (the root).
Directory dir = backend_->GetAllDirectories()[0];
if (dir.path != mount_point) {
// The directory is different, commence the munging.
qLog(Info) << "Changing path from" << dir.path << "to" << mount_point;
backend_->ChangeDirPath(dir.id, dir.path, mount_point);
}
}
// Load the directory properly now
backend_->LoadDirectoriesAsync();
}
}
void ConnectedDevice::Eject() {
manager_->UnmountAsync(manager_->FindDeviceById(unique_id_));
}
void ConnectedDevice::FinishCopy(bool) {
lister_->UpdateDeviceFreeSpace(unique_id_);
}
void ConnectedDevice::FinishDelete(bool) {
lister_->UpdateDeviceFreeSpace(unique_id_);
}
MusicStorage::TranscodeMode ConnectedDevice::GetTranscodeMode() const {
int index = manager_->FindDeviceById(unique_id_);
return MusicStorage::TranscodeMode(manager_->index(index).data(DeviceManager::Role_TranscodeMode).toInt());
}
Song::FileType ConnectedDevice::GetTranscodeFormat() const {
int index = manager_->FindDeviceById(unique_id_);
return Song::FileType(manager_->index(index).data(DeviceManager::Role_TranscodeFormat).toInt());
}
void ConnectedDevice::BackendTotalSongCountUpdated(int count) {
song_count_ = count;
emit SongCountUpdated(count);
}