/* * Strawberry Music Player * This file was part of Clementine. * Copyright 2010, David Sansome * * Strawberry is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Strawberry is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Strawberry. If not, see . * */ #include "config.h" #include "connecteddevice.h" #include "devicelister.h" #include "devicemanager.h" #include "core/application.h" #include "core/database.h" #include "core/logging.h" #include "collection/collection.h" #include "collection/collectionbackend.h" #include "collection/collectionmodel.h" #include ConnectedDevice::ConnectedDevice(const QUrl &url, DeviceLister *lister, const QString &unique_id, DeviceManager *manager, Application *app, int database_id, bool first_time) : QObject(manager), app_(app), url_(url), first_time_(first_time), lister_(lister), unique_id_(unique_id), database_id_(database_id), manager_(manager), backend_(nullptr), model_(nullptr), song_count_(0) { qLog(Info) << "connected" << url << unique_id << first_time; // Create the backend in the database thread. backend_ = new CollectionBackend(); backend_->moveToThread(app_->database()->thread()); connect(backend_, SIGNAL(TotalSongCountUpdated(int)), SLOT(BackendTotalSongCountUpdated(int))); backend_->Init(app_->database(), QString("device_%1_songs").arg(database_id), QString("device_%1_directories").arg(database_id), QString("device_%1_subdirectories").arg(database_id), QString("device_%1_fts").arg(database_id)); // Create the model model_ = new CollectionModel(backend_, app_, this); } ConnectedDevice::~ConnectedDevice() { backend_->deleteLater(); } void ConnectedDevice::InitBackendDirectory(const QString &mount_point, bool first_time, bool rewrite_path) { if (first_time || backend_->GetAllDirectories().isEmpty()) { backend_->AddDirectory(mount_point); } else { if (rewrite_path) { // This is a bit of a hack. The device might not be mounted at the same // path each time, so if it's different we have to munge all the paths in // the database to fix it. This can be done entirely in sqlite so it's // relatively fast... // Get the directory it was mounted at last time. Devices only have one // directory (the root). Directory dir = backend_->GetAllDirectories()[0]; if (dir.path != mount_point) { // The directory is different, commence the munging. qLog(Info) << "Changing path from" << dir.path << "to" << mount_point; backend_->ChangeDirPath(dir.id, dir.path, mount_point); } } // Load the directory properly now backend_->LoadDirectoriesAsync(); } } void ConnectedDevice::Eject() { manager_->UnmountAsync(manager_->FindDeviceById(unique_id_)); } void ConnectedDevice::FinishCopy(bool) { lister_->UpdateDeviceFreeSpace(unique_id_); } void ConnectedDevice::FinishDelete(bool) { lister_->UpdateDeviceFreeSpace(unique_id_); } MusicStorage::TranscodeMode ConnectedDevice::GetTranscodeMode() const { int index = manager_->FindDeviceById(unique_id_); return MusicStorage::TranscodeMode(manager_->index(index).data(DeviceManager::Role_TranscodeMode).toInt()); } Song::FileType ConnectedDevice::GetTranscodeFormat() const { int index = manager_->FindDeviceById(unique_id_); return Song::FileType(manager_->index(index).data(DeviceManager::Role_TranscodeFormat).toInt()); } void ConnectedDevice::BackendTotalSongCountUpdated(int count) { song_count_ = count; emit SongCountUpdated(count); }