#84: remove presumably unnecessary trigger to Event.QueueChanged.
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300cc54e97
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@ -145,8 +145,6 @@ class PlayerService : Service() {
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CommandBus.get().collect { command ->
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when (command) {
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is Command.RefreshService -> {
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EventBus.send(Event.QueueChanged)
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if (queue.metadata.isNotEmpty()) {
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CommandBus.send(Command.RefreshTrack(queue.current()))
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EventBus.send(Event.StateChanged(player.playWhenReady))
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