210 lines
6.4 KiB
C++
210 lines
6.4 KiB
C++
#include "playlistlistmodel.h"
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#include "core/logging.h"
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#include <QMimeData>
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PlaylistListModel::PlaylistListModel(QObject* parent)
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: QStandardItemModel(parent), dropping_rows_(false) {
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connect(this, SIGNAL(dataChanged(QModelIndex, QModelIndex)),
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SLOT(RowsChanged(QModelIndex, QModelIndex)));
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connect(this, SIGNAL(rowsAboutToBeRemoved(QModelIndex, int, int)),
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SLOT(RowsAboutToBeRemoved(QModelIndex, int, int)));
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connect(this, SIGNAL(rowsInserted(QModelIndex, int, int)),
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SLOT(RowsInserted(QModelIndex, int, int)));
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}
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void PlaylistListModel::SetIcons(const QIcon& playlist_icon,
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const QIcon& folder_icon) {
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playlist_icon_ = playlist_icon;
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folder_icon_ = folder_icon;
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}
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bool PlaylistListModel::dropMimeData(const QMimeData* data,
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Qt::DropAction action, int row, int column,
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const QModelIndex& parent) {
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dropping_rows_ = true;
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bool ret =
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QStandardItemModel::dropMimeData(data, action, row, column, parent);
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dropping_rows_ = false;
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return ret;
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}
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QString PlaylistListModel::ItemPath(const QStandardItem* item) const {
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QStringList components;
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const QStandardItem* current = item;
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while (current) {
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if (current->data(Role_Type).toInt() == Type_Folder) {
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components.insert(0, current->data(Qt::DisplayRole).toString());
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}
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current = current->parent();
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}
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return components.join("/");
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}
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void PlaylistListModel::RowsChanged(const QModelIndex& begin,
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const QModelIndex& end) {
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AddRowMappings(begin, end);
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}
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void PlaylistListModel::RowsInserted(const QModelIndex& parent, int start,
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int end) {
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// RowsChanged will take care of these when dropping.
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if (!dropping_rows_) {
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AddRowMappings(index(start, 0, parent), index(end, 0, parent));
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}
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}
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void PlaylistListModel::AddRowMappings(const QModelIndex& begin,
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const QModelIndex& end) {
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const QString parent_path = ItemPath(itemFromIndex(begin));
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for (int i = begin.row(); i <= end.row(); ++i) {
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const QModelIndex index = begin.sibling(i, 0);
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QStandardItem* item = itemFromIndex(index);
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AddRowItem(item, parent_path);
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}
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}
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void PlaylistListModel::AddRowItem(QStandardItem* item,
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const QString& parent_path) {
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switch (item->data(Role_Type).toInt()) {
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case Type_Playlist: {
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const int id = item->data(Role_PlaylistId).toInt();
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playlists_by_id_[id] = item;
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if (dropping_rows_) {
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emit PlaylistPathChanged(id, parent_path);
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}
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break;
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}
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case Type_Folder:
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for (int j = 0; j < item->rowCount(); ++j) {
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QStandardItem* child_item = item->child(j);
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AddRowItem(child_item, parent_path);
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}
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break;
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}
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}
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void PlaylistListModel::RowsAboutToBeRemoved(const QModelIndex& parent,
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int start, int end) {
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for (int i = start; i <= end; ++i) {
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const QModelIndex idx = index(i, 0, parent);
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const QStandardItem* item = itemFromIndex(idx);
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switch (idx.data(Role_Type).toInt()) {
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case Type_Playlist: {
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const int id = idx.data(Role_PlaylistId).toInt();
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QMap<int, QStandardItem*>::Iterator it = playlists_by_id_.find(id);
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if (it != playlists_by_id_.end() && it.value() == item) {
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playlists_by_id_.erase(it);
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}
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break;
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}
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case Type_Folder:
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break;
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}
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}
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}
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QStandardItem* PlaylistListModel::PlaylistById(int id) const {
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return playlists_by_id_[id];
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}
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QStandardItem* PlaylistListModel::FolderByPath(const QString& path) {
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if (path.isEmpty()) {
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return invisibleRootItem();
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}
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// Walk down from the root until we find the target folder. This is pretty
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// inefficient but maintaining a path -> item map is difficult.
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QStandardItem* parent = invisibleRootItem();
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const QStringList parts = path.split('/', QString::SkipEmptyParts);
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for (const QString& part : parts) {
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QStandardItem* matching_child = nullptr;
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const int child_count = parent->rowCount();
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for (int i = 0; i < child_count; ++i) {
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if (parent->child(i)->data(Qt::DisplayRole).toString() == part) {
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matching_child = parent->child(i);
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break;
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}
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}
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// Does this folder exist already?
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if (matching_child) {
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parent = matching_child;
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} else {
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QStandardItem* child = NewFolder(part);
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parent->appendRow(child);
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parent = child;
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}
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}
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return parent;
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}
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QStandardItem* PlaylistListModel::NewFolder(const QString& name) const {
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QStandardItem* ret = new QStandardItem;
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ret->setText(name);
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ret->setData(PlaylistListModel::Type_Folder, PlaylistListModel::Role_Type);
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ret->setIcon(folder_icon_);
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ret->setFlags(Qt::ItemIsDragEnabled | Qt::ItemIsDropEnabled |
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Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsEditable);
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return ret;
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}
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QStandardItem* PlaylistListModel::NewPlaylist(const QString& name,
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int id) const {
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QStandardItem* ret = new QStandardItem;
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ret->setText(name);
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ret->setData(PlaylistListModel::Type_Playlist, PlaylistListModel::Role_Type);
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ret->setData(id, PlaylistListModel::Role_PlaylistId);
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ret->setIcon(playlist_icon_);
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ret->setFlags(Qt::ItemIsDragEnabled | Qt::ItemIsEnabled |
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Qt::ItemIsSelectable | Qt::ItemIsEditable);
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return ret;
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}
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bool PlaylistListModel::setData(const QModelIndex& index, const QVariant& value,
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int role) {
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if (!QStandardItemModel::setData(index, value, role)) {
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return false;
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}
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switch (index.data(Role_Type).toInt()) {
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case Type_Playlist:
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emit PlaylistRenamed(index.data(Role_PlaylistId).toInt(),
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value.toString());
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break;
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case Type_Folder:
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// Walk all the children and modify their paths.
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UpdatePathsRecursive(index);
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break;
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}
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return true;
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}
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void PlaylistListModel::UpdatePathsRecursive(const QModelIndex& parent) {
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switch (parent.data(Role_Type).toInt()) {
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case Type_Playlist:
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emit PlaylistPathChanged(parent.data(Role_PlaylistId).toInt(),
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ItemPath(itemFromIndex(parent)));
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break;
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case Type_Folder:
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for (int i = 0; i < rowCount(parent); ++i) {
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UpdatePathsRecursive(index(i, 0, parent));
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}
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break;
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}
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}
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