mirror of
https://github.com/clementine-player/Clementine
synced 2024-12-17 03:45:56 +01:00
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
#include <math.h>
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#include <algorithm>
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#include "PerPixelMesh.hpp"
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#include "omptl/omptl"
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#include "omptl/omptl_algorithm"
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PerPixelMesh::PerPixelMesh(int width, int height) : width(width), height(height), size (width * height),
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p(width * height, PixelPoint(0,0)),
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p_original(width * height, PixelPoint(0,0)),
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identity(width * height, PerPixelContext(0,0,0,0,0,0))
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{
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for (int j=0;j<height;j++)
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for(int i=0;i<width;i++)
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{
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int index = j * width + i;
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float xval=i/(float)(width-1);
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float yval=-((j/(float)(height-1))-1);
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p[index].x = xval;
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p[index].y = yval;
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p_original[index].x = xval;
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p_original[index].y = yval;
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identity[index].x= xval;
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identity[index].y= yval;
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//identity[index].x= (xval-.5)*2;
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//identity[index].y= (yval-.5)*2;
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identity[index].i= i;
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identity[index].j= j;
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identity[index].rad=hypot ( ( xval-.5 ) *2, ( yval-.5 ) *2 ) * .7071067;
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identity[index].theta=atan2 ( ( yval-.5 ) *2 , ( xval-.5 ) *2 );
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}
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}
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void PerPixelMesh::Reset()
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{
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omptl::copy(p_original.begin(), p_original.end(), p.begin());
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}
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PixelPoint::PixelPoint(float x, float y)
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: x(x), y(y) {}
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PerPixelContext::PerPixelContext(float x, float y, float rad, float theta, int i, int j)
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: x(x), y(y), rad(rad), theta(theta), i(i), j(j) {}
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