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Clementine-audio-player-Mac.../3rdparty/libprojectm/projectM.cpp
2010-06-07 13:36:50 +00:00

924 lines
26 KiB
C++
Executable File

/**
* projectM -- Milkdrop-esque visualisation SDK
* Copyright (C)2003-2004 projectM Team
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* See 'LICENSE.txt' included within this release
*
*/
#include "RenderItemMatcher.hpp"
#include "RenderItemMergeFunction.hpp"
#include "fatal.h"
#include "Common.hpp"
#ifdef WIN32
#include "win32-dirent.h"
#endif
#include "timer.h"
#include <iostream>
#ifdef LINUX
#include "time.h"
#endif
#ifdef WIN32
#include <time.h>
#endif
#include "PipelineContext.hpp"
#include <iostream>
#include "projectM.hpp"
#include "BeatDetect.hpp"
#include "Preset.hpp"
#include "PipelineMerger.hpp"
#include "PCM.hpp" //Sound data handler (buffering, FFT, etc.)
#include <map>
#include "Renderer.hpp"
#include "PresetChooser.hpp"
#include "ConfigFile.h"
#include "TextureManager.hpp"
#include "TimeKeeper.hpp"
#include "RenderItemMergeFunction.hpp"
#ifdef USE_THREADS
#include "pthread.h"
pthread_mutex_t mutex;
pthread_cond_t condition;
pthread_t thread;
#ifdef SYNC_PRESET_SWITCHES
pthread_mutex_t preset_mutex;
#endif
#endif
projectM::~projectM()
{
#ifdef USE_THREADS
std::cout << "[projectM] thread ";
printf("c");
running = false;
printf("l");
pthread_cond_signal(&condition);
printf("e");
pthread_mutex_unlock( &mutex );
printf("a");
pthread_detach(thread);
printf("n");
pthread_cond_destroy(&condition);
printf("u");
pthread_mutex_destroy( &mutex );
#ifdef SYNC_PRESET_SWITCHES
pthread_mutex_destroy( &preset_mutex );
#endif
printf("p");
std::cout << std::endl;
#endif
destroyPresetTools();
if ( renderer )
delete ( renderer );
if ( beatDetect )
delete ( beatDetect );
if ( _pcm ) {
delete ( _pcm );
_pcm = 0;
}
delete(_pipelineContext);
delete(_pipelineContext2);
}
unsigned projectM::initRenderToTexture()
{
return renderer->initRenderToTexture();
}
void projectM::projectM_resetTextures()
{
renderer->ResetTextures();
}
projectM::projectM ( std::string config_file, int flags) :
beatDetect ( 0 ), renderer ( 0 ), _pcm(0), m_presetPos(0), m_flags(flags), _pipelineContext(new PipelineContext()), _pipelineContext2(new PipelineContext())
{
readConfig(config_file);
projectM_reset();
projectM_resetGL(_settings.windowWidth, _settings.windowHeight);
}
projectM::projectM(Settings settings, int flags):
beatDetect ( 0 ), renderer ( 0 ), _pcm(0), m_presetPos(0), m_flags(flags), _pipelineContext(new PipelineContext()), _pipelineContext2(new PipelineContext())
{
readSettings(settings);
projectM_reset();
projectM_resetGL(_settings.windowWidth, _settings.windowHeight);
}
bool projectM::writeConfig(const std::string & configFile, const Settings & settings) {
ConfigFile config ( configFile );
config.add("Mesh X", settings.meshX);
config.add("Mesh Y", settings.meshY);
config.add("Texture Size", settings.textureSize);
config.add("FPS", settings.fps);
config.add("Window Width", settings.windowWidth);
config.add("Window Height", settings.windowHeight);
config.add("Smooth Preset Duration", settings.smoothPresetDuration);
config.add("Preset Duration", settings.presetDuration);
config.add("Preset Path", settings.presetURL);
config.add("Title Font", settings.titleFontURL);
config.add("Menu Font", settings.menuFontURL);
config.add("Hard Cut Sensitivity", settings.beatSensitivity);
config.add("Aspect Correction", settings.aspectCorrection);
config.add("Easter Egg Parameter", settings.easterEgg);
config.add("Shuffle Enabled", settings.shuffleEnabled);
config.add("Soft Cut Ratings Enabled", settings.softCutRatingsEnabled);
std::fstream file(configFile.c_str());
if (file) {
file << config;
return true;
} else
return false;
}
void projectM::readConfig (const std::string & configFile )
{
std::cout << "[projectM] config file: " << configFile << std::endl;
ConfigFile config ( configFile );
_settings.meshX = config.read<int> ( "Mesh X", 32 );
_settings.meshY = config.read<int> ( "Mesh Y", 24 );
_settings.textureSize = config.read<int> ( "Texture Size", 512 );
_settings.fps = config.read<int> ( "FPS", 35 );
_settings.windowWidth = config.read<int> ( "Window Width", 512 );
_settings.windowHeight = config.read<int> ( "Window Height", 512 );
_settings.smoothPresetDuration = config.read<int>
( "Smooth Preset Duration", config.read<int>("Smooth Transition Duration", 10));
_settings.presetDuration = config.read<int> ( "Preset Duration", 15 );
#ifdef LINUX
_settings.presetURL = config.read<string> ( "Preset Path", CMAKE_INSTALL_PREFIX "/share/projectM/presets" );
#endif
#ifdef __APPLE__
/// @bug awful hardcoded hack- need to add intelligence to cmake wrt bundling - carm
_settings.presetURL = config.read<string> ( "Preset Path", "../Resources/presets" );
#endif
#ifdef WIN32
_settings.presetURL = config.read<string> ( "Preset Path", CMAKE_INSTALL_PREFIX "/share/projectM/presets" );
#endif
#ifdef __APPLE__
_settings.titleFontURL = config.read<string>
( "Title Font", "../Resources/fonts/Vera.tff");
_settings.menuFontURL = config.read<string>
( "Menu Font", "../Resources/fonts/VeraMono.ttf");
#endif
#ifdef LINUX
_settings.titleFontURL = config.read<string>
( "Title Font", CMAKE_INSTALL_PREFIX "/share/projectM/fonts/Vera.ttf" );
_settings.menuFontURL = config.read<string>
( "Menu Font", CMAKE_INSTALL_PREFIX "/share/projectM/fonts/VeraMono.ttf" );
#endif
#ifdef WIN32
_settings.titleFontURL = config.read<string>
( "Title Font", CMAKE_INSTALL_PREFIX "/share/projectM/fonts/Vera.ttf" );
_settings.menuFontURL = config.read<string>
( "Menu Font", CMAKE_INSTALL_PREFIX "/share/projectM/fonts/VeraMono.ttf" );
#endif
_settings.shuffleEnabled = config.read<bool> ( "Shuffle Enabled", true);
_settings.easterEgg = config.read<float> ( "Easter Egg Parameter", 0.0);
_settings.softCutRatingsEnabled =
config.read<float> ( "Soft Cut Ratings Enabled", false);
projectM_init ( _settings.meshX, _settings.meshY, _settings.fps,
_settings.textureSize, _settings.windowWidth,_settings.windowHeight);
_settings.beatSensitivity = beatDetect->beat_sensitivity = config.read<float> ( "Hard Cut Sensitivity", 10.0 );
if ( config.read ( "Aspect Correction", true ) )
{
_settings.aspectCorrection = true;
renderer->correction = true;
}
else
{
_settings.aspectCorrection = false;
renderer->correction = false;
}
}
void projectM::readSettings (const Settings & settings )
{
_settings.meshX = settings.meshX;
_settings.meshY = settings.meshY;
_settings.textureSize = settings.textureSize;
_settings.fps = settings.fps;
_settings.windowWidth = settings.windowWidth;
_settings.windowHeight = settings.windowHeight;
_settings.smoothPresetDuration = settings.smoothPresetDuration;
_settings.presetDuration = settings.presetDuration;
_settings.softCutRatingsEnabled = settings.softCutRatingsEnabled;
_settings.presetURL = settings.presetURL;
_settings.titleFontURL = settings.titleFontURL;
_settings.menuFontURL = settings.menuFontURL;
_settings.shuffleEnabled = settings.shuffleEnabled;
_settings.easterEgg = settings.easterEgg;
projectM_init ( _settings.meshX, _settings.meshY, _settings.fps,
_settings.textureSize, _settings.windowWidth,_settings.windowHeight);
_settings.beatSensitivity = settings.beatSensitivity;
_settings.aspectCorrection = settings.aspectCorrection;
}
#ifdef USE_THREADS
static void *thread_callback(void *prjm) {
projectM *p = (projectM *)prjm;
p->thread_func(prjm);
return NULL;}
void *projectM::thread_func(void *vptr_args)
{
pthread_mutex_lock( &mutex );
// printf("in thread: %f\n", timeKeeper->PresetProgressB());
while (true)
{
pthread_cond_wait( &condition, &mutex );
if(!running)
{
pthread_mutex_unlock( &mutex );
return NULL;
}
evaluateSecondPreset();
}
}
#endif
void projectM::evaluateSecondPreset()
{
pipelineContext2().time = timeKeeper->GetRunningTime();
pipelineContext2().frame = timeKeeper->PresetFrameB();
pipelineContext2().progress = timeKeeper->PresetProgressB();
m_activePreset2->Render(*beatDetect, pipelineContext2());
}
void projectM::renderFrame()
{
#ifdef SYNC_PRESET_SWITCHES
pthread_mutex_lock(&preset_mutex);
#endif
#ifdef DEBUG
char fname[1024];
FILE *f = NULL;
int index = 0;
int x, y;
#endif
timeKeeper->UpdateTimers();
/*
if (timeKeeper->IsSmoothing())
{
printf("Smoothing A:%f, B:%f, S:%f\n", timeKeeper->PresetProgressA(), timeKeeper->PresetProgressB(), timeKeeper->SmoothRatio());
}
else
{
printf(" A:%f\n", timeKeeper->PresetProgressA());
}*/
mspf= ( int ) ( 1000.0/ ( float ) settings().fps ); //milliseconds per frame
/// @bug who is responsible for updating this now?"
pipelineContext().time = timeKeeper->GetRunningTime();
pipelineContext().frame = timeKeeper->PresetFrameA();
pipelineContext().progress = timeKeeper->PresetProgressA();
//m_activePreset->Render(*beatDetect, pipelineContext());
beatDetect->detectFromSamples();
//m_activePreset->evaluateFrame();
//if the preset isn't locked and there are more presets
if ( renderer->noSwitch==false && !m_presetChooser->empty() )
{
//if preset is done and we're not already switching
if ( timeKeeper->PresetProgressA()>=1.0 && !timeKeeper->IsSmoothing())
{
if (settings().shuffleEnabled)
selectRandom(false);
else
selectNext(false);
}
else if ((beatDetect->vol-beatDetect->vol_old>beatDetect->beat_sensitivity ) &&
timeKeeper->CanHardCut())
{
// printf("Hard Cut\n");
if (settings().shuffleEnabled)
selectRandom(true);
else
selectNext(true);
}
}
if ( timeKeeper->IsSmoothing() && timeKeeper->SmoothRatio() <= 1.0 && !m_presetChooser->empty() )
{
// printf("start thread\n");
assert ( m_activePreset2.get() );
#ifdef USE_THREADS
pthread_cond_signal(&condition);
pthread_mutex_unlock( &mutex );
#endif
m_activePreset->Render(*beatDetect, pipelineContext());
#ifdef USE_THREADS
pthread_mutex_lock( &mutex );
#else
evaluateSecondPreset();
#endif
Pipeline pipeline;
pipeline.setStaticPerPixel(settings().meshX, settings().meshY);
assert(_matcher);
PipelineMerger::mergePipelines( m_activePreset->pipeline(),
m_activePreset2->pipeline(), pipeline,
_matcher->matchResults(),
*_merger, timeKeeper->SmoothRatio());
renderer->RenderFrame(pipeline, pipelineContext());
pipeline.drawables.clear();
/*
while (!pipeline.drawables.empty()) {
delete(pipeline.drawables.back());
pipeline.drawables.pop_back();
} */
}
else
{
if ( timeKeeper->IsSmoothing() && timeKeeper->SmoothRatio() > 1.0 )
{
//printf("End Smooth\n");
m_activePreset = m_activePreset2;
timeKeeper->EndSmoothing();
}
//printf("Normal\n");
m_activePreset->Render(*beatDetect, pipelineContext());
renderer->RenderFrame (m_activePreset->pipeline(), pipelineContext());
}
// std::cout<< m_activePreset->absoluteFilePath()<<std::endl;
// renderer->presetName = m_activePreset->absoluteFilePath();
count++;
#ifndef WIN32
/** Frame-rate limiter */
/** Compute once per preset */
if ( this->count%100==0 )
{
this->renderer->realfps=100.0/ ( ( getTicks ( &timeKeeper->startTime )-this->fpsstart ) /1000 );
this->fpsstart=getTicks ( &timeKeeper->startTime );
}
int timediff = getTicks ( &timeKeeper->startTime )-this->timestart;
if ( timediff < this->mspf )
{
// printf("%s:",this->mspf-timediff);
int sleepTime = ( unsigned int ) ( this->mspf-timediff ) * 1000;
// DWRITE ( "usleep: %d\n", sleepTime );
if ( sleepTime > 0 && sleepTime < 100000 )
{
if ( usleep ( sleepTime ) != 0 ) {}}
}
this->timestart=getTicks ( &timeKeeper->startTime );
#endif /** !WIN32 */
#ifdef SYNC_PRESET_SWITCHES
pthread_mutex_unlock(&preset_mutex);
#endif
}
void projectM::projectM_reset()
{
this->mspf = 0;
this->timed = 0;
this->timestart = 0;
this->count = 0;
this->fpsstart = 0;
projectM_resetengine();
}
void projectM::projectM_init ( int gx, int gy, int fps, int texsize, int width, int height )
{
/** Initialise start time */
timeKeeper = new TimeKeeper(_settings.presetDuration,_settings.smoothPresetDuration, _settings.easterEgg);
/** Nullify frame stash */
/** Initialise per-pixel matrix calculations */
/** We need to initialise this before the builtin param db otherwise bass/mid etc won't bind correctly */
assert ( !beatDetect );
if (!_pcm)
_pcm = new PCM();
assert(pcm());
beatDetect = new BeatDetect ( _pcm );
if ( _settings.fps > 0 )
mspf= ( int ) ( 1000.0/ ( float ) _settings.fps );
else mspf = 0;
this->renderer = new Renderer ( width, height, gx, gy, texsize, beatDetect, settings().presetURL, settings().titleFontURL, settings().menuFontURL );
running = true;
initPresetTools(gx, gy);
#ifdef USE_THREADS
pthread_mutex_init(&mutex, NULL);
#ifdef SYNC_PRESET_SWITCHES
pthread_mutex_init(&preset_mutex, NULL);
#endif
pthread_cond_init(&condition, NULL);
if (pthread_create(&thread, NULL, thread_callback, this) != 0)
{
std::cerr << "[projectM] failed to allocate a thread! try building with option USE_THREADS turned off" << std::endl;;
exit(EXIT_FAILURE);
}
pthread_mutex_lock( &mutex );
#endif
/// @bug order of operatoins here is busted
//renderer->setPresetName ( m_activePreset->name() );
timeKeeper->StartPreset();
assert(pcm());
}
/* Reinitializes the engine variables to a default (conservative and sane) value */
void projectM::projectM_resetengine()
{
if ( beatDetect != NULL )
{
beatDetect->reset();
}
}
/** Resets OpenGL state */
void projectM::projectM_resetGL ( int w, int h )
{
/** Stash the new dimensions */
renderer->reset ( w,h );
}
/** Sets the title to display */
void projectM::projectM_setTitle ( std::string title ) {
if ( title != renderer->title )
{
renderer->title=title;
renderer->drawtitle=1;
}
}
int projectM::initPresetTools(int gx, int gy)
{
/* Set the seed to the current time in seconds */
srand ( time ( NULL ) );
std::string url = (m_flags & FLAG_DISABLE_PLAYLIST_LOAD) ? std::string() : settings().presetURL;
if ( ( m_presetLoader = new PresetLoader ( gx, gy, url) ) == 0 )
{
m_presetLoader = 0;
std::cerr << "[projectM] error allocating preset loader" << std::endl;
return PROJECTM_FAILURE;
}
if ( ( m_presetChooser = new PresetChooser ( *m_presetLoader, settings().softCutRatingsEnabled ) ) == 0 )
{
delete ( m_presetLoader );
m_presetChooser = 0;
m_presetLoader = 0;
std::cerr << "[projectM] error allocating preset chooser" << std::endl;
return PROJECTM_FAILURE;
}
// Start the iterator
if (!m_presetPos)
m_presetPos = new PresetIterator();
// Initialize a preset queue position as well
// m_presetQueuePos = new PresetIterator();
// Start at end ptr- this allows next/previous to easily be done from this position.
*m_presetPos = m_presetChooser->end();
// Load idle preset
std::cerr << "[projectM] Allocating idle preset..." << std::endl;
m_activePreset = m_presetLoader->loadPreset
("idle://Geiss & Sperl - Feedback (projectM idle HDR mix).milk");
renderer->SetPipeline(m_activePreset->pipeline());
// Case where no valid presets exist in directory. Could also mean
// playlist initialization was deferred
if (m_presetChooser->empty())
{
//std::cerr << "[projectM] warning: no valid files found in preset directory \""
//<< m_presetLoader->directoryName() << "\"" << std::endl;
}
_matcher = new RenderItemMatcher();
_merger = new MasterRenderItemMerge();
//_merger->add(new WaveFormMergeFunction());
_merger->add(new ShapeMerge());
_merger->add(new BorderMerge());
//_merger->add(new BorderMergeFunction());
/// @bug These should be requested by the preset factories.
_matcher->distanceFunction().addMetric(new ShapeXYDistance());
//std::cerr << "[projectM] Idle preset allocated." << std::endl;
projectM_resetengine();
//std::cerr << "[projectM] engine has been reset." << std::endl;
return PROJECTM_SUCCESS;
}
void projectM::destroyPresetTools()
{
if ( m_presetPos )
delete ( m_presetPos );
m_presetPos = 0;
if ( m_presetChooser )
delete ( m_presetChooser );
m_presetChooser = 0;
if ( m_presetLoader )
delete ( m_presetLoader );
m_presetLoader = 0;
}
/// @bug queuePreset case isn't handled
void projectM::removePreset(unsigned int index) {
unsigned int chooserIndex = **m_presetPos;
m_presetLoader->removePreset(index);
// Case: no more presets, set iterator to end
if (m_presetChooser->empty())
*m_presetPos = m_presetChooser->end();
// Case: chooser index has become one less due to removal of an index below it
else if (chooserIndex > index) {
chooserIndex--;
*m_presetPos = m_presetChooser->begin(chooserIndex);
}
// Case: we have deleted the active preset position
// Set iterator to end of chooser
else if (chooserIndex == index) {
*m_presetPos = m_presetChooser->end();
}
}
unsigned int projectM::addPresetURL ( const std::string & presetURL, const std::string & presetName, const RatingList & ratings)
{
bool restorePosition = false;
if (*m_presetPos == m_presetChooser->end())
restorePosition = true;
int index = m_presetLoader->addPresetURL ( presetURL, presetName, ratings);
if (restorePosition)
*m_presetPos = m_presetChooser->end();
return index;
}
void projectM::selectPreset ( unsigned int index, bool hardCut)
{
if (m_presetChooser->empty())
return;
if (!hardCut) {
timeKeeper->StartSmoothing();
}
*m_presetPos = m_presetChooser->begin(index);
if (!hardCut) {
switchPreset(m_activePreset2);
} else {
switchPreset(m_activePreset);
timeKeeper->StartPreset();
}
presetSwitchedEvent(hardCut, **m_presetPos);
}
void projectM::selectRandom(const bool hardCut) {
if (m_presetChooser->empty())
return;
if (!hardCut) {
timeKeeper->StartSmoothing();
}
*m_presetPos = m_presetChooser->weightedRandom(hardCut);
if (!hardCut) {
switchPreset(m_activePreset2);
} else {
switchPreset(m_activePreset);
timeKeeper->StartPreset();
}
presetSwitchedEvent(hardCut, **m_presetPos);
}
void projectM::selectPrevious(const bool hardCut) {
if (m_presetChooser->empty())
return;
if (!hardCut) {
timeKeeper->StartSmoothing();
}
m_presetChooser->previousPreset(*m_presetPos);
if (!hardCut) {
switchPreset(m_activePreset2);
} else {
switchPreset(m_activePreset);
timeKeeper->StartPreset();
}
presetSwitchedEvent(hardCut, **m_presetPos);
// m_activePreset = m_presetPos->allocate();
// renderer->SetPipeline(m_activePreset->pipeline());
// renderer->setPresetName(m_activePreset->name());
//timeKeeper->StartPreset();
}
void projectM::selectNext(const bool hardCut) {
if (m_presetChooser->empty())
return;
if (!hardCut) {
timeKeeper->StartSmoothing();
std::cout << "start smoothing" << std::endl;
}
m_presetChooser->nextPreset(*m_presetPos);
if (!hardCut) {
switchPreset(m_activePreset2);
} else {
switchPreset(m_activePreset);
timeKeeper->StartPreset();
}
presetSwitchedEvent(hardCut, **m_presetPos);
}
/**
*
* @param targetPreset
*/
void projectM::switchPreset(std::auto_ptr<Preset> & targetPreset) {
#ifdef SYNC_PRESET_SWITCHES
pthread_mutex_lock(&preset_mutex);
#endif
targetPreset = m_presetPos->allocate();
// Set preset name here- event is not done because at the moment this function is oblivious to smooth/hard switches
renderer->setPresetName(targetPreset->name());
renderer->SetPipeline(targetPreset->pipeline());
#ifdef SYNC_PRESET_SWITCHES
pthread_mutex_unlock(&preset_mutex);
#endif
}
void projectM::setPresetLock ( bool isLocked )
{
renderer->noSwitch = isLocked;
}
bool projectM::isPresetLocked() const
{
return renderer->noSwitch;
}
std::string projectM::getPresetURL ( unsigned int index ) const
{
return m_presetLoader->getPresetURL(index);
}
int projectM::getPresetRating ( unsigned int index, const PresetRatingType ratingType) const
{
return m_presetLoader->getPresetRating(index, ratingType);
}
std::string projectM::getPresetName ( unsigned int index ) const
{
return m_presetLoader->getPresetName(index);
}
void projectM::clearPlaylist ( )
{
m_presetLoader->clear();
*m_presetPos = m_presetChooser->end();
}
void projectM::selectPresetPosition(unsigned int index) {
*m_presetPos = m_presetChooser->begin(index);
}
bool projectM::selectedPresetIndex(unsigned int & index) const {
if (*m_presetPos == m_presetChooser->end())
return false;
index = **m_presetPos;
return true;
}
bool projectM::presetPositionValid() const {
return (*m_presetPos != m_presetChooser->end());
}
unsigned int projectM::getPlaylistSize() const
{
return m_presetLoader->size();
}
void projectM:: changePresetRating (unsigned int index, int rating, const PresetRatingType ratingType) {
m_presetLoader->setRating(index, rating, ratingType);
}
void projectM::insertPresetURL(unsigned int index, const std::string & presetURL, const std::string & presetName, const RatingList & ratings)
{
bool atEndPosition = false;
int newSelectedIndex;
if (*m_presetPos == m_presetChooser->end()) // Case: preset not selected
{
atEndPosition = true;
}
else if (**m_presetPos < index) // Case: inserting before selected preset
{
newSelectedIndex = **m_presetPos;
}
else if (**m_presetPos > index) // Case: inserting after selected preset
{
newSelectedIndex++;
}
else // Case: inserting at selected preset
{
newSelectedIndex++;
}
m_presetLoader->insertPresetURL (index, presetURL, presetName, ratings);
if (atEndPosition)
*m_presetPos = m_presetChooser->end();
else
*m_presetPos = m_presetChooser->begin(newSelectedIndex);
}
void projectM::changePresetName ( unsigned int index, std::string name ) {
m_presetLoader->setPresetName(index, name);
}
void projectM::changeTextureSize(int size) {
_settings.textureSize = size;
delete renderer;
renderer = new Renderer(_settings.windowWidth, _settings.windowHeight,
_settings.meshX, _settings.meshY,
_settings.textureSize, beatDetect, _settings.presetURL,
_settings.titleFontURL, _settings.menuFontURL);
}
void projectM::changePresetDuration(int seconds) {
timeKeeper->ChangePresetDuration(seconds);
}