Clementine-audio-player-Mac.../src/wiimotedev/shortcuts.cpp

132 lines
4.9 KiB
C++

/* This file is part of Clementine.
Clementine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clementine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clementine. If not, see <http://www.gnu.org/licenses/>.
*/
#include <QSettings>
#include "wiimotedev/shortcuts.h"
#include "wiimotedev/interface.h"
const char* WiimotedevShortcuts::kActionsGroup = "WiimotedevActions";
const char* WiimotedevShortcuts::kSettingsGroup = "WiimotedevSettings";
WiimotedevShortcuts::WiimotedevShortcuts(Player* player, QObject* parent)
:QObject(parent),
player_(player),
wiimotedev_iface_(NULL),
wiimotedev_buttons_(0),
wiimotedev_device_(1),
wiimotedev_active_(true),
wiimotedev_enable_(true),
wiimotedev_focus_(false),
wiimotedev_notification_(true)
{
ReloadSettings();
if (QDBusConnection::systemBus().isConnected()) {
wiimotedev_iface_ = new DBusDeviceEventsInterface(WIIMOTEDEV_DBUS_SERVICE_NAME,
WIIMOTEDEV_DBUS_EVENTS_OBJECT,
QDBusConnection::systemBus(),
this);
connect(wiimotedev_iface_, SIGNAL(dbusWiimoteGeneralButtons(quint32,quint64)),
this, SLOT(DbusWiimoteGeneralButtons(quint32, quint64)));
}
}
void WiimotedevShortcuts::ReloadSettings() {
settings_.beginGroup(WiimotedevShortcuts::kActionsGroup);
settings_.sync();
actions_.clear();
if (!settings_.allKeys().count()) {
SetDefaultSettings();
settings_.sync();
}
quint64 fvalue, svalue;
bool fvalid, svalid;
foreach (const QString& str, settings_.allKeys()) {
fvalue = str.toULongLong(&fvalid, 10);
svalue = settings_.value(str, 0).toULongLong(&svalid);
if (fvalid && svalid) actions_[fvalue] = svalue;
}
settings_.endGroup();
settings_.beginGroup(WiimotedevShortcuts::kSettingsGroup);
wiimotedev_enable_ = settings_.value("enabled", wiimotedev_enable_).toBool();
wiimotedev_device_ = settings_.value("device", wiimotedev_device_).toInt();
wiimotedev_active_ = settings_.value("use_active_action", wiimotedev_active_).toBool();
wiimotedev_focus_ = settings_.value("only_when_focused", wiimotedev_focus_).toBool();
wiimotedev_notification_ = settings_.value("use_notification", wiimotedev_notification_).toBool();
settings_.endGroup();
}
void WiimotedevShortcuts::SetDefaultSettings()
{
QSettings settings;
settings.beginGroup(WiimotedevShortcuts::kActionsGroup);
settings.remove("");
settings.setValue(QString::number(WIIMOTE_BTN_LEFT), PlayerPreviousTrack);
settings.setValue(QString::number(WIIMOTE_BTN_RIGHT), PlayerNextTrack);
settings.setValue(QString::number(WIIMOTE_BTN_SHIFT_LEFT), PlayerPreviousTrack);
settings.setValue(QString::number(WIIMOTE_BTN_SHIFT_RIGHT), PlayerNextTrack);
settings.setValue(QString::number(WIIMOTE_BTN_PLUS), PlayerIncVolume);
settings.setValue(QString::number(WIIMOTE_BTN_MINUS), PlayerDecVolume);
settings.setValue(QString::number(WIIMOTE_BTN_1), PlayerTogglePause);
settings.setValue(QString::number(WIIMOTE_BTN_2), PlayerShowOSD);
settings.endGroup();
settings.beginGroup(WiimotedevShortcuts::kSettingsGroup);
settings.remove("");
settings.setValue("enabled", true);
settings.setValue("device", 1);
settings.setValue("use_active_action", true);
settings.setValue("only_when_focused", false);
settings.setValue("use_notification", true);
settings.endGroup();
}
void WiimotedevShortcuts::DbusWiimoteGeneralButtons(quint32 id, quint64 value) {
if (id != wiimotedev_device_ || !wiimotedev_enable_) return;
quint64 buttons = value & ~(WIIMOTE_TILT_MASK | NUNCHUK_TILT_MASK);
if (wiimotedev_buttons_ == buttons) return;
if (actions_.contains(buttons)) {
switch (actions_.value(buttons, 0xff)) {
case PlayerNextTrack: player_->Next(); break;
case PlayerPreviousTrack: player_->Previous(); break;
case PlayerPlay: player_->Play(); break;
case PlayerStop: player_->Stop(); break;
case PlayerIncVolume: player_->VolumeUp(); break;
case PlayerDecVolume: player_->VolumeDown(); break;
case PlayerMute: player_->Mute(); break;
case PlayerPause: player_->Pause(); break;
case PlayerTogglePause: player_->PlayPause(); break;
case PlayerSeekBackward: player_->SeekBackward(); break;
case PlayerSeekForward: player_->SeekForward(); break;
case PlayerStopAfter: player_->Stop(); break;
case PlayerShowOSD: player_->ShowOSD(); break;
}
}
wiimotedev_buttons_ = buttons;
}