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Clementine-audio-player-Mac.../3rdparty/google-breakpad/client/mac/tests/SimpleStringDictionaryTest.mm

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// Copyright (c) 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#import "SimpleStringDictionaryTest.h"
#import "SimpleStringDictionary.h"
using google_breakpad::KeyValueEntry;
using google_breakpad::SimpleStringDictionary;
using google_breakpad::SimpleStringDictionaryIterator;
@implementation SimpleStringDictionaryTest
//==============================================================================
- (void)testKeyValueEntry {
KeyValueEntry entry;
// Verify that initial state is correct
STAssertFalse(entry.IsActive(), @"Initial key value entry is active!");
STAssertEquals(strlen(entry.GetKey()), (size_t)0, @"Empty key value did not "
@"have length 0");
STAssertEquals(strlen(entry.GetValue()), (size_t)0, @"Empty key value did not "
@"have length 0");
// Try setting a key/value and then verify
entry.SetKeyValue("key1", "value1");
STAssertEqualCStrings(entry.GetKey(), "key1", @"key was not equal to key1");
STAssertEqualCStrings(entry.GetValue(), "value1", @"value was not equal");
// Try setting a new value
entry.SetValue("value3");
// Make sure the new value took
STAssertEqualCStrings(entry.GetValue(), "value3", @"value was not equal");
// Make sure the key didn't change
STAssertEqualCStrings(entry.GetKey(), "key1", @"key changed after setting "
@"value!");
// Try setting a new key/value and then verify
entry.SetKeyValue("key2", "value2");
STAssertEqualCStrings(entry.GetKey(), "key2", @"New key was not equal to "
@"key2");
STAssertEqualCStrings(entry.GetValue(), "value2", @"New value was not equal "
@"to value2");
// Clear the entry and verify the key and value are empty strings
entry.Clear();
STAssertFalse(entry.IsActive(), @"Key value clear did not clear object");
STAssertEquals(strlen(entry.GetKey()), (size_t)0, @"Length of cleared key "
@"was not 0");
STAssertEquals(strlen(entry.GetValue()), (size_t)0, @"Length of cleared "
@"value was not 0!");
}
- (void)testEmptyKeyValueCombos {
KeyValueEntry entry;
entry.SetKeyValue(NULL, NULL);
STAssertEqualCStrings(entry.GetKey(), "", @"Setting NULL key did not return "
@"empty key!");
STAssertEqualCStrings(entry.GetValue(), "", @"Setting NULL value did not "
@"set empty string value!");
}
//==============================================================================
- (void)testSimpleStringDictionary {
// Make a new dictionary
SimpleStringDictionary *dict = new SimpleStringDictionary();
STAssertTrue(dict != NULL, nil);
// try passing in NULL for key
//dict->SetKeyValue(NULL, "bad"); // causes assert() to fire
// Set three distinct values on three keys
dict->SetKeyValue("key1", "value1");
dict->SetKeyValue("key2", "value2");
dict->SetKeyValue("key3", "value3");
STAssertTrue(!strcmp(dict->GetValueForKey("key1"), "value1"), nil);
STAssertTrue(!strcmp(dict->GetValueForKey("key2"), "value2"), nil);
STAssertTrue(!strcmp(dict->GetValueForKey("key3"), "value3"), nil);
STAssertEquals(dict->GetCount(), 3, @"GetCount did not return 3");
// try an unknown key
STAssertTrue(dict->GetValueForKey("key4") == NULL, nil);
// try a NULL key
//STAssertTrue(dict->GetValueForKey(NULL) == NULL, nil); // asserts
// Remove a key
dict->RemoveKey("key3");
// Now make sure it's not there anymore
STAssertTrue(dict->GetValueForKey("key3") == NULL, nil);
// Remove a NULL key
//dict->RemoveKey(NULL); // will cause assert() to fire
// Remove by setting value to NULL
dict->SetKeyValue("key2", NULL);
// Now make sure it's not there anymore
STAssertTrue(dict->GetValueForKey("key2") == NULL, nil);
}
//==============================================================================
// The idea behind this test is to add a bunch of values to the dictionary,
// remove some in the middle, then add a few more in. We then create a
// SimpleStringDictionaryIterator and iterate through the dictionary, taking
// note of the key/value pairs we see. We then verify that it iterates
// through exactly the number of key/value pairs we expect, and that they
// match one-for-one with what we would expect. In all cases we're setting
// key value pairs of the form:
//
// key<n>/value<n> (like key0/value0, key17,value17, etc.)
//
- (void)testSimpleStringDictionaryIterator {
SimpleStringDictionary *dict = new SimpleStringDictionary();
STAssertTrue(dict != NULL, nil);
char key[KeyValueEntry::MAX_STRING_STORAGE_SIZE];
char value[KeyValueEntry::MAX_STRING_STORAGE_SIZE];
const int kDictionaryCapacity = SimpleStringDictionary::MAX_NUM_ENTRIES;
const int kPartitionIndex = kDictionaryCapacity - 5;
// We assume at least this size in the tests below
STAssertTrue(kDictionaryCapacity >= 64, nil);
// We'll keep track of the number of key/value pairs we think should
// be in the dictionary
int expectedDictionarySize = 0;
// Set a bunch of key/value pairs like key0/value0, key1/value1, ...
for (int i = 0; i < kPartitionIndex; ++i) {
sprintf(key, "key%d", i);
sprintf(value, "value%d", i);
dict->SetKeyValue(key, value);
}
expectedDictionarySize = kPartitionIndex;
// set a couple of the keys twice (with the same value) - should be nop
dict->SetKeyValue("key2", "value2");
dict->SetKeyValue("key4", "value4");
dict->SetKeyValue("key15", "value15");
// Remove some random elements in the middle
dict->RemoveKey("key7");
dict->RemoveKey("key18");
dict->RemoveKey("key23");
dict->RemoveKey("key31");
expectedDictionarySize -= 4; // we just removed four key/value pairs
// Set some more key/value pairs like key59/value59, key60/value60, ...
for (int i = kPartitionIndex; i < kDictionaryCapacity; ++i) {
sprintf(key, "key%d", i);
sprintf(value, "value%d", i);
dict->SetKeyValue(key, value);
}
expectedDictionarySize += kDictionaryCapacity - kPartitionIndex;
// Now create an iterator on the dictionary
SimpleStringDictionaryIterator iter(*dict);
// We then verify that it iterates through exactly the number of
// key/value pairs we expect, and that they match one-for-one with what we
// would expect. The ordering of the iteration does not matter...
// used to keep track of number of occurrences found for key/value pairs
int count[kDictionaryCapacity];
memset(count, 0, sizeof(count));
int totalCount = 0;
const KeyValueEntry *entry;
while ((entry = iter.Next())) {
totalCount++;
// Extract keyNumber from a string of the form key<keyNumber>
int keyNumber;
sscanf(entry->GetKey(), "key%d", &keyNumber);
// Extract valueNumber from a string of the form value<valueNumber>
int valueNumber;
sscanf(entry->GetValue(), "value%d", &valueNumber);
// The value number should equal the key number since that's how we set them
STAssertTrue(keyNumber == valueNumber, nil);
// Key and value numbers should be in proper range:
// 0 <= keyNumber < kDictionaryCapacity
bool isKeyInGoodRange =
(keyNumber >= 0 && keyNumber < kDictionaryCapacity);
bool isValueInGoodRange =
(valueNumber >= 0 && valueNumber < kDictionaryCapacity);
STAssertTrue(isKeyInGoodRange, nil);
STAssertTrue(isValueInGoodRange, nil);
if (isKeyInGoodRange && isValueInGoodRange) {
++count[keyNumber];
}
}
// Make sure each of the key/value pairs showed up exactly one time, except
// for the ones which we removed.
for (int i = 0; i < kDictionaryCapacity; ++i) {
// Skip over key7, key18, key23, and key31, since we removed them
if (!(i == 7 || i == 18 || i == 23 || i == 31)) {
STAssertTrue(count[i] == 1, nil);
}
}
// Make sure the number of iterations matches the expected dictionary size.
STAssertTrue(totalCount == expectedDictionarySize, nil);
}
@end