Clementine-audio-player-Mac.../3rdparty/chromaprint/src/integral_image.h

88 lines
2.1 KiB
C++

/*
* Chromaprint -- Audio fingerprinting toolkit
* Copyright (C) 2010 Lukas Lalinsky <lalinsky@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
* USA
*/
#ifndef CHROMAPRINT_INTEGRAL_IMAGE_H_
#define CHROMAPRINT_INTEGRAL_IMAGE_H_
#include "image.h"
namespace Chromaprint
{
/**
* Image transformation that allows us to quickly calculate the sum of
* values in a rectangular area.
*
* http://en.wikipedia.org/wiki/Summed_area_table
*/
class IntegralImage
{
public:
/**
* Construct the integral image. Note that will modify the original
* image in-place, so it will not be usable afterwards.
*/
IntegralImage(Image *image) : m_image(image)
{
Transform();
}
//! Number of columns in the image
int NumColumns() const { return m_image->NumColumns(); }
//! Number of rows in the image
int NumRows() const { return m_image->NumRows(); }
double *Row(int i)
{
return m_image->Row(i);
}
double *operator[](int i)
{
return m_image->Row(i);
}
double Area(int x1, int y1, int x2, int y2)
{
double area = (*m_image)[x2][y2];
if (x1 > 0) {
area -= (*m_image)[x1-1][y2];
if (y1 > 0) {
area += (*m_image)[x1-1][y1-1];
}
}
if (y1 > 0) {
area -= (*m_image)[x2][y1-1];
}
//std::cout << "Area("<<x1<<","<<y1<<","<<x2<<","<<y2<<") = "<<area<<"\n";
return area;
}
private:
void Transform();
Image *m_image;
};
};
#endif