326 lines
8.9 KiB
C++
Executable File
326 lines
8.9 KiB
C++
Executable File
/*
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* projectM -- Milkdrop-esque visualisation SDK
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* Copyright (C)2003-2007 projectM Team
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* See 'LICENSE.txt' included within this release
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*
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*/
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/**
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* $Id: projectM.hpp,v 1.1.1.1 2005/12/23 18:05:11 psperl Exp $
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*
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* Encapsulation of ProjectM engine
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*
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* $Log$
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*/
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#ifndef _PROJECTM_HPP
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#define _PROJECTM_HPP
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#ifdef WIN32
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#include "win32-dirent.h"
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#else
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#include <dirent.h>
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#endif /** WIN32 */
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#include <cmath>
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#include <cstdio>
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#include <string>
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#include <cstdlib>
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#ifndef WIN32
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#include <unistd.h>
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#endif
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#include <sys/types.h>
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#ifdef MACOS
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//#include <MacWindows.h>
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//#include <gl.h>
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//#include <glu.h>
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#else
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#ifdef WIN32
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#include <windows.h>
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#endif /** WIN32 */
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#endif /** MACOS */
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#ifdef WIN322
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#define inline
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#endif /** WIN32 */
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#include "dlldefs.h"
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#include "event.h"
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#include "fatal.h"
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class PipelineContext;
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#include "PCM.hpp"
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class BeatDetect;
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class PCM;
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class Func;
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class Renderer;
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class Preset;
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class PresetIterator;
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class PresetChooser;
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class PresetLoader;
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class TimeKeeper;
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class Pipeline;
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class RenderItemMatcher;
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class MasterRenderItemMerge;
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#include "Common.hpp"
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#include <memory>
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#ifdef WIN32
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#pragma warning (disable:4244)
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#pragma warning (disable:4305)
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#endif /** WIN32 */
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#ifdef MACOS2
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#define inline
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#endif
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/** KEEP THIS UP TO DATE! */
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#define PROJECTM_VERSION "2.0.00"
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#define PROJECTM_TITLE "projectM 2.0.00"
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/** Interface types */
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typedef enum {
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MENU_INTERFACE,
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SHELL_INTERFACE,
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EDITOR_INTERFACE,
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DEFAULT_INTERFACE,
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BROWSER_INTERFACE
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} interface_t;
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/// A functor class that allows users of this library to specify random preset behavior
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class RandomizerFunctor {
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public:
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RandomizerFunctor(PresetChooser & chooser) ;
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virtual ~RandomizerFunctor();
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virtual double operator() (int index);
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private:
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const PresetChooser & m_chooser;
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};
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class DLLEXPORT projectM
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{
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public:
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static const int FLAG_NONE = 0;
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static const int FLAG_DISABLE_PLAYLIST_LOAD = 1 << 0;
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struct Settings {
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int meshX;
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int meshY;
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int fps;
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int textureSize;
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int windowWidth;
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int windowHeight;
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std::string presetURL;
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std::string titleFontURL;
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std::string menuFontURL;
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int smoothPresetDuration;
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int presetDuration;
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float beatSensitivity;
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bool aspectCorrection;
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float easterEgg;
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bool shuffleEnabled;
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bool softCutRatingsEnabled;
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};
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projectM(std::string config_file, int flags = FLAG_NONE);
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projectM(Settings settings, int flags = FLAG_NONE);
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//DLLEXPORT projectM(int gx, int gy, int fps, int texsize, int width, int height,std::string preset_url,std::string title_fonturl, std::string title_menuurl);
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void projectM_resetGL( int width, int height );
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void projectM_resetTextures();
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void projectM_setTitle( std::string title );
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void renderFrame();
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unsigned initRenderToTexture();
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void key_handler( projectMEvent event,
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projectMKeycode keycode, projectMModifier modifier );
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virtual ~projectM();
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void changeTextureSize(int size);
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void changePresetDuration(int seconds);
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const Settings & settings() const {
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return _settings;
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}
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/// Writes a settings configuration to the specified file
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static bool writeConfig(const std::string & configFile, const Settings & settings);
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/// Sets preset iterator position to the passed in index
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void selectPresetPosition(unsigned int index);
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/// Plays a preset immediately
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void selectPreset(unsigned int index, bool hardCut = true);
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/// Removes a preset from the play list. If it is playing then it will continue as normal until next switch
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void removePreset(unsigned int index);
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/// Sets the randomization functor. If set to null, the traversal will move in order according to the playlist
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void setRandomizer(RandomizerFunctor * functor);
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/// Tell projectM to play a particular preset when it chooses to switch
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/// If the preset is locked the queued item will be not switched to until the lock is released
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/// Subsequent calls to this function effectively nullifies previous calls.
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void queuePreset(unsigned int index);
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/// Returns true if a preset is queued up to play next
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bool isPresetQueued() const;
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/// Removes entire playlist, The currently loaded preset will end up sticking until new presets are added
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void clearPlaylist();
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/// Turn on or off a lock that prevents projectM from switching to another preset
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void setPresetLock(bool isLocked);
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/// Returns true if the active preset is locked
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bool isPresetLocked() const;
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/// Returns index of currently active preset. In the case where the active
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/// preset was removed from the playlist, this function will return the element
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/// before active preset (thus the next in order preset is invariant with respect
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/// to the removal)
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bool selectedPresetIndex(unsigned int & index) const;
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/// Add a preset url to the play list. Appended to bottom. Returns index of preset
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unsigned int addPresetURL(const std::string & presetURL, const std::string & presetName, const RatingList & ratingList);
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/// Insert a preset url to the play list at the suggested index.
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void insertPresetURL(unsigned int index,
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const std::string & presetURL, const std::string & presetName, const RatingList & ratingList);
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/// Returns true if the selected preset position points to an actual preset in the
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/// currently loaded playlist
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bool presetPositionValid() const;
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/// Returns the url associated with a preset index
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std::string getPresetURL(unsigned int index) const;
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/// Returns the preset name associated with a preset index
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std::string getPresetName ( unsigned int index ) const;
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void changePresetName ( unsigned int index, std::string name );
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/// Returns the rating associated with a preset index
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int getPresetRating (unsigned int index, const PresetRatingType ratingType) const;
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void changePresetRating (unsigned int index, int rating, const PresetRatingType ratingType);
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/// Returns the size of the play list
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unsigned int getPlaylistSize() const;
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void evaluateSecondPreset();
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inline void setShuffleEnabled(bool value)
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{
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_settings.shuffleEnabled = value;
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/// idea@ call a virtualfunction shuffleChanged()
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}
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inline bool isShuffleEnabled() const
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{
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return _settings.shuffleEnabled;
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}
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/// Occurs when active preset has switched. Switched to index is returned
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virtual void presetSwitchedEvent(bool isHardCut, unsigned int index) const {};
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virtual void shuffleEnabledValueChanged(bool isEnabled) const {};
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inline PCM * pcm() {
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return _pcm;
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}
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void *thread_func(void *vptr_args);
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PipelineContext & pipelineContext() { return *_pipelineContext; }
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PipelineContext & pipelineContext2() { return *_pipelineContext2; }
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private:
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PCM * _pcm;
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double sampledPresetDuration();
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BeatDetect * beatDetect;
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Renderer *renderer;
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PipelineContext * _pipelineContext;
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PipelineContext * _pipelineContext2;
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Settings _settings;
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int wvw; //windowed dimensions
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int wvh;
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/** Timing information */
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int mspf;
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int timed;
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int timestart;
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int count;
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float fpsstart;
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void readConfig(const std::string &configFile);
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void readSettings(const Settings &settings);
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void projectM_init(int gx, int gy, int fps, int texsize, int width, int height);
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void projectM_reset();
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void selectPrevious(const bool);
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void selectNext(const bool);
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void selectRandom(const bool);
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void projectM_initengine();
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void projectM_resetengine();
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/// Initializes preset loading / management libraries
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int initPresetTools(int gx, int gy);
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/// Deinitialize all preset related tools. Usually done before projectM cleanup
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void destroyPresetTools();
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void default_key_handler( projectMEvent event, projectMKeycode keycode );
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/// The current position of the directory iterator
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PresetIterator * m_presetPos;
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/// Required by the preset chooser. Manages a loaded preset directory
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PresetLoader * m_presetLoader;
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/// Provides accessor functions to choose presets
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PresetChooser * m_presetChooser;
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/// Currently loaded preset
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std::auto_ptr<Preset> m_activePreset;
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/// Destination preset when smooth preset switching
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std::auto_ptr<Preset> m_activePreset2;
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TimeKeeper *timeKeeper;
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int m_flags;
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RenderItemMatcher * _matcher;
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MasterRenderItemMerge * _merger;
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bool running;
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Pipeline* currentPipe;
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void switchPreset(std::auto_ptr<Preset> & targetPreset);
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};
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#endif
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