Clementine-audio-player-Mac.../src/core/player.h

166 lines
4.6 KiB
C++

/* This file is part of Clementine.
Copyright 2010, David Sansome <me@davidsansome.com>
Clementine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clementine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clementine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PLAYER_H
#define PLAYER_H
#include <QObject>
#include <QSettings>
#include <boost/scoped_ptr.hpp>
#include "config.h"
#include "core/albumcoverloader.h"
#include "core/song.h"
#include "engines/engine_fwd.h"
#include "playlist/playlistitem.h"
class LastFMService;
class PlaylistManager;
class Settings;
class MainWindow;
class PlayerInterface : public QObject {
Q_OBJECT
public:
PlayerInterface(QObject* parent = 0) : QObject(parent) {}
virtual EngineBase* engine() const = 0;
virtual Engine::State GetState() const = 0;
virtual int GetVolume() const = 0;
virtual PlaylistItemPtr GetCurrentItem() const = 0;
virtual PlaylistItemPtr GetItemAt(int pos) const = 0;
virtual PlaylistManager* playlists() const = 0;
public slots:
virtual void ReloadSettings() = 0;
// Manual track change to the specified track
virtual void PlayAt(int i, Engine::TrackChangeType change, bool reshuffle) = 0;
// If there's currently a song playing, pause it, otherwise play the track
// that was playing last, or the first one on the playlist
virtual void PlayPause() = 0;
// Skips this track. Might load more of the current radio station.
virtual void Next() = 0;
virtual void Previous() = 0;
virtual void SetVolume(int value) = 0;
virtual void VolumeUp() = 0;
virtual void VolumeDown() = 0;
virtual void SeekTo(int seconds) = 0;
// Moves the position of the currently playing song five seconds forward.
virtual void SeekForward() = 0;
// Moves the position of the currently playing song five seconds backwards.
virtual void SeekBackward() = 0;
virtual void HandleSpecialLoad(const PlaylistItem::SpecialLoadResult& result) = 0;
virtual void CurrentMetadataChanged(const Song& metadata) = 0;
virtual void Mute() = 0;
virtual void Pause() = 0;
virtual void Stop() = 0;
virtual void Play() = 0;
virtual void ShowOSD() = 0;
signals:
void Playing();
void Paused();
void Stopped();
void PlaylistFinished();
void VolumeChanged(int volume);
void Error(const QString& message);
void TrackSkipped(PlaylistItemPtr old_track);
// Emitted when there's a manual change to the current's track position.
void Seeked(qlonglong microseconds);
void ForceShowOSD(Song);
};
class Player : public PlayerInterface {
Q_OBJECT
public:
Player(PlaylistManager* playlists, LastFMService* lastfm, QObject* parent = 0);
~Player();
void Init();
EngineBase* engine() const { return engine_.get(); }
Engine::State GetState() const { return last_state_; }
int GetVolume() const;
PlaylistItemPtr GetCurrentItem() const { return current_item_; }
PlaylistItemPtr GetItemAt(int pos) const;
PlaylistManager* playlists() const { return playlists_; }
public slots:
void ReloadSettings();
void PlayAt(int i, Engine::TrackChangeType change, bool reshuffle);
void PlayPause();
void Next();
void Previous();
void SetVolume(int value);
void VolumeUp() { SetVolume(GetVolume() + 5); }
void VolumeDown() { SetVolume(GetVolume() - 5); }
void SeekTo(int seconds);
void SeekForward();
void SeekBackward();
void HandleSpecialLoad(const PlaylistItem::SpecialLoadResult& result);
void CurrentMetadataChanged(const Song& metadata);
void Mute();
void Pause();
void Stop();
void Play();
void ShowOSD();
private slots:
void EngineStateChanged(Engine::State);
void EngineMetadataReceived(const Engine::SimpleMetaBundle& bundle);
void TrackAboutToEnd();
void TrackEnded();
// Play the next item on the playlist - disregarding radio stations like
// last.fm that might have more tracks.
void NextItem(Engine::TrackChangeType change);
void NextInternal(Engine::TrackChangeType);
private:
PlaylistManager* playlists_;
LastFMService* lastfm_;
QSettings settings_;
PlaylistItemPtr current_item_;
boost::scoped_ptr<EngineBase> engine_;
Engine::TrackChangeType stream_change_type_;
Engine::State last_state_;
QUrl loading_async_;
int volume_before_mute_;
};
#endif // PLAYER_H