mirror of
https://github.com/clementine-player/Clementine
synced 2024-12-17 03:45:56 +01:00
88 lines
2.2 KiB
Plaintext
88 lines
2.2 KiB
Plaintext
[preset00]
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fRating=2.000000
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fGammaAdj=1.000000
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fDecay=0.995000
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fVideoEchoZoom=1.228237
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fVideoEchoAlpha=0.000000
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nVideoEchoOrientation=3
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nWaveMode=7
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=1
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=4.099998
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fWaveScale=0.120321
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fWaveSmoothing=0.630000
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fWaveParam=-0.200000
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fModWaveAlphaStart=0.710000
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fModWaveAlphaEnd=1.300000
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fWarpAnimSpeed=1.000000
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fWarpScale=1.331000
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fZoomExponent=1.000000
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fShader=0.000000
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zoom=0.999514
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rot=-0.100000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=0.010000
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sx=1.000000
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sy=1.000000
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wave_r=0.000000
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wave_g=1.000000
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wave_b=1.000000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.300000
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ob_r=0.010000
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ob_g=0.000000
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ob_b=0.200000
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ob_a=0.100000
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ib_size=0.260000
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ib_r=0.100000
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ib_g=0.100000
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ib_b=0.250000
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ib_a=0.000000
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nMotionVectorsX=7.552002
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nMotionVectorsY=14.400000
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mv_dx=0.006000
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mv_dy=0.000000
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mv_l=5.000000
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mv_r=0.100000
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mv_g=0.000000
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mv_b=0.000000
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mv_a=0.000000
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per_frame_1=ab15 = above(bass_att,1.5);
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per_frame_2=ab10 = above(bass_att, 1.0) - ab15;
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per_frame_3=ab05 = above(bass_att, 0.5) - ab15 - ab10;
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per_frame_4=ab00 = 1 - ab15 - ab10 - ab05;
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per_frame_5=wave_r = ab15*1 + ab10*(6*sin(time*.31)+ .5) +
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per_frame_6= ab05*(.4*sin(time*.15)+.2) + ab00*.1;
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per_frame_7=wave_g = ab15*.5 + ab10*(.2*sin(time*.316)+.1) +
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per_frame_8= ab05*(.2*sin(time*.101)+.1) + ab00*1;
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per_frame_9=wave_b = ab15*0 + ab10*(.4*sin(time*.407)+.7) +
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per_frame_10= ab05*(.3*sin(time*.112)+.4) + ab00*.1;
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per_frame_11=exb =exb*.92 + bass*.05;
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per_frame_12=ext =ext *.92 + treb*.05;
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per_frame_13=ob_t=.5;
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per_frame_14=monitor = ext;
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per_frame_15=w_y = w_y*.6+.2*max(min(1,bass_att*exb),.2);
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per_frame_16=wave_y=w_y;
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per_frame_17=wave_y = wave_y *(1- pow(progress,4));
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per_frame_18=
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per_frame_19=wave_m = wave_m - fps*pow(1-wave_y, 3)*.01;
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per_frame_20=wave_mystery = wave_m;
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per_frame_21=//ob_a=above(bass_att,4);
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per_frame_22=
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per_pixel_1=rot = rot + (2-ang+time*1)*1.9+1.0*time;
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per_frame_init_1=wave_m = 0;
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