271 lines
12 KiB
C++
271 lines
12 KiB
C++
/* This file is part of Clementine.
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Copyright 2010, David Sansome <me@davidsansome.com>
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Clementine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Clementine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Clementine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ui/iconloader.h"
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#include "consts.h"
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#include "shortcuts.h"
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#include "wiimotesettingspage.h"
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#include "wiimoteshortcutgrabber.h"
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#include "ui_wiimotesettingspage.h"
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#include <QMessageBox>
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WiimoteSettingsPage::WiimoteSettingsPage(SettingsDialog* dialog)
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: SettingsPage(dialog), ui_(new Ui_WiimoteSettingsPage) {
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ui_->setupUi(this);
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ui_->list->header()->setSectionResizeMode(QHeaderView::ResizeToContents);
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setWindowIcon(IconLoader::Load("wiimotedev", IconLoader::Base));
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ui_->wiimotedev_add_action->setIcon(IconLoader::Load("list-add",
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IconLoader::Base));
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ui_->wiimotedev_delete_action->setIcon(IconLoader::Load("list-remove",
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IconLoader::Base));
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ui_->wiimotedev_reload->setIcon(IconLoader::Load("view-refresh",
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IconLoader::Base));
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text_buttons_.insert(WIIMOTE_BTN_1, "Wii Remote 1");
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text_buttons_.insert(WIIMOTE_BTN_2, "Wii Remote 2");
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text_buttons_.insert(WIIMOTE_BTN_A, "Wii Remote A");
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text_buttons_.insert(WIIMOTE_BTN_B, "Wii Remote B");
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text_buttons_.insert(WIIMOTE_BTN_PLUS, "Wii Remote ⊕");
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text_buttons_.insert(WIIMOTE_BTN_MINUS, "Wii Remote ⊖");
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text_buttons_.insert(WIIMOTE_BTN_HOME, "Wii Remote ⌂");
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text_buttons_.insert(WIIMOTE_BTN_UP, "Wii Remote ↑");
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text_buttons_.insert(WIIMOTE_BTN_DOWN, "Wii Remote ↓");
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text_buttons_.insert(WIIMOTE_BTN_LEFT, "Wii Remote ←");
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text_buttons_.insert(WIIMOTE_BTN_RIGHT, "Wii Remote →");
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text_buttons_.insert(WIIMOTE_BTN_SHIFT_UP, "Wii Remote Shift ↑");
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text_buttons_.insert(WIIMOTE_BTN_SHIFT_DOWN, "Wii Remote Shift ↓");
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text_buttons_.insert(WIIMOTE_BTN_SHIFT_LEFT, "Wii Remote Shift ←");
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text_buttons_.insert(WIIMOTE_BTN_SHIFT_RIGHT, "Wii Remote Shift →");
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text_buttons_.insert(WIIMOTE_BTN_SHIFT_FORWARD, "Wii Remote Shift Forward");
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text_buttons_.insert(WIIMOTE_BTN_SHIFT_BACKWARD, "Wii Remote Shift Backward");
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text_buttons_.insert(WIIMOTE_BTN_TILT_FRONT, "Wii Remote Tilt Frontwards");
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text_buttons_.insert(WIIMOTE_BTN_TILT_BACK, "Wii Remote Tilt Backwards");
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text_buttons_.insert(WIIMOTE_BTN_TILT_LEFT, "Wii Remote Tilt Leftwards");
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text_buttons_.insert(WIIMOTE_BTN_TILT_RIGHT, "Wii Remote Tilt Rightwards");
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text_buttons_.insert(NUNCHUK_BTN_Z, "Nunchuk Z");
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text_buttons_.insert(NUNCHUK_BTN_C, "Nunchuk B");
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text_buttons_.insert(NUNCHUK_BTN_STICK_UP, "Nunchuk Stick ↑");
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text_buttons_.insert(NUNCHUK_BTN_STICK_DOWN, "Nunchuk Stick ↓");
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text_buttons_.insert(NUNCHUK_BTN_STICK_LEFT, "Nunchuk Stick ←");
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text_buttons_.insert(NUNCHUK_BTN_STICK_RIGHT, "Nunchuk Stick →");
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text_buttons_.insert(NUNCHUK_BTN_SHIFT_UP, "Nunchuk Shift ↑");
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text_buttons_.insert(NUNCHUK_BTN_SHIFT_DOWN, "Nunchuk Shift ↓");
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text_buttons_.insert(NUNCHUK_BTN_SHIFT_LEFT, "Nunchuk Shift ←");
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text_buttons_.insert(NUNCHUK_BTN_SHIFT_RIGHT, "Nunchuk Shift →");
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text_buttons_.insert(NUNCHUK_BTN_SHIFT_FORWARD, "Nunchuk Shift Forward");
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text_buttons_.insert(NUNCHUK_BTN_SHIFT_BACKWARD, "Nunchuk Shift Backward");
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text_buttons_.insert(NUNCHUK_BTN_TILT_FRONT, "Nunchuk Tilt Frontwards");
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text_buttons_.insert(NUNCHUK_BTN_TILT_BACK, "Nunchuk Tilt Backwards");
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text_buttons_.insert(NUNCHUK_BTN_TILT_LEFT, "Nunchuk Tilt Leftwards");
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text_buttons_.insert(NUNCHUK_BTN_TILT_RIGHT, "Nunchuk Tilt Rightwards");
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text_buttons_.insert(CLASSIC_BTN_X, "Classic X");
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text_buttons_.insert(CLASSIC_BTN_Y, "Classic Y");
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text_buttons_.insert(CLASSIC_BTN_A, "Classic A");
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text_buttons_.insert(CLASSIC_BTN_B, "Classic B");
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text_buttons_.insert(CLASSIC_BTN_L, "Classic L");
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text_buttons_.insert(CLASSIC_BTN_R, "Classic R");
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text_buttons_.insert(CLASSIC_BTN_ZL, "Classic ZL");
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text_buttons_.insert(CLASSIC_BTN_ZR, "Classic ZR");
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text_buttons_.insert(CLASSIC_BTN_MINUS, "Classic ⊖");
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text_buttons_.insert(CLASSIC_BTN_PLUS, "Classic ⊕");
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text_buttons_.insert(CLASSIC_BTN_HOME, "Classic ⌂");
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text_buttons_.insert(CLASSIC_BTN_UP, "Classic ↑");
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text_buttons_.insert(CLASSIC_BTN_DOWN, "Classic ↓");
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text_buttons_.insert(CLASSIC_BTN_LEFT, "Classic ←");
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text_buttons_.insert(CLASSIC_BTN_RIGHT, "Classic →");
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text_buttons_.insert(CLASSIC_BTN_LSTICK_UP, "Classic Left-Stick ↑");
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text_buttons_.insert(CLASSIC_BTN_LSTICK_DOWN, "Classic Left-Stick ↓");
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text_buttons_.insert(CLASSIC_BTN_LSTICK_LEFT, "Classic Left-Stick ←");
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text_buttons_.insert(CLASSIC_BTN_LSTICK_RIGHT, "Classic Left-Stick →");
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text_buttons_.insert(CLASSIC_BTN_RSTICK_UP, "Classic Right-Stick ↑");
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text_buttons_.insert(CLASSIC_BTN_RSTICK_DOWN, "Classic Right-Stick ↓");
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text_buttons_.insert(CLASSIC_BTN_RSTICK_LEFT, "Classic Right-Stick ←");
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text_buttons_.insert(CLASSIC_BTN_RSTICK_RIGHT, "Classic Right-Stick →");
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text_buttons_.insert(WIIMOTE_BTN_SHIFT_SHAKE, "Wiiremote Shift Shake");
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text_buttons_.insert(NUNCHUK_BTN_SHIFT_SHAKE, "Nunchuk Shift Shake");
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text_actions_.insert(WiimotedevShortcuts::WiimotedevActiveDeactive,
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tr("Activate/Deactivate Wii Remote"));
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text_actions_.insert(WiimotedevShortcuts::PlayerNextTrack, tr("Next track"));
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text_actions_.insert(WiimotedevShortcuts::PlayerPreviousTrack,
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tr("Previous track"));
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text_actions_.insert(WiimotedevShortcuts::PlayerPlay, tr("Play"));
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text_actions_.insert(WiimotedevShortcuts::PlayerStop, tr("Stop"));
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text_actions_.insert(WiimotedevShortcuts::PlayerIncVolume,
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tr("Increase volume"));
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text_actions_.insert(WiimotedevShortcuts::PlayerDecVolume,
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tr("Decrease volume"));
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text_actions_.insert(WiimotedevShortcuts::PlayerMute, tr("Mute"));
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text_actions_.insert(WiimotedevShortcuts::PlayerPause, tr("Pause"));
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text_actions_.insert(WiimotedevShortcuts::PlayerTogglePause,
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tr("Play/Pause"));
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text_actions_.insert(WiimotedevShortcuts::PlayerSeekBackward,
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tr("Seek backward"));
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text_actions_.insert(WiimotedevShortcuts::PlayerSeekForward,
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tr("Seek forward"));
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text_actions_.insert(WiimotedevShortcuts::PlayerStopAfter, tr("Stop after"));
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text_actions_.insert(WiimotedevShortcuts::PlayerShowOSD, tr("Show OSD"));
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connect(ui_->list,
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SIGNAL(currentItemChanged(QTreeWidgetItem*, QTreeWidgetItem*)),
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SLOT(ItemClicked(QTreeWidgetItem*)));
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connect(ui_->wiimotedev_add_action, SIGNAL(clicked()), this,
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SLOT(AddAction()));
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connect(ui_->wiimotedev_delete_action, SIGNAL(clicked()), this,
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SLOT(DeleteAction()));
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connect(ui_->wiimotedev_reload, SIGNAL(clicked()), this,
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SLOT(DefaultSettings()));
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}
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void WiimoteSettingsPage::AddShortcut(quint64 button, quint32 action) {
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for (const Shortcut& shortcut : actions_) {
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if (shortcut.button == button) {
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QMessageBox::information(this, tr("Information"),
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QString(tr("Shortcut for %1 already exists"))
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.arg(GetReadableWiiremoteSequence(button)),
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QMessageBox::Ok);
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return;
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}
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}
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Shortcut s;
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s.object = new QTreeWidgetItem(
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ui_->list, QStringList() << GetReadableWiiremoteSequence(button)
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<< text_actions_[action]);
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s.button = button;
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s.action = action;
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actions_ << s;
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}
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void WiimoteSettingsPage::Load() {
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QSettings s;
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s.beginGroup(WiimotedevShortcuts::kSettingsGroup);
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ui_->wiimotedev_enable->setChecked(s.value("enabled", false).toBool());
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ui_->wiimotedev_active->setChecked(
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s.value("use_active_action", true).toBool());
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ui_->wiimotedev_focus->setChecked(
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s.value("only_when_focused", false).toBool());
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ui_->wiimotedev_notification->setChecked(
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s.value("use_notification", true).toBool());
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ui_->wiimotedev_device->setValue(s.value("device", 1).toUInt());
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bool first_conf = s.value("first_conf", true).toBool();
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s.endGroup();
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if (first_conf) {
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DefaultSettings();
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return;
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}
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s.beginGroup(WiimotedevShortcuts::kActionsGroup);
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ui_->list->clear();
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actions_.clear();
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quint64 fvalue, svalue;
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bool fvalid, svalid;
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for (const QString& str : s.allKeys()) {
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fvalue = str.toULongLong(&fvalid, 10);
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svalue = s.value(str, 0).toULongLong(&svalid);
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if (fvalid && svalid) AddShortcut(fvalue, svalue);
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}
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s.endGroup();
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ui_->list->sortItems(1, Qt::AscendingOrder);
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}
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void WiimoteSettingsPage::Save() {
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QSettings s;
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s.beginGroup(WiimotedevShortcuts::kActionsGroup);
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s.remove("");
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for (const Shortcut& shortcut : actions_)
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s.setValue(QString::number(shortcut.button), shortcut.action);
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s.endGroup();
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s.beginGroup(WiimotedevShortcuts::kSettingsGroup);
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s.setValue("first_conf", false);
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s.setValue("enabled", ui_->wiimotedev_enable->isChecked());
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s.setValue("only_when_focused", ui_->wiimotedev_focus->isChecked());
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s.setValue("use_active_action", ui_->wiimotedev_active->isChecked());
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s.setValue("use_notification", ui_->wiimotedev_notification->isChecked());
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s.setValue("device", ui_->wiimotedev_device->value());
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s.endGroup();
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}
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void WiimoteSettingsPage::DefaultSettings() {
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ui_->list->clear();
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actions_.clear();
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AddShortcut(WIIMOTE_BTN_LEFT, WiimotedevShortcuts::PlayerPreviousTrack);
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AddShortcut(WIIMOTE_BTN_RIGHT, WiimotedevShortcuts::PlayerNextTrack);
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AddShortcut(WIIMOTE_BTN_SHIFT_LEFT, WiimotedevShortcuts::PlayerPreviousTrack);
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AddShortcut(WIIMOTE_BTN_SHIFT_RIGHT, WiimotedevShortcuts::PlayerNextTrack);
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AddShortcut(WIIMOTE_BTN_PLUS, WiimotedevShortcuts::PlayerIncVolume);
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AddShortcut(WIIMOTE_BTN_MINUS, WiimotedevShortcuts::PlayerDecVolume);
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AddShortcut(WIIMOTE_BTN_1, WiimotedevShortcuts::PlayerTogglePause);
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AddShortcut(WIIMOTE_BTN_2, WiimotedevShortcuts::PlayerShowOSD);
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AddShortcut(WIIMOTE_BTN_A, WiimotedevShortcuts::WiimotedevActiveDeactive);
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ui_->list->sortItems(1, Qt::AscendingOrder);
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}
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void WiimoteSettingsPage::ItemClicked(QTreeWidgetItem* selected_item) {
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selected_item_ = selected_item;
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}
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QString WiimoteSettingsPage::GetReadableWiiremoteSequence(quint64 value) {
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QMapIterator<quint64, QString> text(text_buttons_);
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QStringList list;
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while (text.hasNext()) {
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text.next();
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if ((text.key() & value) == text.key()) list << text.value();
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}
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QString output;
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if (!list.isEmpty()) {
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for (int i = 0; i < (list.count() - 1); ++i) output += list.at(i) + " + ";
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output += list.last();
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} else
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output = tr("Push Wii Remote button");
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return output;
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}
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void WiimoteSettingsPage::AddAction() {
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emit SetWiimotedevInterfaceActived(false);
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WiimoteShortcutGrabber grabber(0, ui_->wiimotedev_device->value(), this);
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connect(&grabber, SIGNAL(AddShortcut(quint64, quint32)), this,
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SLOT(AddShortcut(quint64, quint32)), Qt::QueuedConnection);
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grabber.exec();
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emit SetWiimotedevInterfaceActived(true);
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ui_->list->sortItems(1, Qt::AscendingOrder);
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}
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void WiimoteSettingsPage::DeleteAction() {
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for (int i = 0; i < actions_.count(); ++i) {
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if (actions_.at(i).object == selected_item_) {
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delete selected_item_;
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actions_.removeAt(i);
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break;
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}
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}
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}
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