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mirror of https://github.com/clementine-player/Clementine synced 2024-12-23 00:09:14 +01:00
Clementine-audio-player-Mac.../3rdparty/libprojectm/ChangeLog
2010-06-06 21:43:45 +00:00

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New for version 1.1
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* general performance improvements and improved video card compatability
* multi-threading during smooth preset switching
* pulse audio support
* Qt4 GUI implemented for playlist management and preset editing (jack / pulseaudio only)
New for versoin 1.01
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* Bugfixes
New for version 1.00
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This release includes months of refactoring. The code changes are immense. The list below does not even begin to explain the amount of upheaval that has occured.
*Smooth Preset Switching
*OpenGL Framebuffer Objects (sharper rendering)
*PerPixel Warp effect added
*Custom Shape Texturing via Images (imageURL property)
*Serious Parser/Evaluator improvements for better .milk Compatability
*projectM-engine can render to a texture instead of the framebuffer (see projectM-test/projectM-test-texture.cpp)
*projectM-engine, projectM-xmms, projectM-jack, and projectM-test build system converted to CMake
*3D Song title animation
*New Configuration File (more options, more flexible)
New for version 0.99
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*config file now saved at ~/.projectM/config
*internal rendering coordinate spaces corrected. (basically, I made some stupid decisions a long time ago, and just fixed them now)
*xmms plugins close properly via window decorations
*mouse cursor hidden in xmms-projectM during fullscreen
*menus should resize relative to the screen size now
*Fixed numerous compilation bugs
*when the player changes to a new song, libprojectM will zoom in the title for a few seconds, then blend the title into the vis (ala milkdrop), if the player support sending the title to libprojectM (only xmms-projectM now)
New for version 0.98
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*projectM has been refactored into a shared library called libprojectM.
-Now compiles as C++ (even though 99% of the code is C)
*libvisual-projectM now supports libvisual 0.4.0
*Preset library updated (~150 new, ~25 removed)
*Improved Rendering Engine
-rewrote per pixel mathematics
-fixed waveforms 0, 1, and 4
-fixed Order of drawing (Vectors, Custom Shapes, Custom Waves, Waveform, Borders)
-fixed custom shape rotation and texture parameter bugs
-added support for the bDarkenCenter feature
-added pbuffer support (however, you can't use it yet)
-improved motion vectors when using pbuffers
*Improved .milk Parser
-corrected behavior of frame, wave, and shape init_eqns
-fixed bug with multiple equations on one line
*Menu/Help/Display System Improvements
-Replaced GLF with FTGL (TrueType) fonts.
-Added the solarize, brighten, darken, and invert filters to the post-processing menu
-(F4) new Rendering stats display
-(F5) Framerate display fixed
*New Framerate limiter
*n0dalus contributed some autotools patches.
*Chris Byrne of Monstavision contributed:
-3 Memory Leak fixes!
-Performance improvements during PCM input
-Preset index code rewritten to allow presets to be added while projectM is running
*Hai Zaar helped us clean up the autotools stuff
-Presets/fonts will be stored in $DATADIR/projectM/fonts and /presets
-The config file will be stored in $SYSCONFDIR/projectM
-By default DATADIR is $PREFIX/share and SYSCONFDIR is $PREFIX/etc
so we reccomend you run configure like so:
./configure --sysconfdir=/etc