Clementine-audio-player-Mac.../3rdparty/taglib/dsf/dsffile.h

129 lines
4.5 KiB
C++

/***************************************************************************
copyright : (C) 2013 - 2018 by Stephen F. Booth
email : me@sbooth.org
***************************************************************************/
/***************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License version *
* 2.1 as published by the Free Software Foundation. *
* *
* This library is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA *
* 02110-1301 USA *
* *
* Alternatively, this file is available under the Mozilla Public *
* License Version 1.1. You may obtain a copy of the License at *
* http://www.mozilla.org/MPL/ *
***************************************************************************/
#ifndef TAGLIB_DSFFILE_H
#define TAGLIB_DSFFILE_H
#include "tfile.h"
#include "id3v2tag.h"
#include "dsfproperties.h"
namespace TagLib {
//! An implementation of DSF metadata
/*!
* This is implementation of DSF metadata.
*
* This supports an ID3v2 tag as well as properties from the file.
*/
namespace DSF {
//! An implementation of TagLib::File with DSF specific methods
/*!
* This implements and provides an interface for DSF files to the
* TagLib::Tag and TagLib::AudioProperties interfaces by way of implementing
* the abstract TagLib::File API as well as providing some additional
* information specific to DSF files.
*/
class TAGLIB_EXPORT File : public TagLib::File
{
public:
/*!
* Contructs an DSF file from \a file. If \a readProperties is true the
* file's audio properties will also be read using \a propertiesStyle. If
* false, \a propertiesStyle is ignored.
*/
File(FileName file, bool readProperties = true,
Properties::ReadStyle propertiesStyle = Properties::Average);
/*!
* Contructs an DSF file from \a file. If \a readProperties is true the
* file's audio properties will also be read using \a propertiesStyle. If
* false, \a propertiesStyle is ignored.
*/
File(IOStream *stream, bool readProperties = true,
Properties::ReadStyle propertiesStyle = Properties::Average);
/*!
* Destroys this instance of the File.
*/
virtual ~File();
/*!
* Returns the Tag for this file.
*/
ID3v2::Tag *tag() const;
/*!
* Implements the unified property interface -- export function.
* This method forwards to ID3v2::Tag::properties().
*/
PropertyMap properties() const;
/*!
* Implements the unified property interface -- import function.
* This method forwards to ID3v2::Tag::setProperties().
*/
PropertyMap setProperties(const PropertyMap &);
/*!
* Returns the DSF::AudioProperties for this file. If no audio properties
* were read then this will return a null pointer.
*/
virtual Properties *audioProperties() const;
/*!
* Saves the file.
*/
virtual bool save();
/*!
* Returns whether or not the given \a stream can be opened as a DSF
* file.
*
* \note This method is designed to do a quick check. The result may
* not necessarily be correct.
*/
static bool isSupported(IOStream *stream);
private:
File(const File &);
File &operator=(const File &);
void read(bool readProperties, Properties::ReadStyle propertiesStyle);
class FilePrivate;
FilePrivate *d;
};
}
}
#endif