Clementine-audio-player-Mac.../3rdparty/taglib/dsdiff/dsdifffile.h

261 lines
9.5 KiB
C++

/***************************************************************************
copyright : (C) 2016 by Damien Plisson, Audirvana
email : damien78@audirvana.com
***************************************************************************/
/***************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License version *
* 2.1 as published by the Free Software Foundation. *
* *
* This library is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA *
* 02110-1301 USA *
* *
* Alternatively, this file is available under the Mozilla Public *
* License Version 1.1. You may obtain a copy of the License at *
* http://www.mozilla.org/MPL/ *
***************************************************************************/
#ifndef TAGLIB_DSDIFFFILE_H
#define TAGLIB_DSDIFFFILE_H
#include "rifffile.h"
#include "id3v2tag.h"
#include "dsdiffproperties.h"
#include "dsdiffdiintag.h"
namespace TagLib {
//! An implementation of DSDIFF metadata
/*!
* This is implementation of DSDIFF metadata.
*
* This supports an ID3v2 tag as well as reading stream from the ID3 RIFF
* chunk as well as properties from the file.
* Description of the DSDIFF format is available
* at http://dsd-guide.com/sites/default/files/white-papers/DSDIFF_1.5_Spec.pdf
* DSDIFF standard does not explictly specify the ID3V2 chunk
* It can be found at the root level, but also sometimes inside the PROP chunk
* In addition, title and artist info are stored as part of the standard
*/
namespace DSDIFF {
//! An implementation of TagLib::File with DSDIFF specific methods
/*!
* This implements and provides an interface for DSDIFF files to the
* TagLib::Tag and TagLib::AudioProperties interfaces by way of implementing
* the abstract TagLib::File API as well as providing some additional
* information specific to DSDIFF files.
*/
class TAGLIB_EXPORT File : public TagLib::File
{
public:
/*!
* Constructs an DSDIFF file from \a file. If \a readProperties is true
* the file's audio properties will also be read.
*
* \note In the current implementation, \a propertiesStyle is ignored.
*/
File(FileName file, bool readProperties = true,
Properties::ReadStyle propertiesStyle = Properties::Average);
/*!
* Constructs an DSDIFF file from \a stream. If \a readProperties is true
* the file's audio properties will also be read.
*
* \note TagLib will *not* take ownership of the stream, the caller is
* responsible for deleting it after the File object.
*
* \note In the current implementation, \a propertiesStyle is ignored.
*/
File(IOStream *stream, bool readProperties = true,
Properties::ReadStyle propertiesStyle = Properties::Average);
/*!
* Destroys this instance of the File.
*/
virtual ~File();
/*!
* Returns a pointer to a tag that is the union of the ID3v2 and DIIN
* tags. The ID3v2 tag is given priority in reading the information -- if
* requested information exists in both the ID3v2 tag and the ID3v1 tag,
* the information from the ID3v2 tag will be returned.
*
* If you would like more granular control over the content of the tags,
* with the concession of generality, use the tag-type specific calls.
*
* \note As this tag is not implemented as an ID3v2 tag or a DIIN tag,
* but a union of the two this pointer may not be cast to the specific
* tag types.
*
* \see ID3v2Tag()
* \see DIINTag()
*/
virtual Tag *tag() const;
/*!
* Returns the ID3V2 Tag for this file.
*
* \note This always returns a valid pointer regardless of whether or not
* the file on disk has an ID3v2 tag. Use hasID3v2Tag() to check if the
* file on disk actually has an ID3v2 tag.
*
* \see hasID3v2Tag()
*/
virtual ID3v2::Tag *ID3v2Tag() const;
/*!
* Returns the DSDIFF DIIN Tag for this file
*
*/
DSDIFF::DIIN::Tag *DIINTag() const;
/*!
* Implements the unified property interface -- export function.
* This method forwards to ID3v2::Tag::properties().
*/
PropertyMap properties() const;
void removeUnsupportedProperties(const StringList &properties);
/*!
* Implements the unified property interface -- import function.
* This method forwards to ID3v2::Tag::setProperties().
*/
PropertyMap setProperties(const PropertyMap &);
/*!
* Returns the AIFF::Properties for this file. If no audio properties
* were read then this will return a null pointer.
*/
virtual Properties *audioProperties() const;
/*!
* Save the file. If at least one tag -- ID3v1 or DIIN -- exists this
* will duplicate its content into the other tag. This returns true
* if saving was successful.
*
* If neither exists or if both tags are empty, this will strip the tags
* from the file.
*
* This is the same as calling save(AllTags);
*
* If you would like more granular control over the content of the tags,
* with the concession of generality, use paramaterized save call below.
*
* \see save(int tags)
*/
virtual bool save();
/*!
* Save the file. This will attempt to save all of the tag types that are
* specified by OR-ing together TagTypes values. The save() method above
* uses AllTags. This returns true if saving was successful.
*
* This strips all tags not included in the mask, but does not modify them
* in memory, so later calls to save() which make use of these tags will
* remain valid. This also strips empty tags.
*/
bool save(int tags);
/*!
* Returns whether or not the file on disk actually has an ID3v2 tag.
*
* \see ID3v2Tag()
*/
bool hasID3v2Tag() const;
/*!
* Returns whether or not the file on disk actually has the DSDIFF
* Title & Artist tag.
*
* \see DIINTag()
*/
bool hasDIINTag() const;
/*!
* Returns whether or not the given \a stream can be opened as a DSDIFF
* file.
*
* \note This method is designed to do a quick check. The result may
* not necessarily be correct.
*/
static bool isSupported(IOStream *stream);
protected:
enum Endianness { BigEndian, LittleEndian };
File(FileName file, Endianness endianness);
File(IOStream *stream, Endianness endianness);
private:
File(const File &);
File &operator=(const File &);
/*!
* Sets the data for the the specified chunk at root level to \a data.
*
* \warning This will update the file immediately.
*/
void setRootChunkData(unsigned int i, const ByteVector &data);
/*!
* Sets the data for the root-level chunk \a name to \a data.
* If a root-level chunk with the given name already exists
* it will be overwritten, otherwise it will be
* created after the existing chunks.
*
* \warning This will update the file immediately.
*/
void setRootChunkData(const ByteVector &name, const ByteVector &data);
/*!
* Sets the data for the the specified child chunk to \a data.
*
* If data is null, then remove the chunk
*
* \warning This will update the file immediately.
*/
void setChildChunkData(unsigned int i, const ByteVector &data,
unsigned int childChunkNum);
/*!
* Sets the data for the child chunk \a name to \a data. If a chunk with
* the given name already exists it will be overwritten, otherwise it will
* be created after the existing chunks inside child chunk.
*
* If data is null, then remove the chunks with \a name name
*
* \warning This will update the file immediately.
*/
void setChildChunkData(const ByteVector &name, const ByteVector &data,
unsigned int childChunkNum);
void updateRootChunksStructure(unsigned int startingChunk);
void read(bool readProperties, Properties::ReadStyle propertiesStyle);
void writeChunk(const ByteVector &name, const ByteVector &data,
unsigned long long offset, unsigned long replace = 0,
unsigned int leadingPadding = 0);
class FilePrivate;
FilePrivate *d;
};
}
}
#endif