Clementine-audio-player-Mac.../src/engines/gstenginepipeline.h

188 lines
5.4 KiB
C++

/* This file is part of Clementine.
Clementine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clementine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clementine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GSTENGINEPIPELINE_H
#define GSTENGINEPIPELINE_H
#include <QBasicTimer>
#include <QFuture>
#include <QMutex>
#include <QObject>
#include <QTimeLine>
#include <QUrl>
#include <gst/gst.h>
#include <boost/scoped_ptr.hpp>
#include "engine_fwd.h"
class GstEngine;
class BufferConsumer;
struct GstURIDecodeBin;
class GstEnginePipeline : public QObject {
Q_OBJECT
public:
GstEnginePipeline(GstEngine* engine);
~GstEnginePipeline();
// Call these setters before Init
void set_output_device(const QString& sink, const QString& device);
void set_replaygain(bool enabled, int mode, float preamp, bool compression);
// Creates the pipeline, returns false on error
bool InitFromUrl(const QUrl& url);
bool InitFromString(const QString& pipeline);
// BufferConsumers get fed audio data. Thread-safe.
void AddBufferConsumer(BufferConsumer* consumer);
void RemoveBufferConsumer(BufferConsumer* consumer);
void RemoveAllBufferConsumers();
// Control the music playback
QFuture<GstStateChangeReturn> SetState(GstState state);
bool Seek(qint64 nanosec);
void SetEqualizerEnabled(bool enabled);
void SetEqualizerParams(int preamp, const QList<int>& band_gains);
void SetVolume(int percent);
void StartFader(int duration_msec,
QTimeLine::Direction direction = QTimeLine::Forward,
QTimeLine::CurveShape shape = QTimeLine::LinearCurve);
// If this is set then it will be loaded automatically when playback finishes
// for gapless playback
void SetNextUrl(const QUrl& url) { next_url_ = url; }
// Get information about the music playback
QUrl url() const { return url_; }
bool is_valid() const { return valid_; }
qint64 position() const;
qint64 length() const;
GstState state() const;
qint64 segment_start() const { return segment_start_; }
QUrl redirect_url() const { return redirect_url_; }
public slots:
void SetVolumeModifier(qreal mod);
signals:
void EndOfStreamReached(bool has_next_track);
void MetadataFound(const Engine::SimpleMetaBundle& bundle);
void Error(const QString& message);
void FaderFinished();
protected:
void timerEvent(QTimerEvent *);
private:
// Static callbacks. The GstEnginePipeline instance is passed in the last
// argument.
static GstBusSyncReply BusCallbackSync(GstBus*, GstMessage*, gpointer);
static gboolean BusCallback(GstBus*, GstMessage*, gpointer);
static void NewPadCallback(GstElement*, GstPad*, gpointer);
static bool HandoffCallback(GstPad*, GstBuffer*, gpointer);
static bool EventHandoffCallback(GstPad*, GstEvent*, gpointer);
static void SourceDrainedCallback(GstURIDecodeBin*, gpointer);
static bool StopUriDecodeBin(gpointer bin);
void TagMessageReceived(GstMessage*);
void ErrorMessageReceived(GstMessage*);
void ElementMessageReceived(GstMessage*);
QString ParseTag(GstTagList* list, const char* tag) const;
bool Init();
GstElement* CreateDecodeBinFromString(const char* pipeline);
void UpdateVolume();
void UpdateEqualizer();
bool ReplaceDecodeBin(GstElement* new_bin);
bool ReplaceDecodeBin(const QUrl& url);
private slots:
void FaderTimelineFinished();
private:
static const int kGstStateTimeoutNanosecs;
static const int kFaderFudgeMsec;
static const int kEqBandCount;
static const int kEqBandFrequencies[];
GstEngine* engine_;
// General settings for the pipeline
bool valid_;
QString sink_;
QString device_;
// These get called when there is a new audio buffer available
QList<BufferConsumer*> buffer_consumers_;
QMutex buffer_consumers_mutex_;
qint64 segment_start_;
bool segment_start_received_;
// Equalizer
bool eq_enabled_;
int eq_preamp_;
QList<int> eq_band_gains_;
// ReplayGain
bool rg_enabled_;
int rg_mode_;
float rg_preamp_;
bool rg_compression_;
// The URL that is currently playing, and the URL that is to be preloaded
// when the current track is close to finishing.
QUrl url_;
QUrl next_url_;
// When the gstreamer source requests a redirect we store the URL here and
// callers can pick it up after the state change to PLAYING fails.
QUrl redirect_url_;
int volume_percent_;
qreal volume_modifier_;
boost::scoped_ptr<QTimeLine> fader_;
QBasicTimer fader_fudge_timer_;
GstElement* pipeline_;
// Bins
// uridecodebin ! audiobin
GstElement* uridecodebin_;
GstElement* audiobin_;
// Elements in the audiobin
// audioconvert ! rgvolume ! rglimiter ! audioconvert ! equalizer_preamp !
// equalizer ! volume ! audioresample ! audioconvert ! audiosink
GstElement* audioconvert_;
GstElement* rgvolume_;
GstElement* rglimiter_;
GstElement* audioconvert2_;
GstElement* equalizer_preamp_;
GstElement* equalizer_;
GstElement* volume_;
GstElement* audioscale_;
GstElement* audiosink_;
uint bus_cb_id_;
};
#endif // GSTENGINEPIPELINE_H