mirror of
https://github.com/clementine-player/Clementine
synced 2024-12-25 09:10:49 +01:00
326 lines
8.9 KiB
C++
Executable File
326 lines
8.9 KiB
C++
Executable File
/*
|
|
* projectM -- Milkdrop-esque visualisation SDK
|
|
* Copyright (C)2003-2007 projectM Team
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
* See 'LICENSE.txt' included within this release
|
|
*
|
|
*/
|
|
/**
|
|
* $Id: projectM.hpp,v 1.1.1.1 2005/12/23 18:05:11 psperl Exp $
|
|
*
|
|
* Encapsulation of ProjectM engine
|
|
*
|
|
* $Log$
|
|
*/
|
|
|
|
#ifndef _PROJECTM_HPP
|
|
#define _PROJECTM_HPP
|
|
|
|
#ifdef WIN32
|
|
#include "win32-dirent.h"
|
|
#else
|
|
#include <dirent.h>
|
|
#endif /** WIN32 */
|
|
#include <cmath>
|
|
#include <cstdio>
|
|
#include <string>
|
|
#include <cstdlib>
|
|
#ifndef WIN32
|
|
#include <unistd.h>
|
|
#endif
|
|
#include <sys/types.h>
|
|
|
|
#ifdef MACOS
|
|
//#include <MacWindows.h>
|
|
//#include <gl.h>
|
|
//#include <glu.h>
|
|
#else
|
|
#ifdef WIN32
|
|
#include <windows.h>
|
|
#endif /** WIN32 */
|
|
|
|
#endif /** MACOS */
|
|
#ifdef WIN322
|
|
#define inline
|
|
#endif /** WIN32 */
|
|
|
|
#include "dlldefs.h"
|
|
#include "event.h"
|
|
#include "fatal.h"
|
|
|
|
class PipelineContext;
|
|
#include "PCM.hpp"
|
|
class BeatDetect;
|
|
class PCM;
|
|
class Func;
|
|
class Renderer;
|
|
class Preset;
|
|
class PresetIterator;
|
|
class PresetChooser;
|
|
class PresetLoader;
|
|
class TimeKeeper;
|
|
class Pipeline;
|
|
class RenderItemMatcher;
|
|
class MasterRenderItemMerge;
|
|
|
|
#include "Common.hpp"
|
|
|
|
#include <memory>
|
|
#ifdef WIN32
|
|
#pragma warning (disable:4244)
|
|
#pragma warning (disable:4305)
|
|
#endif /** WIN32 */
|
|
|
|
#ifdef MACOS2
|
|
#define inline
|
|
#endif
|
|
|
|
/** KEEP THIS UP TO DATE! */
|
|
#define PROJECTM_VERSION "2.0.00"
|
|
#define PROJECTM_TITLE "projectM 2.0.00"
|
|
|
|
/** Interface types */
|
|
typedef enum {
|
|
MENU_INTERFACE,
|
|
SHELL_INTERFACE,
|
|
EDITOR_INTERFACE,
|
|
DEFAULT_INTERFACE,
|
|
BROWSER_INTERFACE
|
|
} interface_t;
|
|
|
|
/// A functor class that allows users of this library to specify random preset behavior
|
|
class RandomizerFunctor {
|
|
|
|
public:
|
|
RandomizerFunctor(PresetChooser & chooser) ;
|
|
virtual ~RandomizerFunctor();
|
|
virtual double operator() (int index);
|
|
private:
|
|
const PresetChooser & m_chooser;
|
|
};
|
|
|
|
class DLLEXPORT projectM
|
|
{
|
|
public:
|
|
static const int FLAG_NONE = 0;
|
|
static const int FLAG_DISABLE_PLAYLIST_LOAD = 1 << 0;
|
|
|
|
struct Settings {
|
|
int meshX;
|
|
int meshY;
|
|
int fps;
|
|
int textureSize;
|
|
int windowWidth;
|
|
int windowHeight;
|
|
std::string presetURL;
|
|
std::string titleFontURL;
|
|
std::string menuFontURL;
|
|
int smoothPresetDuration;
|
|
int presetDuration;
|
|
float beatSensitivity;
|
|
bool aspectCorrection;
|
|
float easterEgg;
|
|
bool shuffleEnabled;
|
|
bool softCutRatingsEnabled;
|
|
};
|
|
|
|
projectM(std::string config_file, int flags = FLAG_NONE);
|
|
projectM(Settings settings, int flags = FLAG_NONE);
|
|
|
|
//DLLEXPORT projectM(int gx, int gy, int fps, int texsize, int width, int height,std::string preset_url,std::string title_fonturl, std::string title_menuurl);
|
|
|
|
void projectM_resetGL( int width, int height );
|
|
void projectM_resetTextures();
|
|
void projectM_setTitle( std::string title );
|
|
void renderFrame();
|
|
unsigned initRenderToTexture();
|
|
void key_handler( projectMEvent event,
|
|
projectMKeycode keycode, projectMModifier modifier );
|
|
|
|
virtual ~projectM();
|
|
|
|
|
|
void changeTextureSize(int size);
|
|
void changePresetDuration(int seconds);
|
|
|
|
|
|
const Settings & settings() const {
|
|
return _settings;
|
|
}
|
|
|
|
/// Writes a settings configuration to the specified file
|
|
static bool writeConfig(const std::string & configFile, const Settings & settings);
|
|
|
|
|
|
/// Sets preset iterator position to the passed in index
|
|
void selectPresetPosition(unsigned int index);
|
|
|
|
/// Plays a preset immediately
|
|
void selectPreset(unsigned int index, bool hardCut = true);
|
|
|
|
/// Removes a preset from the play list. If it is playing then it will continue as normal until next switch
|
|
void removePreset(unsigned int index);
|
|
|
|
/// Sets the randomization functor. If set to null, the traversal will move in order according to the playlist
|
|
void setRandomizer(RandomizerFunctor * functor);
|
|
|
|
/// Tell projectM to play a particular preset when it chooses to switch
|
|
/// If the preset is locked the queued item will be not switched to until the lock is released
|
|
/// Subsequent calls to this function effectively nullifies previous calls.
|
|
void queuePreset(unsigned int index);
|
|
|
|
/// Returns true if a preset is queued up to play next
|
|
bool isPresetQueued() const;
|
|
|
|
/// Removes entire playlist, The currently loaded preset will end up sticking until new presets are added
|
|
void clearPlaylist();
|
|
|
|
/// Turn on or off a lock that prevents projectM from switching to another preset
|
|
void setPresetLock(bool isLocked);
|
|
|
|
/// Returns true if the active preset is locked
|
|
bool isPresetLocked() const;
|
|
|
|
/// Returns index of currently active preset. In the case where the active
|
|
/// preset was removed from the playlist, this function will return the element
|
|
/// before active preset (thus the next in order preset is invariant with respect
|
|
/// to the removal)
|
|
bool selectedPresetIndex(unsigned int & index) const;
|
|
|
|
/// Add a preset url to the play list. Appended to bottom. Returns index of preset
|
|
unsigned int addPresetURL(const std::string & presetURL, const std::string & presetName, const RatingList & ratingList);
|
|
|
|
/// Insert a preset url to the play list at the suggested index.
|
|
void insertPresetURL(unsigned int index,
|
|
const std::string & presetURL, const std::string & presetName, const RatingList & ratingList);
|
|
|
|
/// Returns true if the selected preset position points to an actual preset in the
|
|
/// currently loaded playlist
|
|
bool presetPositionValid() const;
|
|
|
|
/// Returns the url associated with a preset index
|
|
std::string getPresetURL(unsigned int index) const;
|
|
|
|
/// Returns the preset name associated with a preset index
|
|
std::string getPresetName ( unsigned int index ) const;
|
|
|
|
void changePresetName ( unsigned int index, std::string name );
|
|
|
|
/// Returns the rating associated with a preset index
|
|
int getPresetRating (unsigned int index, const PresetRatingType ratingType) const;
|
|
|
|
void changePresetRating (unsigned int index, int rating, const PresetRatingType ratingType);
|
|
|
|
/// Returns the size of the play list
|
|
unsigned int getPlaylistSize() const;
|
|
|
|
void evaluateSecondPreset();
|
|
|
|
inline void setShuffleEnabled(bool value)
|
|
{
|
|
_settings.shuffleEnabled = value;
|
|
|
|
/// idea@ call a virtualfunction shuffleChanged()
|
|
}
|
|
|
|
|
|
inline bool isShuffleEnabled() const
|
|
{
|
|
return _settings.shuffleEnabled;
|
|
}
|
|
|
|
/// Occurs when active preset has switched. Switched to index is returned
|
|
virtual void presetSwitchedEvent(bool isHardCut, unsigned int index) const {};
|
|
virtual void shuffleEnabledValueChanged(bool isEnabled) const {};
|
|
|
|
|
|
inline PCM * pcm() {
|
|
return _pcm;
|
|
}
|
|
void *thread_func(void *vptr_args);
|
|
PipelineContext & pipelineContext() { return *_pipelineContext; }
|
|
PipelineContext & pipelineContext2() { return *_pipelineContext2; }
|
|
|
|
private:
|
|
PCM * _pcm;
|
|
double sampledPresetDuration();
|
|
BeatDetect * beatDetect;
|
|
Renderer *renderer;
|
|
PipelineContext * _pipelineContext;
|
|
PipelineContext * _pipelineContext2;
|
|
Settings _settings;
|
|
|
|
|
|
int wvw; //windowed dimensions
|
|
int wvh;
|
|
|
|
/** Timing information */
|
|
int mspf;
|
|
int timed;
|
|
int timestart;
|
|
int count;
|
|
float fpsstart;
|
|
|
|
void readConfig(const std::string &configFile);
|
|
void readSettings(const Settings &settings);
|
|
void projectM_init(int gx, int gy, int fps, int texsize, int width, int height);
|
|
void projectM_reset();
|
|
void selectPrevious(const bool);
|
|
void selectNext(const bool);
|
|
void selectRandom(const bool);
|
|
|
|
void projectM_initengine();
|
|
void projectM_resetengine();
|
|
|
|
/// Initializes preset loading / management libraries
|
|
int initPresetTools(int gx, int gy);
|
|
|
|
/// Deinitialize all preset related tools. Usually done before projectM cleanup
|
|
void destroyPresetTools();
|
|
|
|
void default_key_handler( projectMEvent event, projectMKeycode keycode );
|
|
/// The current position of the directory iterator
|
|
PresetIterator * m_presetPos;
|
|
|
|
/// Required by the preset chooser. Manages a loaded preset directory
|
|
PresetLoader * m_presetLoader;
|
|
|
|
/// Provides accessor functions to choose presets
|
|
PresetChooser * m_presetChooser;
|
|
|
|
/// Currently loaded preset
|
|
std::auto_ptr<Preset> m_activePreset;
|
|
|
|
/// Destination preset when smooth preset switching
|
|
std::auto_ptr<Preset> m_activePreset2;
|
|
|
|
TimeKeeper *timeKeeper;
|
|
|
|
int m_flags;
|
|
|
|
RenderItemMatcher * _matcher;
|
|
MasterRenderItemMerge * _merger;
|
|
|
|
bool running;
|
|
|
|
Pipeline* currentPipe;
|
|
|
|
void switchPreset(std::auto_ptr<Preset> & targetPreset);
|
|
|
|
|
|
};
|
|
#endif
|