mirror of
https://github.com/clementine-player/Clementine
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359 lines
16 KiB
C++
359 lines
16 KiB
C++
// -*- mode: c++ -*-
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// Copyright (c) 2010 Google Inc. All Rights Reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Original author: Jim Blandy <jimb@mozilla.com> <jimb@red-bean.com>
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// dwarf2reader::CompilationUnit is a simple and direct parser for
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// DWARF data, but its handler interface is not convenient to use. In
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// particular:
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//
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// - CompilationUnit calls Dwarf2Handler's member functions to report
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// every attribute's value, regardless of what sort of DIE it is.
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// As a result, the ProcessAttributeX functions end up looking like
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// this:
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//
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// switch (parent_die_tag) {
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// case DW_TAG_x:
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// switch (attribute_name) {
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// case DW_AT_y:
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// handle attribute y of DIE type x
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// ...
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// } break;
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// ...
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// }
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//
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// In C++ it's much nicer to use virtual function dispatch to find
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// the right code for a given case than to switch on the DIE tag
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// like this.
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//
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// - Processing different kinds of DIEs requires different sets of
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// data: lexical block DIEs have start and end addresses, but struct
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// type DIEs don't. It would be nice to be able to have separate
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// handler classes for separate kinds of DIEs, each with the members
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// appropriate to its role, instead of having one handler class that
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// needs to hold data for every DIE type.
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//
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// - There should be a separate instance of the appropriate handler
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// class for each DIE, instead of a single object with tables
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// tracking all the dies in the compilation unit.
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//
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// - It's not convenient to take some action after all a DIE's
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// attributes have been seen, but before visiting any of its
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// children. The only indication you have that a DIE's attribute
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// list is complete is that you get either a StartDIE or an EndDIE
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// call.
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//
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// - It's not convenient to make use of the tree structure of the
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// DIEs. Skipping all the children of a given die requires
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// maintaining state and returning false from StartDIE until we get
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// an EndDIE call with the appropriate offset.
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//
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// This interface tries to take care of all that. (You're shocked, I'm sure.)
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//
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// Using the classes here, you provide an initial handler for the root
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// DIE of the compilation unit. Each handler receives its DIE's
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// attributes, and provides fresh handler objects for children of
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// interest, if any. The three classes are:
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//
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// - DIEHandler: the base class for your DIE-type-specific handler
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// classes.
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//
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// - RootDIEHandler: derived from DIEHandler, the base class for your
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// root DIE handler class.
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//
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// - DIEDispatcher: derived from Dwarf2Handler, an instance of this
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// invokes your DIE-type-specific handler objects.
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//
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// In detail:
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//
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// - Define handler classes specialized for the DIE types you're
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// interested in. These handler classes must inherit from
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// DIEHandler. Thus:
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//
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// class My_DW_TAG_X_Handler: public DIEHandler { ... };
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// class My_DW_TAG_Y_Handler: public DIEHandler { ... };
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//
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// DIEHandler subclasses needn't correspond exactly to single DIE
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// types, as shown here; the point is that you can have several
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// different classes appropriate to different kinds of DIEs.
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//
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// - In particular, define a handler class for the compilation
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// unit's root DIE, that inherits from RootDIEHandler:
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//
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// class My_DW_TAG_compile_unit_Handler: public RootDIEHandler { ... };
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//
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// RootDIEHandler inherits from DIEHandler, adding a few additional
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// member functions for examining the compilation unit as a whole,
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// and other quirks of rootness.
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//
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// - Then, create a DIEDispatcher instance, passing it an instance of
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// your root DIE handler class, and use that DIEDispatcher as the
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// dwarf2reader::CompilationUnit's handler:
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//
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// My_DW_TAG_compile_unit_Handler root_die_handler(...);
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// DIEDispatcher die_dispatcher(&root_die_handler);
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// CompilationUnit reader(sections, offset, bytereader, &die_dispatcher);
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//
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// Here, 'die_dispatcher' acts as a shim between 'reader' and the
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// various DIE-specific handlers you have defined.
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//
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// - When you call reader.Start(), die_dispatcher behaves as follows,
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// starting with your root die handler and the compilation unit's
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// root DIE:
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//
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// - It calls the handler's ProcessAttributeX member functions for
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// each of the DIE's attributes.
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//
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// - It calls the handler's EndAttributes member function. This
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// should return true if any of the DIE's children should be
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// visited, in which case:
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//
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// - For each of the DIE's children, die_dispatcher calls the
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// DIE's handler's FindChildHandler member function. If that
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// returns a pointer to a DIEHandler instance, then
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// die_dispatcher uses that handler to process the child, using
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// this procedure recursively. Alternatively, if
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// FindChildHandler returns NULL, die_dispatcher ignores that
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// child and its descendants.
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//
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// - When die_dispatcher has finished processing all the DIE's
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// children, it invokes the handler's Finish() member function,
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// and destroys the handler. (As a special case, it doesn't
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// destroy the root DIE handler.)
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//
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// This allows the code for handling a particular kind of DIE to be
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// gathered together in a single class, makes it easy to skip all the
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// children or individual children of a particular DIE, and provides
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// appropriate parental context for each die.
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#ifndef COMMON_DWARF_DWARF2DIEHANDLER_H__
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#define COMMON_DWARF_DWARF2DIEHANDLER_H__
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#include <stack>
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#include "common/dwarf/types.h"
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#include "common/dwarf/dwarf2enums.h"
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#include "common/dwarf/dwarf2reader.h"
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namespace dwarf2reader {
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// A base class for handlers for specific DIE types. The series of
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// calls made on a DIE handler is as follows:
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//
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// - for each attribute of the DIE:
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// - ProcessAttributeX()
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// - EndAttributes()
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// - if that returned true, then for each child:
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// - FindChildHandler()
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// - if that returns a non-NULL pointer to a new handler:
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// - recurse, with the new handler and the child die
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// - Finish()
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// - destruction
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class DIEHandler {
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public:
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DIEHandler() { }
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virtual ~DIEHandler() { }
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// When we visit a DIE, we first use these member functions to
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// report the DIE's attributes and their values. These have the
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// same restrictions as the corresponding member functions of
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// dwarf2reader::Dwarf2Handler.
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//
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// Since DWARF does not specify in what order attributes must
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// appear, avoid making decisions in these functions that would be
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// affected by the presence of other attributes. The EndAttributes
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// function is a more appropriate place for such work, as all the
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// DIE's attributes have been seen at that point.
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//
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// The default definitions ignore the values they are passed.
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virtual void ProcessAttributeUnsigned(enum DwarfAttribute attr,
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enum DwarfForm form,
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uint64 data) { }
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virtual void ProcessAttributeSigned(enum DwarfAttribute attr,
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enum DwarfForm form,
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int64 data) { }
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virtual void ProcessAttributeReference(enum DwarfAttribute attr,
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enum DwarfForm form,
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uint64 data) { }
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virtual void ProcessAttributeBuffer(enum DwarfAttribute attr,
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enum DwarfForm form,
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const char* data,
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uint64 len) { }
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virtual void ProcessAttributeString(enum DwarfAttribute attr,
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enum DwarfForm form,
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const string& data) { }
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// Once we have reported all the DIE's attributes' values, we call
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// this member function. If it returns false, we skip all the DIE's
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// children. If it returns true, we call FindChildHandler on each
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// child. If that returns a handler object, we use that to visit
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// the child; otherwise, we skip the child.
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//
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// This is a good place to make decisions that depend on more than
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// one attribute. DWARF does not specify in what order attributes
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// must appear, so only when the EndAttributes function is called
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// does the handler have a complete picture of the DIE's attributes.
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//
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// The default definition elects to ignore the DIE's children.
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// You'll need to override this if you override FindChildHandler,
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// but at least the default behavior isn't to pass the children to
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// FindChildHandler, which then ignores them all.
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virtual bool EndAttributes() { return false; }
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// If EndAttributes returns true to indicate that some of the DIE's
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// children might be of interest, then we apply this function to
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// each of the DIE's children. If it returns a handler object, then
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// we use that to visit the child DIE. If it returns NULL, we skip
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// that child DIE (and all its descendants).
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//
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// OFFSET is the offset of the child; TAG indicates what kind of DIE
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// it is; and ATTRS is the list of attributes the DIE will have, and
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// their forms (their values are not provided).
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//
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// The default definition skips all children.
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virtual DIEHandler *FindChildHandler(uint64 offset, enum DwarfTag tag,
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const AttributeList &attrs) {
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return NULL;
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}
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// When we are done processing a DIE, we call this member function.
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// This happens after the EndAttributes call, all FindChildHandler
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// calls (if any), and all operations on the children themselves (if
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// any). We call Finish on every handler --- even if EndAttributes
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// returns false.
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virtual void Finish() { };
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};
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// A subclass of DIEHandler, with additional kludges for handling the
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// compilation unit's root die.
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class RootDIEHandler: public DIEHandler {
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public:
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RootDIEHandler() { }
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virtual ~RootDIEHandler() { }
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// We pass the values reported via Dwarf2Handler::StartCompilationUnit
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// to this member function, and skip the entire compilation unit if it
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// returns false. So the root DIE handler is actually also
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// responsible for handling the compilation unit metadata.
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// The default definition always visits the compilation unit.
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virtual bool StartCompilationUnit(uint64 offset, uint8 address_size,
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uint8 offset_size, uint64 cu_length,
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uint8 dwarf_version) { return true; }
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// For the root DIE handler only, we pass the offset, tag and
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// attributes of the compilation unit's root DIE. This is the only
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// way the root DIE handler can find the root DIE's tag. If this
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// function returns true, we will visit the root DIE using the usual
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// DIEHandler methods; otherwise, we skip the entire compilation
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// unit.
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//
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// The default definition elects to visit the root DIE.
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virtual bool StartRootDIE(uint64 offset, enum DwarfTag tag,
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const AttributeList& attrs) { return true; }
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};
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class DIEDispatcher: public Dwarf2Handler {
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public:
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// Create a Dwarf2Handler which uses ROOT_HANDLER as the handler for
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// the compilation unit's root die, as described for the DIEHandler
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// class.
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DIEDispatcher(RootDIEHandler *root_handler) : root_handler_(root_handler) { }
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// Destroying a DIEDispatcher destroys all active handler objects
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// except the root handler.
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~DIEDispatcher();
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bool StartCompilationUnit(uint64 offset, uint8 address_size,
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uint8 offset_size, uint64 cu_length,
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uint8 dwarf_version);
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bool StartDIE(uint64 offset, enum DwarfTag tag,
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const AttributeList &attrs);
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void ProcessAttributeUnsigned(uint64 offset,
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enum DwarfAttribute attr,
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enum DwarfForm form,
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uint64 data);
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void ProcessAttributeSigned(uint64 offset,
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enum DwarfAttribute attr,
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enum DwarfForm form,
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int64 data);
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void ProcessAttributeReference(uint64 offset,
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enum DwarfAttribute attr,
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enum DwarfForm form,
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uint64 data);
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void ProcessAttributeBuffer(uint64 offset,
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enum DwarfAttribute attr,
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enum DwarfForm form,
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const char* data,
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uint64 len);
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void ProcessAttributeString(uint64 offset,
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enum DwarfAttribute attr,
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enum DwarfForm form,
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const string &data);
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void EndDIE(uint64 offset);
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private:
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// The type of a handler stack entry. This includes some fields
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// which don't really need to be on the stack --- they could just be
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// single data members of DIEDispatcher --- but putting them here
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// makes it easier to see that the code is correct.
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struct HandlerStack {
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// The offset of the DIE for this handler stack entry.
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uint64 offset_;
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// The handler object interested in this DIE's attributes and
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// children. If NULL, we're not interested in either.
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DIEHandler *handler_;
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// Have we reported the end of this DIE's attributes to the handler?
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bool reported_attributes_end_;
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};
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// Stack of DIE attribute handlers. At StartDIE(D), the top of the
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// stack is the handler of D's parent, whom we may ask for a handler
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// for D itself. At EndDIE(D), the top of the stack is D's handler.
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// Special cases:
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//
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// - Before we've seen the compilation unit's root DIE, the stack is
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// empty; we'll call root_handler_'s special member functions, and
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// perhaps push root_handler_ on the stack to look at the root's
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// immediate children.
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//
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// - When we decide to ignore a subtree, we only push an entry on
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// the stack for the root of the tree being ignored, rather than
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// pushing lots of stack entries with handler_ set to NULL.
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stack<HandlerStack> die_handlers_;
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// The root handler. We don't push it on die_handlers_ until we
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// actually get the StartDIE call for the root.
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RootDIEHandler *root_handler_;
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};
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} // namespace dwarf2reader
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#endif // COMMON_DWARF_DWARF2DIEHANDLER_H__
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