mirror of
https://github.com/clementine-player/Clementine
synced 2024-12-16 19:31:02 +01:00
82 lines
2.0 KiB
Plaintext
82 lines
2.0 KiB
Plaintext
[preset00]
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fRating=2.000000
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fGammaAdj=1.490000
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fDecay=0.965000
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fVideoEchoZoom=0.996600
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fVideoEchoAlpha=0.500000
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nVideoEchoOrientation=1
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nWaveMode=5
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=1
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=5.002776
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fWaveScale=1.089980
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fWaveSmoothing=0.000000
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fWaveParam=0.000000
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fModWaveAlphaStart=0.710000
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fModWaveAlphaEnd=1.300000
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fWarpAnimSpeed=1.000000
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fWarpScale=0.997374
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fZoomExponent=1.000000
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fShader=0.000000
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zoom=0.999500
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=1.001829
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sx=1.000000
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sy=1.000000
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wave_r=0.650000
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wave_g=0.650000
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wave_b=0.650000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.030000
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ob_r=0.000000
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ob_g=0.000000
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ob_b=0.000000
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ob_a=0.000000
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ib_size=0.005000
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ib_r=0.400000
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ib_g=0.400000
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ib_b=0.400000
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ib_a=1.000000
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nMotionVectorsX=9.599999
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nMotionVectorsY=9.000000
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=0.050000
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mv_r=1.000000
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mv_g=0.000000
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mv_b=1.000000
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mv_a=1.000000
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per_frame_1=wave_x = 0.5 + 0.2*(sin(time*0.678) + sin(time*0.987));
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per_frame_2=wave_y = 0.5 - 0.2*(sin(time*0.876) + sin(time*0.789));
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per_frame_3=decay = decay - 0.05*equal(frame%16,1);
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per_frame_4=wave_r = 0.8+ 0.2*sin(time*1.24);
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per_frame_5=wave_g = 0.3+0.1*sin(time*0.54);
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per_frame_6=wave_b = 0.25+0.1*sin(time*0.677);
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per_frame_7=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
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per_frame_8=cx = cx + bass_thresh;
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per_frame_9=sx = sx - bass_thresh*0.2;
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per_frame_10=cy = cy + wave_y;
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per_frame_11=ib_r= wave_r + 0.350*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
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per_frame_12=ib_g= wave_g + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
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per_frame_13=ib_b= wave_b + 0.350*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );
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per_frame_14=warp =0;
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per_frame_15=dx = 0.02*bass;
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per_pixel_1=zoom=zoom + 0.005*tan(ang-ang);
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per_pixel_2=cx = (0&(x*20-0.5))*0.05+0.05;
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per_pixel_3=cy = (0&(y*20-0.5))*0.05+0.05;
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