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mirror of https://github.com/clementine-player/Clementine synced 2024-12-18 20:34:39 +01:00
Clementine-audio-player-Mac.../3rdparty/libprojectm/presets/Aderrasi - Dark Matter (Converse Mix).milk
2010-06-07 10:09:30 +00:00

81 lines
2.1 KiB
Plaintext

[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=0.990000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=1
nWaveMode=5
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=1.074098
fWaveSmoothing=0.500000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=0.451117
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.000000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.500000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time);
per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time);
per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time);
per_frame_4=warp = 0;
per_frame_5=wave_x = wave_x + 0.12*sin(time);
per_frame_6=wave_y = wave_y + 0.12*sin(1.24*time);
per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
per_pixel_4=
per_pixel_5=zoom = zoom - abs(0.6*sin(((sin(cos(time)+0.5*sin(1.6*bass)-0.44*cos(1.1*mid))+sin(-rad)))*
per_pixel_6=(sin(bass)*(0.5-rad))));
per_pixel_7=zoom = zoom + 0.02*(2-rad);
per_pixel_8=dx = dx + dx_r;
per_pixel_9=dy = dy + dy_r;
per_pixel_10=dx = dx + abs(0.005*(1.2*cos(bass*0.73*time) + 1.2*sin((0.5-rad)*2.1*time)));
per_pixel_11=dy = dy + abs(0.005*(1.2*sin(bass*0.73*time) + 1.2*cos((0.5-rad)*1.3*time)));