Clementine-audio-player-Mac.../src/networkremote/incomingdataparser.h

51 lines
1.3 KiB
C++

#ifndef INCOMINGDATAPARSER_H
#define INCOMINGDATAPARSER_H
#include "core/player.h"
#include "core/application.h"
#include "remotecontrolmessages.pb.h"
class IncomingDataParser : public QObject {
Q_OBJECT
public:
IncomingDataParser(Application* app);
~IncomingDataParser();
bool close_connection();
public slots:
void Parse(const pb::remote::Message& msg);
signals:
void SendClementineInfo();
void SendFirstData(bool send_playlist_songs);
void SendAllPlaylists();
void SendPlaylistSongs(int id);
void Play();
void PlayPause();
void Pause();
void Stop();
void Next();
void Previous();
void SetVolume(int volume);
void PlayAt(int i, Engine::TrackChangeFlags change, bool reshuffle);
void SetActivePlaylist(int id);
void ShuffleCurrent();
void SetRepeatMode(PlaylistSequence::RepeatMode mode);
void SetShuffleMode(PlaylistSequence::ShuffleMode mode);
void SeekTo(int seconds);
private:
Application* app_;
bool close_connection_;
void GetPlaylistSongs(const pb::remote::Message& msg);
void ChangeSong(const pb::remote::Message& msg);
void SetRepeatMode(const pb::remote::Repeat& repeat);
void SetShuffleMode(const pb::remote::Shuffle& shuffle);
void ClientConnect(const pb::remote::Message& msg);
};
#endif // INCOMINGDATAPARSER_H