mirror of
https://github.com/clementine-player/Clementine
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82 lines
2.5 KiB
C++
82 lines
2.5 KiB
C++
/*
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* Copyright (c) 2009 by Jakob Schroeter <js@camaya.net>
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* This file is part of the gloox library. http://camaya.net/gloox
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*
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* This software is distributed under a license. The full license
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* agreement can be found in the file LICENSE in this distribution.
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* This software may not be copied, modified, sold or distributed
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* other than expressed in the named license agreement.
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*
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* This software is distributed without any warranty.
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*/
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#ifndef CONNECTIONTLSSERVER_H__
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#define CONNECTIONTLSSERVER_H__
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#include "macros.h"
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#include "logsink.h"
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#include "connectionbase.h"
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#include "connectiontls.h"
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#include "tlsdefault.h"
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#include "tlshandler.h"
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#include <string>
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namespace gloox
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{
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class ConnectionDataHandler;
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/**
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* @brief This is an implementation of the server-side of a TLS/SSL connection.
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*
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* You should not need to use this class directly.
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*
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* @author Jakob Schroeter <js@camaya.net>
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* @since 1.0
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*/
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class GLOOX_API ConnectionTLSServer : public ConnectionTLS
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{
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public:
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/**
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* Constructs a new ConnectionTLSServer object.
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* @param cdh The ConnectionDataHandler that will be notified of events from this connection
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* @param conn A transport connection. It should be an established connection from
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* a client that is about to perform a TLS handshake.
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* ConnectionTLSServer will own the transport connection and delete it in its destructor.
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* @param log The log target. Obtain it from ClientBase::logInstance().
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*/
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ConnectionTLSServer( ConnectionDataHandler* cdh, ConnectionBase* conn, const LogSink& log );
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/**
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* Constructs a new ConnectionTLSServer object.
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* @param conn A transport connection. It should be an established connection from
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* a client that is about to perform a TLS handshake.
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* ConnectionTLSServer will own the transport connection and delete it in its destructor.
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* @param log The log target. Obtain it from ClientBase::logInstance().
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*/
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ConnectionTLSServer( ConnectionBase* conn, const LogSink& log );
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/**
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* Virtual Destructor.
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*/
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virtual ~ConnectionTLSServer();
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/**
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* Returns a TLS server.
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* @return A TLS server.
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*/
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virtual TLSBase* getTLSBase( TLSHandler* th, const std::string server );
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// reimplemented from ConnectionTLS
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virtual ConnectionBase* newInstance() const;
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private:
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ConnectionTLSServer& operator=( const ConnectionTLSServer& );
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};
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}
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#endif // CONNECTIONTLSSERVER_H__
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