mirror of
https://github.com/clementine-player/Clementine
synced 2024-12-16 11:19:18 +01:00
168 lines
4.9 KiB
C++
168 lines
4.9 KiB
C++
/*
|
|
Copyright (c) 2007-2009 by Jakob Schroeter <js@camaya.net>
|
|
This file is part of the gloox library. http://camaya.net/gloox
|
|
|
|
This software is distributed under a license. The full license
|
|
agreement can be found in the file LICENSE in this distribution.
|
|
This software may not be copied, modified, sold or distributed
|
|
other than expressed in the named license agreement.
|
|
|
|
This software is distributed without any warranty.
|
|
*/
|
|
|
|
|
|
|
|
#ifndef CONNECTIONBASE_H__
|
|
#define CONNECTIONBASE_H__
|
|
|
|
#include "gloox.h"
|
|
#include "connectiondatahandler.h"
|
|
|
|
#include <string>
|
|
|
|
namespace gloox
|
|
{
|
|
|
|
/**
|
|
* @brief An abstract base class for a connection.
|
|
*
|
|
* You should not need to use this class directly.
|
|
*
|
|
* @author Jakob Schroeter <js@camaya.net>
|
|
* @since 0.9
|
|
*/
|
|
class GLOOX_API ConnectionBase
|
|
{
|
|
public:
|
|
/**
|
|
* Constructor.
|
|
* @param cdh An object derived from @ref ConnectionDataHandler that will receive
|
|
* received data.
|
|
*/
|
|
ConnectionBase( ConnectionDataHandler* cdh )
|
|
: m_handler( cdh ), m_state( StateDisconnected ), m_port( -1 )
|
|
{}
|
|
|
|
/**
|
|
* Virtual destructor.
|
|
*/
|
|
virtual ~ConnectionBase() { cleanup(); }
|
|
|
|
/**
|
|
* Used to initiate the connection.
|
|
* @return Returns the connection state.
|
|
*/
|
|
virtual ConnectionError connect() = 0;
|
|
|
|
/**
|
|
* Use this periodically to receive data from the socket.
|
|
* @param timeout The timeout to use for select in microseconds. Default of -1 means blocking.
|
|
* @return The state of the connection.
|
|
*/
|
|
virtual ConnectionError recv( int timeout = -1 ) = 0;
|
|
|
|
/**
|
|
* Use this function to send a string of data over the wire. The function returns only after
|
|
* all data has been sent.
|
|
* @param data The data to send.
|
|
* @return @b True if the data has been sent (no guarantee of receipt), @b false
|
|
* in case of an error.
|
|
*/
|
|
virtual bool send( const std::string& data ) = 0;
|
|
|
|
/**
|
|
* Use this function to put the connection into 'receive mode', i.e. this function returns only
|
|
* when the connection is terminated.
|
|
* @return Returns a value indicating the disconnection reason.
|
|
*/
|
|
virtual ConnectionError receive() = 0;
|
|
|
|
/**
|
|
* Disconnects an established connection. NOOP if no active connection exists.
|
|
*/
|
|
virtual void disconnect() = 0;
|
|
|
|
/**
|
|
* This function is called after a disconnect to clean up internal state. It is also called by
|
|
* ConnectionBase's destructor.
|
|
*/
|
|
virtual void cleanup() {}
|
|
|
|
/**
|
|
* Returns the current connection state.
|
|
* @return The state of the connection.
|
|
*/
|
|
ConnectionState state() const { return m_state; }
|
|
|
|
/**
|
|
* Use this function to register a new ConnectionDataHandler. There can be only one
|
|
* ConnectionDataHandler at any one time.
|
|
* @param cdh The new ConnectionDataHandler.
|
|
*/
|
|
void registerConnectionDataHandler( ConnectionDataHandler* cdh ) { m_handler = cdh; }
|
|
|
|
/**
|
|
* Sets the server to connect to.
|
|
* @param server The server to connect to. Either IP or fully qualified domain name.
|
|
* @param port The port to connect to.
|
|
*/
|
|
void setServer( const std::string &server, int port = -1 ) { m_server = server; m_port = port; }
|
|
|
|
/**
|
|
* Returns the currently set server/IP.
|
|
* @return The server host/IP.
|
|
*/
|
|
const std::string& server() const { return m_server; }
|
|
|
|
/**
|
|
* Returns the currently set port.
|
|
* @return The server port.
|
|
*/
|
|
int port() const { return m_port; }
|
|
|
|
/**
|
|
* Returns the local port.
|
|
* @return The local port.
|
|
*/
|
|
virtual int localPort() const { return -1; }
|
|
|
|
/**
|
|
* Returns the locally bound IP address.
|
|
* @return The locally bound IP address.
|
|
*/
|
|
virtual const std::string localInterface() const { return EmptyString; }
|
|
|
|
/**
|
|
* Returns current connection statistics.
|
|
* @param totalIn The total number of bytes received.
|
|
* @param totalOut The total number of bytes sent.
|
|
*/
|
|
virtual void getStatistics( long int &totalIn, long int &totalOut ) = 0;
|
|
|
|
/**
|
|
* This function returns a new instance of the current ConnectionBase-derived object.
|
|
* The idea is to be able to 'clone' ConnectionBase-derived objects without knowing of
|
|
* what type they are exactly.
|
|
* @return A new Connection* instance.
|
|
*/
|
|
virtual ConnectionBase* newInstance() const = 0;
|
|
|
|
protected:
|
|
/** A handler for incoming data and connect/disconnect events. */
|
|
ConnectionDataHandler* m_handler;
|
|
|
|
/** Holds the current connection state. */
|
|
ConnectionState m_state;
|
|
|
|
/** Holds the server's name/address. */
|
|
std::string m_server;
|
|
|
|
/** Holds the port to connect to. */
|
|
int m_port;
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif // CONNECTIONBASE_H__
|