mirror of
https://github.com/clementine-player/Clementine
synced 2024-12-17 12:02:48 +01:00
1153 lines
40 KiB
C
1153 lines
40 KiB
C
/****************************************************************************
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**
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** Copyright (C) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the Qt Script Generator project on Qt Labs.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** No Commercial Usage
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** This file contains pre-release code and may not be distributed.
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** You may use this file in accordance with the terms and conditions
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** contained in the Technology Preview License Agreement accompanying
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** this package.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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**
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**
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**
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#define QT_NO_STL
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#include <QtCore/QtCore>
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#include <QtGui/QtGui>
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#include <QtNetwork/QtNetwork>
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#include <QtSql/QtSql>
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#include <QtSvg/QtSvg>
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#include <QtXml/QtXml>
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|
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#include <QtUiTools/QtUiTools>
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|
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#ifndef QT_NO_XMLPATTERNS
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# include <QtXmlPatterns/QtXmlPatterns>
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#endif
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|
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#ifndef QT_NO_WEBKIT
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# include <QtWebKit/QtWebKit>
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#endif
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#ifndef QT_NO_PHONON
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# include <phonon/phonon>
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#endif
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//#include "../qtbindings/qtscript_core/qtscriptconcurrent.h"
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|
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#ifndef QT_NO_OPENGL
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#define GL_ACCUM 0x0100
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#define GL_LOAD 0x0101
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#define GL_RETURN 0x0102
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#define GL_MULT 0x0103
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|
#define GL_ADD 0x0104
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|
|
|
/* AlphaFunction */
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|
#define GL_NEVER 0x0200
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|
#define GL_LESS 0x0201
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|
#define GL_EQUAL 0x0202
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|
#define GL_LEQUAL 0x0203
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|
#define GL_GREATER 0x0204
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|
#define GL_NOTEQUAL 0x0205
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|
#define GL_GEQUAL 0x0206
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|
#define GL_ALWAYS 0x0207
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|
|
|
/* AttribMask */
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|
#define GL_CURRENT_BIT 0x00000001
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|
#define GL_POINT_BIT 0x00000002
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#define GL_LINE_BIT 0x00000004
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#define GL_POLYGON_BIT 0x00000008
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|
#define GL_POLYGON_STIPPLE_BIT 0x00000010
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|
#define GL_PIXEL_MODE_BIT 0x00000020
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#define GL_LIGHTING_BIT 0x00000040
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|
#define GL_FOG_BIT 0x00000080
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|
#define GL_DEPTH_BUFFER_BIT 0x00000100
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|
#define GL_ACCUM_BUFFER_BIT 0x00000200
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|
#define GL_STENCIL_BUFFER_BIT 0x00000400
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|
#define GL_VIEWPORT_BIT 0x00000800
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|
#define GL_TRANSFORM_BIT 0x00001000
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|
#define GL_ENABLE_BIT 0x00002000
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|
#define GL_COLOR_BUFFER_BIT 0x00004000
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|
#define GL_HINT_BIT 0x00008000
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#define GL_EVAL_BIT 0x00010000
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|
#define GL_LIST_BIT 0x00020000
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#define GL_TEXTURE_BIT 0x00040000
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#define GL_SCISSOR_BIT 0x00080000
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|
#define GL_ALL_ATTRIB_BITS 0x000fffff
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|
|
|
/* BeginMode */
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|
#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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|
#define GL_TRIANGLE_STRIP 0x0005
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|
#define GL_TRIANGLE_FAN 0x0006
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#define GL_QUADS 0x0007
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|
#define GL_QUAD_STRIP 0x0008
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|
#define GL_POLYGON 0x0009
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|
|
|
/* BlendingFactorDest */
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|
#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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|
#define GL_ONE_MINUS_DST_ALPHA 0x0305
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|
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/* BlendingFactorSrc */
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|
/* GL_ZERO */
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/* GL_ONE */
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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/* GL_SRC_ALPHA */
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|
/* GL_ONE_MINUS_SRC_ALPHA */
|
|
/* GL_DST_ALPHA */
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/* GL_ONE_MINUS_DST_ALPHA */
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|
|
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/* Boolean */
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#define GL_TRUE 1
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#define GL_FALSE 0
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|
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/* ClearBufferMask */
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|
/* GL_COLOR_BUFFER_BIT */
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/* GL_ACCUM_BUFFER_BIT */
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|
/* GL_STENCIL_BUFFER_BIT */
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|
/* GL_DEPTH_BUFFER_BIT */
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|
|
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/* ClientArrayType */
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/* GL_VERTEX_ARRAY */
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|
/* GL_NORMAL_ARRAY */
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|
/* GL_COLOR_ARRAY */
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/* GL_INDEX_ARRAY */
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/* GL_TEXTURE_COORD_ARRAY */
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/* GL_EDGE_FLAG_ARRAY */
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/* ClipPlaneName */
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#define GL_CLIP_PLANE0 0x3000
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#define GL_CLIP_PLANE1 0x3001
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#define GL_CLIP_PLANE2 0x3002
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#define GL_CLIP_PLANE3 0x3003
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#define GL_CLIP_PLANE4 0x3004
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#define GL_CLIP_PLANE5 0x3005
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/* ColorMaterialFace */
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/* GL_FRONT */
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/* GL_BACK */
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/* GL_FRONT_AND_BACK */
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|
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/* ColorMaterialParameter */
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/* GL_AMBIENT */
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/* GL_DIFFUSE */
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/* GL_SPECULAR */
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/* GL_EMISSION */
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/* GL_AMBIENT_AND_DIFFUSE */
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/* ColorPointerType */
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/* GL_BYTE */
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/* GL_UNSIGNED_BYTE */
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/* GL_SHORT */
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/* GL_UNSIGNED_SHORT */
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/* GL_INT */
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/* GL_UNSIGNED_INT */
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/* GL_FLOAT */
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/* GL_DOUBLE */
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/* CullFaceMode */
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/* GL_FRONT */
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/* GL_BACK */
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/* GL_FRONT_AND_BACK */
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/* DataType */
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_2_BYTES 0x1407
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#define GL_3_BYTES 0x1408
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#define GL_4_BYTES 0x1409
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#define GL_DOUBLE 0x140A
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|
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/* DepthFunction */
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/* GL_NEVER */
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/* GL_LESS */
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/* GL_EQUAL */
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/* GL_LEQUAL */
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/* GL_GREATER */
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/* GL_NOTEQUAL */
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/* GL_GEQUAL */
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/* GL_ALWAYS */
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/* DrawBufferMode */
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#define GL_NONE 0
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#define GL_FRONT_LEFT 0x0400
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#define GL_FRONT_RIGHT 0x0401
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_LEFT 0x0406
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#define GL_RIGHT 0x0407
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_AUX0 0x0409
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#define GL_AUX1 0x040A
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#define GL_AUX2 0x040B
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#define GL_AUX3 0x040C
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/* Enable */
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/* GL_FOG */
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/* GL_LIGHTING */
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/* GL_TEXTURE_1D */
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/* GL_TEXTURE_2D */
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/* GL_LINE_STIPPLE */
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/* GL_POLYGON_STIPPLE */
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/* GL_CULL_FACE */
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/* GL_ALPHA_TEST */
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/* GL_BLEND */
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/* GL_INDEX_LOGIC_OP */
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/* GL_COLOR_LOGIC_OP */
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/* GL_DITHER */
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/* GL_STENCIL_TEST */
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/* GL_DEPTH_TEST */
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/* GL_CLIP_PLANE0 */
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/* GL_CLIP_PLANE1 */
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/* GL_CLIP_PLANE2 */
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/* GL_CLIP_PLANE3 */
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/* GL_CLIP_PLANE4 */
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/* GL_CLIP_PLANE5 */
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/* GL_LIGHT0 */
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/* GL_LIGHT1 */
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/* GL_LIGHT2 */
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/* GL_LIGHT3 */
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/* GL_LIGHT4 */
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/* GL_LIGHT5 */
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/* GL_LIGHT6 */
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/* GL_LIGHT7 */
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/* GL_TEXTURE_GEN_S */
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/* GL_TEXTURE_GEN_T */
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/* GL_TEXTURE_GEN_R */
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/* GL_TEXTURE_GEN_Q */
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/* GL_MAP1_VERTEX_3 */
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/* GL_MAP1_VERTEX_4 */
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/* GL_MAP1_COLOR_4 */
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/* GL_MAP1_INDEX */
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/* GL_MAP1_NORMAL */
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/* GL_MAP1_TEXTURE_COORD_1 */
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/* GL_MAP1_TEXTURE_COORD_2 */
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/* GL_MAP1_TEXTURE_COORD_3 */
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/* GL_MAP1_TEXTURE_COORD_4 */
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/* GL_MAP2_VERTEX_3 */
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/* GL_MAP2_VERTEX_4 */
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/* GL_MAP2_COLOR_4 */
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/* GL_MAP2_INDEX */
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/* GL_MAP2_NORMAL */
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/* GL_MAP2_TEXTURE_COORD_1 */
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/* GL_MAP2_TEXTURE_COORD_2 */
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/* GL_MAP2_TEXTURE_COORD_3 */
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/* GL_MAP2_TEXTURE_COORD_4 */
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/* GL_POINT_SMOOTH */
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/* GL_LINE_SMOOTH */
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/* GL_POLYGON_SMOOTH */
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/* GL_SCISSOR_TEST */
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/* GL_COLOR_MATERIAL */
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/* GL_NORMALIZE */
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/* GL_AUTO_NORMAL */
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/* GL_VERTEX_ARRAY */
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/* GL_NORMAL_ARRAY */
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/* GL_COLOR_ARRAY */
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/* GL_INDEX_ARRAY */
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/* GL_TEXTURE_COORD_ARRAY */
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/* GL_EDGE_FLAG_ARRAY */
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/* GL_POLYGON_OFFSET_POINT */
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/* GL_POLYGON_OFFSET_LINE */
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/* GL_POLYGON_OFFSET_FILL */
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/* ErrorCode */
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_STACK_OVERFLOW 0x0503
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#define GL_STACK_UNDERFLOW 0x0504
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#define GL_OUT_OF_MEMORY 0x0505
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|
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/* FeedBackMode */
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#define GL_2D 0x0600
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#define GL_3D 0x0601
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#define GL_3D_COLOR 0x0602
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#define GL_3D_COLOR_TEXTURE 0x0603
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#define GL_4D_COLOR_TEXTURE 0x0604
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|
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/* FeedBackToken */
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#define GL_PASS_THROUGH_TOKEN 0x0700
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#define GL_POINT_TOKEN 0x0701
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#define GL_LINE_TOKEN 0x0702
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#define GL_POLYGON_TOKEN 0x0703
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#define GL_BITMAP_TOKEN 0x0704
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#define GL_DRAW_PIXEL_TOKEN 0x0705
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#define GL_COPY_PIXEL_TOKEN 0x0706
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#define GL_LINE_RESET_TOKEN 0x0707
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/* FogMode */
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/* GL_LINEAR */
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#define GL_EXP 0x0800
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#define GL_EXP2 0x0801
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/* FogParameter */
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/* GL_FOG_COLOR */
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/* GL_FOG_DENSITY */
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/* GL_FOG_END */
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/* GL_FOG_INDEX */
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/* GL_FOG_MODE */
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/* GL_FOG_START */
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/* FrontFaceDirection */
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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/* GetMapTarget */
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#define GL_COEFF 0x0A00
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#define GL_ORDER 0x0A01
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#define GL_DOMAIN 0x0A02
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/* GetPixelMap */
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/* GL_PIXEL_MAP_I_TO_I */
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/* GL_PIXEL_MAP_S_TO_S */
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/* GL_PIXEL_MAP_I_TO_R */
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/* GL_PIXEL_MAP_I_TO_G */
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/* GL_PIXEL_MAP_I_TO_B */
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/* GL_PIXEL_MAP_I_TO_A */
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/* GL_PIXEL_MAP_R_TO_R */
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/* GL_PIXEL_MAP_G_TO_G */
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/* GL_PIXEL_MAP_B_TO_B */
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/* GL_PIXEL_MAP_A_TO_A */
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/* GetPointerTarget */
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/* GL_VERTEX_ARRAY_POINTER */
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/* GL_NORMAL_ARRAY_POINTER */
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/* GL_COLOR_ARRAY_POINTER */
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/* GL_INDEX_ARRAY_POINTER */
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/* GL_TEXTURE_COORD_ARRAY_POINTER */
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/* GL_EDGE_FLAG_ARRAY_POINTER */
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/* GetTarget */
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#define GL_CURRENT_COLOR 0x0B00
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#define GL_CURRENT_INDEX 0x0B01
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#define GL_CURRENT_NORMAL 0x0B02
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#define GL_CURRENT_TEXTURE_COORDS 0x0B03
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#define GL_CURRENT_RASTER_COLOR 0x0B04
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#define GL_CURRENT_RASTER_INDEX 0x0B05
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#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
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#define GL_CURRENT_RASTER_POSITION 0x0B07
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#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
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#define GL_CURRENT_RASTER_DISTANCE 0x0B09
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#define GL_POINT_SMOOTH 0x0B10
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#define GL_POINT_SIZE 0x0B11
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#define GL_POINT_SIZE_RANGE 0x0B12
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#define GL_POINT_SIZE_GRANULARITY 0x0B13
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_LINE_WIDTH 0x0B21
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#define GL_LINE_WIDTH_RANGE 0x0B22
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_LINE_STIPPLE 0x0B24
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#define GL_LINE_STIPPLE_PATTERN 0x0B25
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#define GL_LINE_STIPPLE_REPEAT 0x0B26
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#define GL_LIST_MODE 0x0B30
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#define GL_MAX_LIST_NESTING 0x0B31
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#define GL_LIST_BASE 0x0B32
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#define GL_LIST_INDEX 0x0B33
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#define GL_POLYGON_MODE 0x0B40
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#define GL_POLYGON_SMOOTH 0x0B41
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#define GL_POLYGON_STIPPLE 0x0B42
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#define GL_EDGE_FLAG 0x0B43
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_LIGHTING 0x0B50
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#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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#define GL_LIGHT_MODEL_AMBIENT 0x0B53
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#define GL_SHADE_MODEL 0x0B54
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#define GL_COLOR_MATERIAL_FACE 0x0B55
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#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_FOG 0x0B60
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#define GL_FOG_INDEX 0x0B61
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#define GL_FOG_DENSITY 0x0B62
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#define GL_FOG_START 0x0B63
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#define GL_FOG_END 0x0B64
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#define GL_FOG_MODE 0x0B65
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#define GL_FOG_COLOR 0x0B66
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_TEST 0x0B71
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_ACCUM_CLEAR_VALUE 0x0B80
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#define GL_STENCIL_TEST 0x0B90
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
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#define GL_STENCIL_REF 0x0B97
|
|
#define GL_STENCIL_WRITEMASK 0x0B98
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|
#define GL_MATRIX_MODE 0x0BA0
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#define GL_NORMALIZE 0x0BA1
|
|
#define GL_VIEWPORT 0x0BA2
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#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
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#define GL_PROJECTION_STACK_DEPTH 0x0BA4
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#define GL_TEXTURE_STACK_DEPTH 0x0BA5
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#define GL_MODELVIEW_MATRIX 0x0BA6
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#define GL_PROJECTION_MATRIX 0x0BA7
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#define GL_TEXTURE_MATRIX 0x0BA8
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#define GL_ATTRIB_STACK_DEPTH 0x0BB0
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#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_ALPHA_TEST_FUNC 0x0BC1
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#define GL_ALPHA_TEST_REF 0x0BC2
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#define GL_DITHER 0x0BD0
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#define GL_BLEND_DST 0x0BE0
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLEND 0x0BE2
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#define GL_LOGIC_OP_MODE 0x0BF0
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#define GL_INDEX_LOGIC_OP 0x0BF1
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_AUX_BUFFERS 0x0C00
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#define GL_DRAW_BUFFER 0x0C01
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#define GL_READ_BUFFER 0x0C02
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_INDEX_CLEAR_VALUE 0x0C20
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#define GL_INDEX_WRITEMASK 0x0C21
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#define GL_COLOR_CLEAR_VALUE 0x0C22
|
|
#define GL_COLOR_WRITEMASK 0x0C23
|
|
#define GL_INDEX_MODE 0x0C30
|
|
#define GL_RGBA_MODE 0x0C31
|
|
#define GL_DOUBLEBUFFER 0x0C32
|
|
#define GL_STEREO 0x0C33
|
|
#define GL_RENDER_MODE 0x0C40
|
|
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
|
#define GL_POINT_SMOOTH_HINT 0x0C51
|
|
#define GL_LINE_SMOOTH_HINT 0x0C52
|
|
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
|
#define GL_FOG_HINT 0x0C54
|
|
#define GL_TEXTURE_GEN_S 0x0C60
|
|
#define GL_TEXTURE_GEN_T 0x0C61
|
|
#define GL_TEXTURE_GEN_R 0x0C62
|
|
#define GL_TEXTURE_GEN_Q 0x0C63
|
|
#define GL_PIXEL_MAP_I_TO_I 0x0C70
|
|
#define GL_PIXEL_MAP_S_TO_S 0x0C71
|
|
#define GL_PIXEL_MAP_I_TO_R 0x0C72
|
|
#define GL_PIXEL_MAP_I_TO_G 0x0C73
|
|
#define GL_PIXEL_MAP_I_TO_B 0x0C74
|
|
#define GL_PIXEL_MAP_I_TO_A 0x0C75
|
|
#define GL_PIXEL_MAP_R_TO_R 0x0C76
|
|
#define GL_PIXEL_MAP_G_TO_G 0x0C77
|
|
#define GL_PIXEL_MAP_B_TO_B 0x0C78
|
|
#define GL_PIXEL_MAP_A_TO_A 0x0C79
|
|
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
|
|
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
|
|
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
|
|
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
|
|
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
|
|
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
|
|
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
|
|
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
|
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
|
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
|
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
|
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
#define GL_PACK_SWAP_BYTES 0x0D00
|
|
#define GL_PACK_LSB_FIRST 0x0D01
|
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
#define GL_MAP_COLOR 0x0D10
|
|
#define GL_MAP_STENCIL 0x0D11
|
|
#define GL_INDEX_SHIFT 0x0D12
|
|
#define GL_INDEX_OFFSET 0x0D13
|
|
#define GL_RED_SCALE 0x0D14
|
|
#define GL_RED_BIAS 0x0D15
|
|
#define GL_ZOOM_X 0x0D16
|
|
#define GL_ZOOM_Y 0x0D17
|
|
#define GL_GREEN_SCALE 0x0D18
|
|
#define GL_GREEN_BIAS 0x0D19
|
|
#define GL_BLUE_SCALE 0x0D1A
|
|
#define GL_BLUE_BIAS 0x0D1B
|
|
#define GL_ALPHA_SCALE 0x0D1C
|
|
#define GL_ALPHA_BIAS 0x0D1D
|
|
#define GL_DEPTH_SCALE 0x0D1E
|
|
#define GL_DEPTH_BIAS 0x0D1F
|
|
#define GL_MAX_EVAL_ORDER 0x0D30
|
|
#define GL_MAX_LIGHTS 0x0D31
|
|
#define GL_MAX_CLIP_PLANES 0x0D32
|
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
|
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
|
|
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
|
|
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
|
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
|
|
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
|
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
|
|
#define GL_SUBPIXEL_BITS 0x0D50
|
|
#define GL_INDEX_BITS 0x0D51
|
|
#define GL_RED_BITS 0x0D52
|
|
#define GL_GREEN_BITS 0x0D53
|
|
#define GL_BLUE_BITS 0x0D54
|
|
#define GL_ALPHA_BITS 0x0D55
|
|
#define GL_DEPTH_BITS 0x0D56
|
|
#define GL_STENCIL_BITS 0x0D57
|
|
#define GL_ACCUM_RED_BITS 0x0D58
|
|
#define GL_ACCUM_GREEN_BITS 0x0D59
|
|
#define GL_ACCUM_BLUE_BITS 0x0D5A
|
|
#define GL_ACCUM_ALPHA_BITS 0x0D5B
|
|
#define GL_NAME_STACK_DEPTH 0x0D70
|
|
#define GL_AUTO_NORMAL 0x0D80
|
|
#define GL_MAP1_COLOR_4 0x0D90
|
|
#define GL_MAP1_INDEX 0x0D91
|
|
#define GL_MAP1_NORMAL 0x0D92
|
|
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
|
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
|
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
|
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
|
#define GL_MAP1_VERTEX_3 0x0D97
|
|
#define GL_MAP1_VERTEX_4 0x0D98
|
|
#define GL_MAP2_COLOR_4 0x0DB0
|
|
#define GL_MAP2_INDEX 0x0DB1
|
|
#define GL_MAP2_NORMAL 0x0DB2
|
|
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
|
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
|
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
|
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
|
#define GL_MAP2_VERTEX_3 0x0DB7
|
|
#define GL_MAP2_VERTEX_4 0x0DB8
|
|
#define GL_MAP1_GRID_DOMAIN 0x0DD0
|
|
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
|
#define GL_MAP2_GRID_DOMAIN 0x0DD2
|
|
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
|
#define GL_TEXTURE_1D 0x0DE0
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
|
|
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
|
|
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
|
|
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
|
|
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
|
|
/* GL_TEXTURE_BINDING_1D */
|
|
/* GL_TEXTURE_BINDING_2D */
|
|
/* GL_VERTEX_ARRAY */
|
|
/* GL_NORMAL_ARRAY */
|
|
/* GL_COLOR_ARRAY */
|
|
/* GL_INDEX_ARRAY */
|
|
/* GL_TEXTURE_COORD_ARRAY */
|
|
/* GL_EDGE_FLAG_ARRAY */
|
|
/* GL_VERTEX_ARRAY_SIZE */
|
|
/* GL_VERTEX_ARRAY_TYPE */
|
|
/* GL_VERTEX_ARRAY_STRIDE */
|
|
/* GL_NORMAL_ARRAY_TYPE */
|
|
/* GL_NORMAL_ARRAY_STRIDE */
|
|
/* GL_COLOR_ARRAY_SIZE */
|
|
/* GL_COLOR_ARRAY_TYPE */
|
|
/* GL_COLOR_ARRAY_STRIDE */
|
|
/* GL_INDEX_ARRAY_TYPE */
|
|
/* GL_INDEX_ARRAY_STRIDE */
|
|
/* GL_TEXTURE_COORD_ARRAY_SIZE */
|
|
/* GL_TEXTURE_COORD_ARRAY_TYPE */
|
|
/* GL_TEXTURE_COORD_ARRAY_STRIDE */
|
|
/* GL_EDGE_FLAG_ARRAY_STRIDE */
|
|
/* GL_POLYGON_OFFSET_FACTOR */
|
|
/* GL_POLYGON_OFFSET_UNITS */
|
|
|
|
/* GetTextureParameter */
|
|
/* GL_TEXTURE_MAG_FILTER */
|
|
/* GL_TEXTURE_MIN_FILTER */
|
|
/* GL_TEXTURE_WRAP_S */
|
|
/* GL_TEXTURE_WRAP_T */
|
|
#define GL_TEXTURE_WIDTH 0x1000
|
|
#define GL_TEXTURE_HEIGHT 0x1001
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
#define GL_TEXTURE_BORDER 0x1005
|
|
/* GL_TEXTURE_RED_SIZE */
|
|
/* GL_TEXTURE_GREEN_SIZE */
|
|
/* GL_TEXTURE_BLUE_SIZE */
|
|
/* GL_TEXTURE_ALPHA_SIZE */
|
|
/* GL_TEXTURE_LUMINANCE_SIZE */
|
|
/* GL_TEXTURE_INTENSITY_SIZE */
|
|
/* GL_TEXTURE_PRIORITY */
|
|
/* GL_TEXTURE_RESIDENT */
|
|
|
|
/* HintMode */
|
|
#define GL_DONT_CARE 0x1100
|
|
#define GL_FASTEST 0x1101
|
|
#define GL_NICEST 0x1102
|
|
|
|
/* HintTarget */
|
|
/* GL_PERSPECTIVE_CORRECTION_HINT */
|
|
/* GL_POINT_SMOOTH_HINT */
|
|
/* GL_LINE_SMOOTH_HINT */
|
|
/* GL_POLYGON_SMOOTH_HINT */
|
|
/* GL_FOG_HINT */
|
|
/* GL_PHONG_HINT */
|
|
|
|
/* IndexPointerType */
|
|
/* GL_SHORT */
|
|
/* GL_INT */
|
|
/* GL_FLOAT */
|
|
/* GL_DOUBLE */
|
|
|
|
/* LightModelParameter */
|
|
/* GL_LIGHT_MODEL_AMBIENT */
|
|
/* GL_LIGHT_MODEL_LOCAL_VIEWER */
|
|
/* GL_LIGHT_MODEL_TWO_SIDE */
|
|
|
|
/* LightName */
|
|
#define GL_LIGHT0 0x4000
|
|
#define GL_LIGHT1 0x4001
|
|
#define GL_LIGHT2 0x4002
|
|
#define GL_LIGHT3 0x4003
|
|
#define GL_LIGHT4 0x4004
|
|
#define GL_LIGHT5 0x4005
|
|
#define GL_LIGHT6 0x4006
|
|
#define GL_LIGHT7 0x4007
|
|
|
|
/* LightParameter */
|
|
#define GL_AMBIENT 0x1200
|
|
#define GL_DIFFUSE 0x1201
|
|
#define GL_SPECULAR 0x1202
|
|
#define GL_POSITION 0x1203
|
|
#define GL_SPOT_DIRECTION 0x1204
|
|
#define GL_SPOT_EXPONENT 0x1205
|
|
#define GL_SPOT_CUTOFF 0x1206
|
|
#define GL_CONSTANT_ATTENUATION 0x1207
|
|
#define GL_LINEAR_ATTENUATION 0x1208
|
|
#define GL_QUADRATIC_ATTENUATION 0x1209
|
|
|
|
/* InterleavedArrays */
|
|
/* GL_V2F */
|
|
/* GL_V3F */
|
|
/* GL_C4UB_V2F */
|
|
/* GL_C4UB_V3F */
|
|
/* GL_C3F_V3F */
|
|
/* GL_N3F_V3F */
|
|
/* GL_C4F_N3F_V3F */
|
|
/* GL_T2F_V3F */
|
|
/* GL_T4F_V4F */
|
|
/* GL_T2F_C4UB_V3F */
|
|
/* GL_T2F_C3F_V3F */
|
|
/* GL_T2F_N3F_V3F */
|
|
/* GL_T2F_C4F_N3F_V3F */
|
|
/* GL_T4F_C4F_N3F_V4F */
|
|
|
|
/* ListMode */
|
|
#define GL_COMPILE 0x1300
|
|
#define GL_COMPILE_AND_EXECUTE 0x1301
|
|
|
|
/* ListNameType */
|
|
/* GL_BYTE */
|
|
/* GL_UNSIGNED_BYTE */
|
|
/* GL_SHORT */
|
|
/* GL_UNSIGNED_SHORT */
|
|
/* GL_INT */
|
|
/* GL_UNSIGNED_INT */
|
|
/* GL_FLOAT */
|
|
/* GL_2_BYTES */
|
|
/* GL_3_BYTES */
|
|
/* GL_4_BYTES */
|
|
|
|
/* LogicOp */
|
|
#define GL_CLEAR 0x1500
|
|
#define GL_AND 0x1501
|
|
#define GL_AND_REVERSE 0x1502
|
|
#define GL_COPY 0x1503
|
|
#define GL_AND_INVERTED 0x1504
|
|
#define GL_NOOP 0x1505
|
|
#define GL_XOR 0x1506
|
|
#define GL_OR 0x1507
|
|
#define GL_NOR 0x1508
|
|
#define GL_EQUIV 0x1509
|
|
#define GL_INVERT 0x150A
|
|
#define GL_OR_REVERSE 0x150B
|
|
#define GL_COPY_INVERTED 0x150C
|
|
#define GL_OR_INVERTED 0x150D
|
|
#define GL_NAND 0x150E
|
|
#define GL_SET 0x150F
|
|
|
|
/* MapTarget */
|
|
/* GL_MAP1_COLOR_4 */
|
|
/* GL_MAP1_INDEX */
|
|
/* GL_MAP1_NORMAL */
|
|
/* GL_MAP1_TEXTURE_COORD_1 */
|
|
/* GL_MAP1_TEXTURE_COORD_2 */
|
|
/* GL_MAP1_TEXTURE_COORD_3 */
|
|
/* GL_MAP1_TEXTURE_COORD_4 */
|
|
/* GL_MAP1_VERTEX_3 */
|
|
/* GL_MAP1_VERTEX_4 */
|
|
/* GL_MAP2_COLOR_4 */
|
|
/* GL_MAP2_INDEX */
|
|
/* GL_MAP2_NORMAL */
|
|
/* GL_MAP2_TEXTURE_COORD_1 */
|
|
/* GL_MAP2_TEXTURE_COORD_2 */
|
|
/* GL_MAP2_TEXTURE_COORD_3 */
|
|
/* GL_MAP2_TEXTURE_COORD_4 */
|
|
/* GL_MAP2_VERTEX_3 */
|
|
/* GL_MAP2_VERTEX_4 */
|
|
|
|
/* MaterialFace */
|
|
/* GL_FRONT */
|
|
/* GL_BACK */
|
|
/* GL_FRONT_AND_BACK */
|
|
|
|
/* MaterialParameter */
|
|
#define GL_EMISSION 0x1600
|
|
#define GL_SHININESS 0x1601
|
|
#define GL_AMBIENT_AND_DIFFUSE 0x1602
|
|
#define GL_COLOR_INDEXES 0x1603
|
|
/* GL_AMBIENT */
|
|
/* GL_DIFFUSE */
|
|
/* GL_SPECULAR */
|
|
|
|
/* MatrixMode */
|
|
#define GL_MODELVIEW 0x1700
|
|
#define GL_PROJECTION 0x1701
|
|
#define GL_TEXTURE 0x1702
|
|
|
|
/* MeshMode1 */
|
|
/* GL_POINT */
|
|
/* GL_LINE */
|
|
|
|
/* MeshMode2 */
|
|
/* GL_POINT */
|
|
/* GL_LINE */
|
|
/* GL_FILL */
|
|
|
|
/* NormalPointerType */
|
|
/* GL_BYTE */
|
|
/* GL_SHORT */
|
|
/* GL_INT */
|
|
/* GL_FLOAT */
|
|
/* GL_DOUBLE */
|
|
|
|
/* PixelCopyType */
|
|
#define GL_COLOR 0x1800
|
|
#define GL_DEPTH 0x1801
|
|
#define GL_STENCIL 0x1802
|
|
|
|
/* PixelFormat */
|
|
#define GL_COLOR_INDEX 0x1900
|
|
#define GL_STENCIL_INDEX 0x1901
|
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
#define GL_RED 0x1903
|
|
#define GL_GREEN 0x1904
|
|
#define GL_BLUE 0x1905
|
|
#define GL_ALPHA 0x1906
|
|
#define GL_RGB 0x1907
|
|
#define GL_RGBA 0x1908
|
|
#define GL_LUMINANCE 0x1909
|
|
#define GL_LUMINANCE_ALPHA 0x190A
|
|
|
|
/* PixelMap */
|
|
/* GL_PIXEL_MAP_I_TO_I */
|
|
/* GL_PIXEL_MAP_S_TO_S */
|
|
/* GL_PIXEL_MAP_I_TO_R */
|
|
/* GL_PIXEL_MAP_I_TO_G */
|
|
/* GL_PIXEL_MAP_I_TO_B */
|
|
/* GL_PIXEL_MAP_I_TO_A */
|
|
/* GL_PIXEL_MAP_R_TO_R */
|
|
/* GL_PIXEL_MAP_G_TO_G */
|
|
/* GL_PIXEL_MAP_B_TO_B */
|
|
/* GL_PIXEL_MAP_A_TO_A */
|
|
|
|
/* PixelStore */
|
|
/* GL_UNPACK_SWAP_BYTES */
|
|
/* GL_UNPACK_LSB_FIRST */
|
|
/* GL_UNPACK_ROW_LENGTH */
|
|
/* GL_UNPACK_SKIP_ROWS */
|
|
/* GL_UNPACK_SKIP_PIXELS */
|
|
/* GL_UNPACK_ALIGNMENT */
|
|
/* GL_PACK_SWAP_BYTES */
|
|
/* GL_PACK_LSB_FIRST */
|
|
/* GL_PACK_ROW_LENGTH */
|
|
/* GL_PACK_SKIP_ROWS */
|
|
/* GL_PACK_SKIP_PIXELS */
|
|
/* GL_PACK_ALIGNMENT */
|
|
|
|
/* PixelTransfer */
|
|
/* GL_MAP_COLOR */
|
|
/* GL_MAP_STENCIL */
|
|
/* GL_INDEX_SHIFT */
|
|
/* GL_INDEX_OFFSET */
|
|
/* GL_RED_SCALE */
|
|
/* GL_RED_BIAS */
|
|
/* GL_GREEN_SCALE */
|
|
/* GL_GREEN_BIAS */
|
|
/* GL_BLUE_SCALE */
|
|
/* GL_BLUE_BIAS */
|
|
/* GL_ALPHA_SCALE */
|
|
/* GL_ALPHA_BIAS */
|
|
/* GL_DEPTH_SCALE */
|
|
/* GL_DEPTH_BIAS */
|
|
|
|
/* PixelType */
|
|
#define GL_BITMAP 0x1A00
|
|
/* GL_BYTE */
|
|
/* GL_UNSIGNED_BYTE */
|
|
/* GL_SHORT */
|
|
/* GL_UNSIGNED_SHORT */
|
|
/* GL_INT */
|
|
/* GL_UNSIGNED_INT */
|
|
/* GL_FLOAT */
|
|
|
|
/* PolygonMode */
|
|
#define GL_POINT 0x1B00
|
|
#define GL_LINE 0x1B01
|
|
#define GL_FILL 0x1B02
|
|
|
|
/* ReadBufferMode */
|
|
/* GL_FRONT_LEFT */
|
|
/* GL_FRONT_RIGHT */
|
|
/* GL_BACK_LEFT */
|
|
/* GL_BACK_RIGHT */
|
|
/* GL_FRONT */
|
|
/* GL_BACK */
|
|
/* GL_LEFT */
|
|
/* GL_RIGHT */
|
|
/* GL_AUX0 */
|
|
/* GL_AUX1 */
|
|
/* GL_AUX2 */
|
|
/* GL_AUX3 */
|
|
|
|
/* RenderingMode */
|
|
#define GL_RENDER 0x1C00
|
|
#define GL_FEEDBACK 0x1C01
|
|
#define GL_SELECT 0x1C02
|
|
|
|
/* ShadingModel */
|
|
#define GL_FLAT 0x1D00
|
|
#define GL_SMOOTH 0x1D01
|
|
|
|
|
|
/* StencilFunction */
|
|
/* GL_NEVER */
|
|
/* GL_LESS */
|
|
/* GL_EQUAL */
|
|
/* GL_LEQUAL */
|
|
/* GL_GREATER */
|
|
/* GL_NOTEQUAL */
|
|
/* GL_GEQUAL */
|
|
/* GL_ALWAYS */
|
|
|
|
/* StencilOp */
|
|
/* GL_ZERO */
|
|
#define GL_KEEP 0x1E00
|
|
#define GL_REPLACE 0x1E01
|
|
#define GL_INCR 0x1E02
|
|
#define GL_DECR 0x1E03
|
|
/* GL_INVERT */
|
|
|
|
/* StringName */
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_RENDERER 0x1F01
|
|
#define GL_VERSION 0x1F02
|
|
#define GL_EXTENSIONS 0x1F03
|
|
|
|
/* TextureCoordName */
|
|
#define GL_S 0x2000
|
|
#define GL_T 0x2001
|
|
#define GL_R 0x2002
|
|
#define GL_Q 0x2003
|
|
|
|
/* TexCoordPointerType */
|
|
/* GL_SHORT */
|
|
/* GL_INT */
|
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/* GL_FLOAT */
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/* GL_DOUBLE */
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/* TextureEnvMode */
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#define GL_MODULATE 0x2100
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#define GL_DECAL 0x2101
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/* GL_BLEND */
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/* GL_REPLACE */
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/* TextureEnvParameter */
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#define GL_TEXTURE_ENV_MODE 0x2200
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#define GL_TEXTURE_ENV_COLOR 0x2201
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/* TextureEnvTarget */
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#define GL_TEXTURE_ENV 0x2300
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/* TextureGenMode */
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#define GL_EYE_LINEAR 0x2400
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#define GL_OBJECT_LINEAR 0x2401
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#define GL_SPHERE_MAP 0x2402
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/* TextureGenParameter */
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#define GL_TEXTURE_GEN_MODE 0x2500
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#define GL_OBJECT_PLANE 0x2501
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#define GL_EYE_PLANE 0x2502
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/* TextureMagFilter */
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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/* TextureMinFilter */
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/* GL_NEAREST */
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/* GL_LINEAR */
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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/* TextureParameterName */
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#define GL_TEXTURE_MAG_FILTER 0x2800
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#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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/* GL_TEXTURE_BORDER_COLOR */
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/* GL_TEXTURE_PRIORITY */
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/* TextureTarget */
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/* GL_TEXTURE_1D */
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/* GL_TEXTURE_2D */
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/* GL_PROXY_TEXTURE_1D */
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/* GL_PROXY_TEXTURE_2D */
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/* TextureWrapMode */
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#define GL_CLAMP 0x2900
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#define GL_REPEAT 0x2901
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/* VertexPointerType */
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/* GL_SHORT */
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/* GL_INT */
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/* GL_FLOAT */
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/* GL_DOUBLE */
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/* ClientAttribMask */
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#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
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#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
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#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
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/* polygon_offset */
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_POINT 0x2A01
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#define GL_POLYGON_OFFSET_LINE 0x2A02
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#define GL_POLYGON_OFFSET_FILL 0x8037
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/* texture */
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#define GL_ALPHA4 0x803B
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#define GL_ALPHA8 0x803C
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#define GL_ALPHA12 0x803D
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#define GL_ALPHA16 0x803E
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#define GL_LUMINANCE4 0x803F
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#define GL_LUMINANCE8 0x8040
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#define GL_LUMINANCE12 0x8041
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#define GL_LUMINANCE16 0x8042
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#define GL_LUMINANCE4_ALPHA4 0x8043
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#define GL_LUMINANCE6_ALPHA2 0x8044
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#define GL_LUMINANCE8_ALPHA8 0x8045
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#define GL_LUMINANCE12_ALPHA4 0x8046
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#define GL_LUMINANCE12_ALPHA12 0x8047
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#define GL_LUMINANCE16_ALPHA16 0x8048
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#define GL_INTENSITY 0x8049
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#define GL_INTENSITY4 0x804A
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#define GL_INTENSITY8 0x804B
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#define GL_INTENSITY12 0x804C
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#define GL_INTENSITY16 0x804D
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#define GL_R3_G3_B2 0x2A10
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#define GL_RGB4 0x804F
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#define GL_RGB5 0x8050
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#define GL_RGB8 0x8051
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#define GL_RGB10 0x8052
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#define GL_RGB12 0x8053
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#define GL_RGB16 0x8054
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#define GL_RGBA2 0x8055
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#define GL_RGBA4 0x8056
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#define GL_RGB5_A1 0x8057
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#define GL_RGBA8 0x8058
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#define GL_RGB10_A2 0x8059
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#define GL_RGBA12 0x805A
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#define GL_RGBA16 0x805B
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#define GL_TEXTURE_RED_SIZE 0x805C
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#define GL_TEXTURE_GREEN_SIZE 0x805D
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#define GL_TEXTURE_BLUE_SIZE 0x805E
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#define GL_TEXTURE_ALPHA_SIZE 0x805F
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#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
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#define GL_TEXTURE_INTENSITY_SIZE 0x8061
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#define GL_PROXY_TEXTURE_1D 0x8063
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#define GL_PROXY_TEXTURE_2D 0x8064
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/* texture_object */
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#define GL_TEXTURE_PRIORITY 0x8066
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#define GL_TEXTURE_RESIDENT 0x8067
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#define GL_TEXTURE_BINDING_1D 0x8068
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#define GL_TEXTURE_BINDING_2D 0x8069
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/* vertex_array */
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#define GL_VERTEX_ARRAY 0x8074
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#define GL_NORMAL_ARRAY 0x8075
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#define GL_COLOR_ARRAY 0x8076
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#define GL_INDEX_ARRAY 0x8077
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#define GL_TEXTURE_COORD_ARRAY 0x8078
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#define GL_EDGE_FLAG_ARRAY 0x8079
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#define GL_VERTEX_ARRAY_SIZE 0x807A
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#define GL_VERTEX_ARRAY_TYPE 0x807B
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#define GL_VERTEX_ARRAY_STRIDE 0x807C
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#define GL_NORMAL_ARRAY_TYPE 0x807E
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#define GL_NORMAL_ARRAY_STRIDE 0x807F
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#define GL_COLOR_ARRAY_SIZE 0x8081
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#define GL_COLOR_ARRAY_TYPE 0x8082
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#define GL_COLOR_ARRAY_STRIDE 0x8083
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#define GL_INDEX_ARRAY_TYPE 0x8085
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#define GL_INDEX_ARRAY_STRIDE 0x8086
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#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
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#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
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#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
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#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
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#define GL_VERTEX_ARRAY_POINTER 0x808E
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#define GL_NORMAL_ARRAY_POINTER 0x808F
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#define GL_COLOR_ARRAY_POINTER 0x8090
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#define GL_INDEX_ARRAY_POINTER 0x8091
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#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
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#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
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#define GL_V2F 0x2A20
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#define GL_V3F 0x2A21
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#define GL_C4UB_V2F 0x2A22
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#define GL_C4UB_V3F 0x2A23
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#define GL_C3F_V3F 0x2A24
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#define GL_N3F_V3F 0x2A25
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#define GL_C4F_N3F_V3F 0x2A26
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#define GL_T2F_V3F 0x2A27
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#define GL_T4F_V4F 0x2A28
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#define GL_T2F_C4UB_V3F 0x2A29
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#define GL_T2F_C3F_V3F 0x2A2A
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#define GL_T2F_N3F_V3F 0x2A2B
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#define GL_T2F_C4F_N3F_V3F 0x2A2C
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#define GL_T4F_C4F_N3F_V4F 0x2A2D
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/* Extensions */
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#define GL_EXT_vertex_array 1
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#define GL_EXT_bgra 1
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#define GL_EXT_paletted_texture 1
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#define GL_WIN_swap_hint 1
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#define GL_WIN_draw_range_elements 1
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// #define GL_WIN_phong_shading 1
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// #define GL_WIN_specular_fog 1
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/* EXT_vertex_array */
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#define GL_VERTEX_ARRAY_EXT 0x8074
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#define GL_NORMAL_ARRAY_EXT 0x8075
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#define GL_COLOR_ARRAY_EXT 0x8076
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#define GL_INDEX_ARRAY_EXT 0x8077
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#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
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#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
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#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
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#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
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#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
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#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
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#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
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#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
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#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
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#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
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#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
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#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
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#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
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#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
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#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
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#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
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#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
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#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
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#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
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#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
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#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
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#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
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#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
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#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
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#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
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#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
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#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
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#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
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#define GL_DOUBLE_EXT GL_DOUBLE
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/* EXT_bgra */
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#define GL_BGR_EXT 0x80E0
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#define GL_BGRA_EXT 0x80E1
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/* EXT_paletted_texture */
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/* These must match the GL_COLOR_TABLE_*_SGI enumerants */
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#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
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#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
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#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
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#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
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#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
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#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
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#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
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#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
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#define GL_COLOR_INDEX1_EXT 0x80E2
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#define GL_COLOR_INDEX2_EXT 0x80E3
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#define GL_COLOR_INDEX4_EXT 0x80E4
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#define GL_COLOR_INDEX8_EXT 0x80E5
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#define GL_COLOR_INDEX12_EXT 0x80E6
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#define GL_COLOR_INDEX16_EXT 0x80E7
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/* WIN_draw_range_elements */
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#define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
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#define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
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/* WIN_phong_shading */
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#define GL_PHONG_WIN 0x80EA
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#define GL_PHONG_HINT_WIN 0x80EB
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/* WIN_specular_fog */
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#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
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/* For compatibility with OpenGL v1.0 */
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#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
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#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
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#include <QtOpenGL/QtOpenGL>
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#endif // QT_NO_OPENGL
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