Clementine-audio-player-Mac.../src/fileview.cpp

135 lines
4.2 KiB
C++

/* This file is part of Clementine.
Clementine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clementine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clementine. If not, see <http://www.gnu.org/licenses/>.
*/
#include "fileview.h"
#include <QFileSystemModel>
#include <QScrollBar>
FileView::FileView(QWidget* parent)
: QWidget(parent),
model_(new QFileSystemModel(this)),
undo_stack_(new QUndoStack(this))
{
ui_.setupUi(this);
ui_.list->setModel(model_);
ChangeFilePathWithoutUndo(QDir::homePath());
connect(ui_.back, SIGNAL(clicked()), undo_stack_, SLOT(undo()));
connect(ui_.forward, SIGNAL(clicked()), undo_stack_, SLOT(redo()));
connect(ui_.home, SIGNAL(clicked()), SLOT(FileHome()));
connect(ui_.up, SIGNAL(clicked()), SLOT(FileUp()));
connect(ui_.path, SIGNAL(textChanged(QString)), SLOT(ChangeFilePath(QString)));
connect(undo_stack_, SIGNAL(canUndoChanged(bool)), ui_.back, SLOT(setEnabled(bool)));
connect(undo_stack_, SIGNAL(canRedoChanged(bool)), ui_.forward, SLOT(setEnabled(bool)));
connect(ui_.list, SIGNAL(activated(QModelIndex)), SLOT(ItemActivated(QModelIndex)));
connect(ui_.list, SIGNAL(doubleClicked(QModelIndex)), SLOT(ItemDoubleClick(QModelIndex)));
connect(ui_.list, SIGNAL(AddToPlaylist(QList<QUrl>)), SIGNAL(Queue(QList<QUrl>)));
connect(ui_.list, SIGNAL(CopyToLibrary(QList<QUrl>)), SIGNAL(CopyToLibrary(QList<QUrl>)));
connect(ui_.list, SIGNAL(MoveToLibrary(QList<QUrl>)), SIGNAL(MoveToLibrary(QList<QUrl>)));
}
void FileView::SetPath(const QString& path) {
ChangeFilePathWithoutUndo(path);
}
void FileView::FileUp() {
QDir dir(model_->rootDirectory());
dir.cdUp();
// Is this the same as going back? If so just go back, so we can keep the
// view scroll position.
if (undo_stack_->canUndo()) {
const UndoCommand* last_dir = static_cast<const UndoCommand*>(
undo_stack_->command(undo_stack_->index()-1));
if (last_dir->undo_path() == dir.path()) {
undo_stack_->undo();
return;
}
}
ChangeFilePath(dir.path());
}
void FileView::FileHome() {
ChangeFilePath(QDir::homePath());
}
void FileView::ChangeFilePath(const QString& new_path) {
QFileInfo info(new_path);
if (!info.exists() || !info.isDir())
return;
QString old_path(model_->rootPath());
if (old_path == new_path)
return;
undo_stack_->push(new UndoCommand(this, new_path));
}
void FileView::ChangeFilePathWithoutUndo(const QString& new_path) {
ui_.list->setRootIndex(model_->setRootPath(new_path));
ui_.path->setText(new_path);
QDir dir(new_path);
ui_.up->setEnabled(dir.cdUp());
emit PathChanged(new_path);
}
void FileView::ItemActivated(const QModelIndex& index) {
if (model_->isDir(index))
ChangeFilePath(model_->filePath(index));
}
void FileView::ItemDoubleClick(const QModelIndex& index) {
if (model_->isDir(index))
return;
emit Queue(QList<QUrl>() << QUrl::fromLocalFile(model_->filePath(index)));
}
FileView::UndoCommand::UndoCommand(FileView* view, const QString& new_path)
: view_(view)
{
old_state_.path = view->model_->rootPath();
old_state_.scroll_pos = view_->ui_.list->verticalScrollBar()->value();
old_state_.index = view_->ui_.list->currentIndex();
new_state_.path = new_path;
}
void FileView::UndoCommand::redo() {
view_->ChangeFilePathWithoutUndo(new_state_.path);
if (new_state_.scroll_pos != -1) {
view_->ui_.list->setCurrentIndex(new_state_.index);
view_->ui_.list->verticalScrollBar()->setValue(new_state_.scroll_pos);
}
}
void FileView::UndoCommand::undo() {
new_state_.scroll_pos = view_->ui_.list->verticalScrollBar()->value();
new_state_.index = view_->ui_.list->currentIndex();
view_->ChangeFilePathWithoutUndo(old_state_.path);
view_->ui_.list->setCurrentIndex(old_state_.index);
view_->ui_.list->verticalScrollBar()->setValue(old_state_.scroll_pos);
}