mirror of
https://github.com/clementine-player/Clementine
synced 2024-12-25 01:02:37 +01:00
114 lines
2.4 KiB
C++
114 lines
2.4 KiB
C++
/*
|
|
* ShaderEngine.hpp
|
|
*
|
|
* Created on: Jul 18, 2008
|
|
* Author: pete
|
|
*/
|
|
|
|
#ifndef SHADERENGINE_HPP_
|
|
#define SHADERENGINE_HPP_
|
|
|
|
#include "Common.hpp"
|
|
|
|
#ifdef USE_GLES1
|
|
#include <GLES/gl.h>
|
|
#else
|
|
#ifdef __APPLE__
|
|
#include <OpenGL/gl.h>
|
|
#include <OpenGL/glu.h>
|
|
#else
|
|
#include <GL/gl.h>
|
|
#include <GL/glu.h>
|
|
#endif
|
|
#endif
|
|
|
|
|
|
#ifdef USE_CG
|
|
#include <Cg/cg.h> /* Can't include this? Is Cg Toolkit installed! */
|
|
#include <Cg/cgGL.h>
|
|
#endif
|
|
|
|
|
|
#include "Pipeline.hpp"
|
|
#include "PipelineContext.hpp"
|
|
class ShaderEngine;
|
|
#include "TextureManager.hpp"
|
|
|
|
#include <cstdlib>
|
|
#include <iostream>
|
|
#include <map>
|
|
#include "Shader.hpp"
|
|
class ShaderEngine
|
|
{
|
|
#ifdef USE_CG
|
|
|
|
|
|
unsigned int mainTextureId;
|
|
int texsize;
|
|
float aspect;
|
|
BeatDetect *beatDetect;
|
|
TextureManager *textureManager;
|
|
|
|
GLuint noise_texture_lq_lite;
|
|
GLuint noise_texture_lq;
|
|
GLuint noise_texture_mq;
|
|
GLuint noise_texture_hq;
|
|
GLuint noise_texture_perlin;
|
|
GLuint noise_texture_lq_vol;
|
|
GLuint noise_texture_hq_vol;
|
|
|
|
bool blur1_enabled;
|
|
bool blur2_enabled;
|
|
bool blur3_enabled;
|
|
GLuint blur1_tex;
|
|
GLuint blur2_tex;
|
|
GLuint blur3_tex;
|
|
|
|
float rand_preset[4];
|
|
|
|
CGcontext myCgContext;
|
|
CGprofile myCgProfile;
|
|
CGprogram blur1Program;
|
|
CGprogram blur2Program;
|
|
|
|
bool enabled;
|
|
|
|
std::map<Shader*,CGprogram> programs;
|
|
|
|
std::string cgTemplate;
|
|
std::string blurProgram;
|
|
|
|
bool LoadCgProgram(Shader &shader);
|
|
bool checkForCgCompileError(const char *situation);
|
|
void checkForCgError(const char *situation);
|
|
|
|
void SetupCg();
|
|
void SetupCgVariables(CGprogram program, const Pipeline &pipeline, const PipelineContext &pipelineContext);
|
|
void SetupCgQVariables(CGprogram program, const Pipeline &pipeline);
|
|
|
|
void SetupUserTexture(CGprogram program, const UserTexture* texture);
|
|
void SetupUserTextureState(const UserTexture* texture);
|
|
|
|
|
|
|
|
#endif
|
|
public:
|
|
ShaderEngine();
|
|
virtual ~ShaderEngine();
|
|
#ifdef USE_CG
|
|
void RenderBlurTextures(const Pipeline &pipeline, const PipelineContext &pipelineContext, const int texsize);
|
|
void loadShader(Shader &shader);
|
|
|
|
void setParams(const int texsize, const unsigned int texId, const float aspect, BeatDetect *beatDetect, TextureManager *textureManager);
|
|
void enableShader(Shader &shader, const Pipeline &pipeline, const PipelineContext &pipelineContext);
|
|
void disableShader();
|
|
void reset();
|
|
void setAspect(float aspect);
|
|
std::string profileName;
|
|
|
|
#endif
|
|
};
|
|
|
|
#endif /* SHADERENGINE_HPP_ */
|
|
|