mirror of
https://github.com/clementine-player/Clementine
synced 2024-12-25 09:10:49 +01:00
221 lines
5.0 KiB
C++
Executable File
221 lines
5.0 KiB
C++
Executable File
/**
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* projectM -- Milkdrop-esque visualisation SDK
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* Copyright (C)2003-2004 projectM Team
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* See 'LICENSE.txt' included within this release
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*
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*/
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#include <stdio.h>
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#include "Common.hpp"
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#include "fatal.h"
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#include "KeyHandler.hpp"
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#include "event.h"
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#include "BeatDetect.hpp"
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#include "PresetChooser.hpp"
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#include "Renderer.hpp"
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#include "projectM.hpp"
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#include <iostream>
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#include "TimeKeeper.hpp"
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class Preset;
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interface_t current_interface = DEFAULT_INTERFACE;
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void selectRandom(const bool hardCut);
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void selectNext(const bool hardCut);
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void selectPrevious(const bool hardCut);
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void refreshConsole() {
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switch (current_interface) {
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case MENU_INTERFACE:
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// unimplemented
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break;
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case SHELL_INTERFACE:
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// unimplemented
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break;
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case EDITOR_INTERFACE:
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// unimplemented
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break;
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case DEFAULT_INTERFACE:
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break;
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case BROWSER_INTERFACE:
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// unimplemented
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break;
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default:
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break;
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}
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}
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void projectM::key_handler( projectMEvent event,
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projectMKeycode keycode, projectMModifier modifier ) {
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switch( event ) {
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case PROJECTM_KEYDOWN:
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//default_key_handler();
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switch (current_interface)
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{
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case MENU_INTERFACE:
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// menu_key_handler(this, event, keycode);
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break;
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case SHELL_INTERFACE:
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//shell_key_handler();
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break;
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case EDITOR_INTERFACE:
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// editor_key_handler(event,keycode);
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break;
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case BROWSER_INTERFACE:
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// browser_key_handler(event,keycode,modifier);
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break;
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case DEFAULT_INTERFACE:
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default_key_handler(event,keycode);
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break;
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default:
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default_key_handler(event,keycode);
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break;
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}
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break;
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default:
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break;
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}
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}
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void projectM::default_key_handler( projectMEvent event, projectMKeycode keycode) {
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switch( event ) {
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case PROJECTM_KEYDOWN:
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switch( keycode )
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{
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case PROJECTM_K_UP:
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beatDetect->beat_sensitivity += 0.25;
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if (beatDetect->beat_sensitivity > 5.0) beatDetect->beat_sensitivity = 5.0;
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break;
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case PROJECTM_K_DOWN:
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beatDetect->beat_sensitivity -= 0.25;
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if (beatDetect->beat_sensitivity < 0) beatDetect->beat_sensitivity = 0;
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break;
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case PROJECTM_K_h:
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renderer->showhelp = !renderer->showhelp;
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renderer->showstats= false;
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renderer->showfps=false;
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case PROJECTM_K_F1:
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renderer->showhelp = !renderer->showhelp;
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renderer->showstats=false;
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renderer->showfps=false;
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break;
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case PROJECTM_K_y:
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this->setShuffleEnabled(!this->isShuffleEnabled());
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break;
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case PROJECTM_K_F5:
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if (!renderer->showhelp)
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renderer->showfps = !renderer->showfps;
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break;
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case PROJECTM_K_F4:
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if (!renderer->showhelp)
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renderer->showstats = !renderer->showstats;
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break;
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case PROJECTM_K_F3: {
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renderer->showpreset = !renderer->showpreset;
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break;
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}
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case PROJECTM_K_F2:
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renderer->showtitle = !renderer->showtitle;
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break;
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#ifndef MACOS
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case PROJECTM_K_F9:
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#else
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case PROJECTM_K_F8:
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#endif
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renderer->studio = !renderer->studio;
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break;
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case PROJECTM_K_ESCAPE: {
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// exit( 1 );
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break;
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}
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case PROJECTM_K_f:
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break;
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case PROJECTM_K_a:
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renderer->correction = !renderer->correction;
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break;
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case PROJECTM_K_b:
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break;
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case PROJECTM_K_n:
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selectNext(true);
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break;
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case PROJECTM_K_N:
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selectNext(false);
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break;
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case PROJECTM_K_r:
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selectRandom(true);
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break;
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case PROJECTM_K_R:
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selectRandom(false);
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break;
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case PROJECTM_K_p:
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selectPrevious(true);
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break;
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case PROJECTM_K_P:
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selectPrevious(false);
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break;
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case PROJECTM_K_l:
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renderer->noSwitch=!renderer->noSwitch;
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break;
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case PROJECTM_K_s:
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renderer->studio = !renderer->studio;
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case PROJECTM_K_i:
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break;
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case PROJECTM_K_z:
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break;
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case PROJECTM_K_0:
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// nWaveMode=0;
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break;
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case PROJECTM_K_6:
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// nWaveMode=6;
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break;
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case PROJECTM_K_7:
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// nWaveMode=7;
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break;
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case PROJECTM_K_m:
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break;
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case PROJECTM_K_t:
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break;
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default:
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break;
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}
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default:
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break;
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}
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}
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