mirror of
https://github.com/clementine-player/Clementine
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166 lines
4.2 KiB
C
166 lines
4.2 KiB
C
/**
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* projectM -- Milkdrop-esque visualisation SDK
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* Copyright (C)2003-2007 projectM Team
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* See 'LICENSE.txt' included within this release
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*
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*/
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/**
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* $Id: sdltoprojectM.hpp,v 1.1 2004/10/08 00:35:28 cvs Exp $
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*
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* Translates SDL -> projectM variables
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*
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* $Log: sdltoprojectM.hpp,v $
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* Revision 1.1 2004/10/08 00:35:28 cvs
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* Moved and imported
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*
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* Revision 1.1.1.1 2004/10/04 12:56:00 cvs
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* Imported
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*
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*/
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#ifndef _SDLTOPROJECTM_H
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#define _SDLTOPROJECTM_H
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#include "event.h"
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//#include "projectM/projectM.hpp"
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#ifdef WIN32
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#include <SDL.h>
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#else
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#include <SDL/SDL.h>
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#endif
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inline projectMEvent sdl2pmEvent( SDL_Event event ) { \
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switch ( event.type ) { \
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case SDL_VIDEORESIZE:
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return PROJECTM_VIDEORESIZE; \
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case SDL_KEYUP: \
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return PROJECTM_KEYUP; \
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case SDL_KEYDOWN: \
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return PROJECTM_KEYDOWN; \
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default:
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return PROJECTM_KEYUP; \
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} \
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} \
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inline projectMKeycode sdl2pmKeycode( SDLKey keysym ) { \
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switch ( keysym ) { \
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case SDLK_F1: \
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return PROJECTM_K_F1; \
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case SDLK_F2: \
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return PROJECTM_K_F2; \
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case SDLK_F3: \
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return PROJECTM_K_F3; \
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case SDLK_F4: \
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return PROJECTM_K_F4; \
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case SDLK_F5: \
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return PROJECTM_K_F5; \
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case SDLK_F6: \
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return PROJECTM_K_F6; \
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case SDLK_F7: \
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return PROJECTM_K_F7; \
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case SDLK_F8: \
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return PROJECTM_K_F8; \
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case SDLK_F9: \
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return PROJECTM_K_F9; \
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case SDLK_F10: \
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return PROJECTM_K_F10; \
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case SDLK_F11: \
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return PROJECTM_K_F11; \
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case SDLK_F12: \
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return PROJECTM_K_F12; \
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case SDLK_ESCAPE: \
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return PROJECTM_K_ESCAPE;
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case SDLK_a:
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return PROJECTM_K_a;
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case SDLK_b:
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return PROJECTM_K_b;
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case SDLK_c:
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return PROJECTM_K_c;
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case SDLK_d:
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return PROJECTM_K_d;
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case SDLK_e:
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return PROJECTM_K_e;
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case SDLK_f:
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return PROJECTM_K_f;
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case SDLK_g:
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return PROJECTM_K_g;
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case SDLK_h:
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return PROJECTM_K_h;
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case SDLK_i:
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return PROJECTM_K_i;
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case SDLK_j:
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return PROJECTM_K_j;
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case SDLK_k:
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return PROJECTM_K_k;
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case SDLK_l:
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return PROJECTM_K_l;
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case SDLK_m:
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return PROJECTM_K_m;
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case SDLK_n:
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return PROJECTM_K_n;
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case SDLK_o:
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return PROJECTM_K_o;
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case SDLK_p:
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return PROJECTM_K_p;
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case SDLK_q:
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return PROJECTM_K_q;
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case SDLK_r:
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return PROJECTM_K_r;
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case SDLK_s:
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return PROJECTM_K_s;
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case SDLK_t:
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return PROJECTM_K_t;
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case SDLK_u:
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return PROJECTM_K_u;
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case SDLK_v:
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return PROJECTM_K_v;
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case SDLK_w:
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return PROJECTM_K_w;
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case SDLK_x:
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return PROJECTM_K_x;
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case SDLK_y:
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return PROJECTM_K_y;
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case SDLK_z:
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return PROJECTM_K_z;
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case SDLK_UP:
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return PROJECTM_K_UP;
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case SDLK_RETURN:
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return PROJECTM_K_RETURN;
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case SDLK_RIGHT:
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return PROJECTM_K_RIGHT;
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case SDLK_LEFT:
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return PROJECTM_K_LEFT;
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case SDLK_DOWN:
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return PROJECTM_K_DOWN;
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case SDLK_PAGEUP:
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return PROJECTM_K_PAGEUP;
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case SDLK_PAGEDOWN:
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return PROJECTM_K_PAGEDOWN;
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default: \
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return PROJECTM_K_NONE; \
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} \
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} \
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inline projectMModifier sdl2pmModifier( SDLMod mod ) { \
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return PROJECTM_KMOD_LSHIFT; \
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} \
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#endif /** _SDLTOPROJECTM_H */
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