121 lines
4.0 KiB
C++
121 lines
4.0 KiB
C++
/* This file is part of Clementine.
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Clementine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Clementine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Clementine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "playlistsequence.h"
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#include <QMenu>
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#include <QActionGroup>
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#include <QSettings>
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#include <QtDebug>
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const char* PlaylistSequence::kSettingsGroup = "PlaylistSequence";
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PlaylistSequence::PlaylistSequence(QWidget *parent, SettingsProvider *settings)
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: QWidget(parent),
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settings_(settings ? settings : new DefaultSettingsProvider),
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repeat_menu_(new QMenu(this)),
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shuffle_menu_(new QMenu(this)),
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loading_(false),
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repeat_mode_(Repeat_Off),
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shuffle_mode_(Shuffle_Off)
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{
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ui_.setupUi(this);
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settings_->set_group(kSettingsGroup);
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QActionGroup* repeat_group = new QActionGroup(this);
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repeat_group->addAction(ui_.action_repeat_off);
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repeat_group->addAction(ui_.action_repeat_track);
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repeat_group->addAction(ui_.action_repeat_album);
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repeat_group->addAction(ui_.action_repeat_playlist);
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repeat_menu_->addActions(repeat_group->actions());
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ui_.repeat->setMenu(repeat_menu_);
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QActionGroup* shuffle_group = new QActionGroup(this);
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shuffle_group->addAction(ui_.action_shuffle_off);
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shuffle_group->addAction(ui_.action_shuffle_all);
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shuffle_group->addAction(ui_.action_shuffle_album);
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shuffle_menu_->addActions(shuffle_group->actions());
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ui_.shuffle->setMenu(shuffle_menu_);
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connect(repeat_group, SIGNAL(triggered(QAction*)), SLOT(RepeatActionTriggered(QAction*)));
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connect(shuffle_group, SIGNAL(triggered(QAction*)), SLOT(ShuffleActionTriggered(QAction*)));
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Load();
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}
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void PlaylistSequence::Load() {
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loading_ = true; // Stops these setter functions calling Save()
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SetShuffleMode(ShuffleMode(settings_->value("shuffle_mode", Shuffle_Off).toInt()));
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SetRepeatMode(RepeatMode(settings_->value("repeat_mode", Repeat_Off).toInt()));
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loading_ = false;
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}
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void PlaylistSequence::Save() {
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if (loading_) return;
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settings_->setValue("shuffle_mode", shuffle_mode_);
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settings_->setValue("repeat_mode", repeat_mode_);
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}
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void PlaylistSequence::RepeatActionTriggered(QAction* action) {
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RepeatMode mode = Repeat_Off;
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if (action == ui_.action_repeat_track) mode = Repeat_Track;
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if (action == ui_.action_repeat_album) mode = Repeat_Album;
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if (action == ui_.action_repeat_playlist) mode = Repeat_Playlist;
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SetRepeatMode(mode);
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}
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void PlaylistSequence::ShuffleActionTriggered(QAction* action) {
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ShuffleMode mode = Shuffle_Off;
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if (action == ui_.action_shuffle_all) mode = Shuffle_All;
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if (action == ui_.action_shuffle_album) mode = Shuffle_Album;
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SetShuffleMode(mode);
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}
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void PlaylistSequence::SetRepeatMode(RepeatMode mode) {
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ui_.repeat->setChecked(mode != Repeat_Off);
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switch(mode) {
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case Repeat_Off: ui_.action_repeat_off->setChecked(true); break;
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case Repeat_Track: ui_.action_repeat_track->setChecked(true); break;
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case Repeat_Album: ui_.action_repeat_album->setChecked(true); break;
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case Repeat_Playlist: ui_.action_repeat_playlist->setChecked(true); break;
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}
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if (mode != repeat_mode_)
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emit RepeatModeChanged(mode);
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repeat_mode_ = mode;
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Save();
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}
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void PlaylistSequence::SetShuffleMode(ShuffleMode mode) {
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ui_.shuffle->setChecked(mode != Shuffle_Off);
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switch (mode) {
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case Shuffle_Off: ui_.action_shuffle_off->setChecked(true); break;
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case Shuffle_All: ui_.action_shuffle_all->setChecked(true); break;
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case Shuffle_Album: ui_.action_shuffle_album->setChecked(true); break;
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}
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if (mode != shuffle_mode_)
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emit ShuffleModeChanged(mode);
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shuffle_mode_ = mode;
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Save();
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}
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