mirror of
https://github.com/clementine-player/Clementine
synced 2024-12-25 09:10:49 +01:00
228 lines
5.4 KiB
Plaintext
228 lines
5.4 KiB
Plaintext
[preset00]
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fRating=3.000000
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fGammaAdj=1.500000
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fDecay=0.980000
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fVideoEchoZoom=2.000000
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fVideoEchoAlpha=0.000000
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nVideoEchoOrientation=0
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nWaveMode=4
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=1
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=32.544682
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fWaveScale=0.503666
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fWaveSmoothing=0.558000
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fWaveParam=0.000000
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fModWaveAlphaStart=0.870000
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fModWaveAlphaEnd=1.289900
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fWarpAnimSpeed=1.000000
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fWarpScale=2.853000
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fZoomExponent=1.000000
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fShader=0.000000
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zoom=1.000012
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=0.000000
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sx=1.000000
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sy=1.000000
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wave_r=0.000000
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wave_g=0.000000
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wave_b=0.000000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.010000
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ob_r=0.000000
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ob_g=0.000000
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ob_b=0.000000
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ob_a=0.000000
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ib_size=0.010000
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ib_r=0.250000
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ib_g=0.250000
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ib_b=0.250000
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ib_a=0.000000
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nMotionVectorsX=12.000000
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nMotionVectorsY=9.000000
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=0.900000
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mv_r=1.000000
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mv_g=1.000000
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mv_b=1.000000
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mv_a=0.000000
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.000000
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wavecode_0_smoothing=0.500000
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wavecode_0_r=1.000000
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wavecode_0_g=1.000000
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wavecode_0_b=1.000000
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wavecode_0_a=1.000000
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.000000
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wavecode_1_smoothing=0.500000
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wavecode_1_r=1.000000
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wavecode_1_g=1.000000
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wavecode_1_b=1.000000
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wavecode_1_a=1.000000
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.000000
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wavecode_2_smoothing=0.500000
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wavecode_2_r=1.000000
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wavecode_2_g=1.000000
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wavecode_2_b=1.000000
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wavecode_2_a=1.000000
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.000000
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wavecode_3_smoothing=0.500000
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wavecode_3_r=1.000000
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wavecode_3_g=1.000000
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wavecode_3_b=1.000000
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wavecode_3_a=1.000000
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shapecode_0_enabled=1
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shapecode_0_sides=16
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shapecode_0_additive=1
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shapecode_0_thickOutline=1
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shapecode_0_textured=0
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shapecode_0_x=0.500000
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shapecode_0_y=0.500000
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shapecode_0_rad=0.879999
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shapecode_0_ang=0.000000
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shapecode_0_tex_ang=0.000000
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shapecode_0_tex_zoom=1.000000
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shapecode_0_r=1.000000
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shapecode_0_g=0.000000
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shapecode_0_b=0.000000
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shapecode_0_a=0.060000
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shapecode_0_r2=0.000000
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shapecode_0_g2=1.000000
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shapecode_0_b2=0.000000
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shapecode_0_a2=0.000000
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shapecode_0_border_r=0.000000
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shapecode_0_border_g=1.000000
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shapecode_0_border_b=1.000000
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shapecode_0_border_a=0.000000
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shape_0_per_frame1=ang = time*1.4;
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shape_0_per_frame2=x = q1;
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shape_0_per_frame3=y = q2;
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shape_0_per_frame4=r = 0.5 + 0.5*sin(time*0.713 + 1);
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shape_0_per_frame5=g = 0.5 + 0.5*sin(time*0.563 + 2);
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shape_0_per_frame6=b = 0.5 + 0.5*sin(time*0.654 + 5);
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shape_0_per_frame7=r2 = 0.5 + 0.5*sin(time*0.885 + 4);
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shape_0_per_frame8=g2 = 0.5 + 0.5*sin(time*0.556+ 1);
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shape_0_per_frame9=b2 = 0.5 + 0.5*sin(time*0.638 + 3);
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shapecode_1_enabled=0
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_x=0.500000
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shapecode_1_y=0.500000
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shapecode_1_rad=0.100000
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shapecode_1_ang=0.000000
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shapecode_1_tex_ang=0.000000
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shapecode_1_tex_zoom=1.000000
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shapecode_1_r=1.000000
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shapecode_1_g=0.000000
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shapecode_1_b=0.000000
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shapecode_1_a=1.000000
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shapecode_1_r2=0.000000
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shapecode_1_g2=1.000000
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shapecode_1_b2=0.000000
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shapecode_1_a2=0.000000
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shapecode_1_border_r=1.000000
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shapecode_1_border_g=1.000000
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shapecode_1_border_b=1.000000
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shapecode_1_border_a=0.100000
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shapecode_2_enabled=0
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_x=0.500000
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shapecode_2_y=0.500000
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shapecode_2_rad=0.100000
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shapecode_2_ang=0.000000
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shapecode_2_tex_ang=0.000000
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shapecode_2_tex_zoom=1.000000
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shapecode_2_r=1.000000
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shapecode_2_g=0.000000
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shapecode_2_b=0.000000
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shapecode_2_a=1.000000
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shapecode_2_r2=0.000000
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shapecode_2_g2=1.000000
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shapecode_2_b2=0.000000
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shapecode_2_a2=0.000000
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shapecode_2_border_r=1.000000
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shapecode_2_border_g=1.000000
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shapecode_2_border_b=1.000000
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shapecode_2_border_a=0.100000
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_x=0.500000
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shapecode_3_y=0.500000
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shapecode_3_rad=0.100000
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shapecode_3_ang=0.000000
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shapecode_3_tex_ang=0.000000
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shapecode_3_tex_zoom=1.000000
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shapecode_3_r=1.000000
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shapecode_3_g=0.000000
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shapecode_3_b=0.000000
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shapecode_3_a=1.000000
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shapecode_3_r2=0.000000
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shapecode_3_g2=1.000000
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shapecode_3_b2=0.000000
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shapecode_3_a2=0.000000
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shapecode_3_border_r=1.000000
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shapecode_3_border_g=1.000000
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shapecode_3_border_b=1.000000
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shapecode_3_border_a=0.100000
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per_frame_1=
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per_frame_2=// in this example, q1 and q2 act as the center of zooming
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per_frame_3=// AND as the position of custom shape #1...
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per_frame_4=q1 = 0.5 + 0.32*cos(time*0.4);
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per_frame_5=q2 = 0.5 + 0.22*sin(time*0.4);
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per_frame_6=
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per_frame_7=//wave_x = q1;
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per_frame_8=wave_y = q2;
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per_pixel_1=dx = (x-q1)*0.02;
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per_pixel_2=dy = (y-q2)*0.02;
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per_pixel_3=
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