mirror of
https://github.com/clementine-player/Clementine
synced 2024-12-25 09:10:49 +01:00
80 lines
2.1 KiB
Plaintext
80 lines
2.1 KiB
Plaintext
[preset00]
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fRating=2.000000
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fGammaAdj=1.700000
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fDecay=0.980000
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fVideoEchoZoom=1.000000
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fVideoEchoAlpha=0.500000
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nVideoEchoOrientation=3
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nWaveMode=7
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=100.000000
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fWaveScale=2.000454
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fWaveSmoothing=0.540000
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fWaveParam=0.000000
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fModWaveAlphaStart=0.500000
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fModWaveAlphaEnd=1.000000
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fWarpAnimSpeed=1.000000
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fWarpScale=1.000000
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fZoomExponent=1.000000
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fShader=1.000000
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zoom=1.000000
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000010
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dy=0.000010
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warp=0.010000
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sx=1.000000
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sy=1.000000
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wave_r=0.500000
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wave_g=0.500000
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wave_b=0.500000
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wave_x=0.500000
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wave_y=0.700000
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ob_size=0.005000
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ob_r=0.000000
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ob_g=0.000000
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ob_b=0.300000
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ob_a=0.200000
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ib_size=0.050000
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ib_r=0.000000
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ib_g=0.200000
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ib_b=0.300000
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ib_a=0.100000
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nMotionVectorsX=25.599995
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nMotionVectorsY=33.600002
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=5.000000
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mv_r=0.300000
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mv_g=0.000000
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mv_b=0.000000
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mv_a=0.150000
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per_frame_1=wave_r = wave_r + (0.35*sin(1.4*time*bass) + 0.25*sin(2.5*time))*4*treb*time;
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per_frame_2=wave_g = wave_g + (0.35*sin(1.7*time*mid) - 0.25*sin(1.11*time))*4*bass*time;
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per_frame_3=wave_b = wave_b + (0.35*sin(1.84*time*treb) + 0.25*sin(2.3*time))*4*mid*time;
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per_frame_4=warp = 0;
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per_frame_5=mv_g = 0.3 + 0.25*sin(wave_r);
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per_frame_6=mv_r = 0.3 + 0.25*cos(wave_b);
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per_frame_7=mv_b = 0.3 + 0.15*sin(wave_g);
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per_frame_8=mv_x = mv_x - 3*bass;
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per_frame_9=mv_y = mv_y - 4*treb;
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per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
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per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
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per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
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per_pixel_4=zoom = zoom - 0.26*rad*(0.7+0.1*sin(4*bass*time)-rad);
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per_pixel_5=dy= dy + 1.99*dy_r*(rad*sin(5*treb_att))*(1-rad);
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per_pixel_6=dx = dx + 1.5*dx_r *(rad*cos(5*bass_att))*(0.6*rad-0.7-rad);
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per_pixel_7=rot = rot + abs(0.8*(0.7*sin(bass*treb)*x-0.033*cos(ang))*(1-rad));
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