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Clementine-audio-player-Mac.../3rdparty/libprojectm/Renderer/TextureManager.cpp
Руслан Ижбулатов 28e89250d0 Need stdlib.h for rand()
2012-01-22 14:35:52 +00:00

281 lines
5.6 KiB
C++

#ifdef LINUX
#include <GL/gl.h>
#endif
#ifdef WIN32
#include "glew.h"
#endif
#ifdef __APPLE__
#include <OpenGL/gl.h>
#endif
#ifdef USE_DEVIL
#include <IL/ilut.h>
#else
#include "SOIL/SOIL.h"
#endif
#ifdef WIN32
#include "win32-dirent.h"
#include <stdlib.h>
#endif
#ifdef LINUX
#include <dirent.h>
#endif
#ifdef MACOS
#include <dirent.h>
#endif
#include "TextureManager.hpp"
#include "Common.hpp"
#include "IdleTextures.hpp"
TextureManager::TextureManager(const std::string _presetURL): presetURL(_presetURL)
{
#ifdef USE_DEVIL
ilInit();
iluInit();
ilutInit();
ilutRenderer(ILUT_OPENGL);
#endif
Preload();
loadTextureDir();
}
TextureManager::~TextureManager()
{
Clear();
}
void TextureManager::Preload()
{
#ifdef USE_DEVIL
ILuint image;
ilGenImages(1, &image);
ilBindImage(image);
ilLoadL(IL_TYPE_UNKNOWN,(ILvoid*) M_data, M_bytes);
GLuint tex = ilutGLBindTexImage();
#else
unsigned int tex = SOIL_load_OGL_texture_from_memory(
M_data,
M_bytes,
SOIL_LOAD_AUTO,
SOIL_CREATE_NEW_ID,
SOIL_FLAG_POWER_OF_TWO
| SOIL_FLAG_MULTIPLY_ALPHA
// | SOIL_FLAG_COMPRESS_TO_DXT
);
#endif
textures["M.tga"]=tex;
#ifdef USE_DEVIL
ilLoadL(IL_TYPE_UNKNOWN,(ILvoid*) project_data,project_bytes);
tex = ilutGLBindTexImage();
#else
tex = SOIL_load_OGL_texture_from_memory(
project_data,
project_bytes,
SOIL_LOAD_AUTO,
SOIL_CREATE_NEW_ID,
SOIL_FLAG_POWER_OF_TWO
| SOIL_FLAG_MULTIPLY_ALPHA
//| SOIL_FLAG_COMPRESS_TO_DXT
);
#endif
textures["project.tga"]=tex;
#ifdef USE_DEVIL
ilLoadL(IL_TYPE_UNKNOWN,(ILvoid*) headphones_data, headphones_bytes);
tex = ilutGLBindTexImage();
#else
tex = SOIL_load_OGL_texture_from_memory(
headphones_data,
headphones_bytes,
SOIL_LOAD_AUTO,
SOIL_CREATE_NEW_ID,
SOIL_FLAG_POWER_OF_TWO
| SOIL_FLAG_MULTIPLY_ALPHA
// | SOIL_FLAG_COMPRESS_TO_DXT
);
#endif
textures["headphones.tga"]=tex;
}
void TextureManager::Clear()
{
for(std::map<std::string, GLuint>::const_iterator iter = textures.begin(); iter != textures.end(); iter++)
{
glDeleteTextures(1,&iter->second);
}
textures.clear();
}
void TextureManager::setTexture(const std::string name, const unsigned int texId, const int width, const int height)
{
textures[name] = texId;
widths[name] = width;
heights[name] = height;
}
//void TextureManager::unloadTextures(const PresetOutputs::cshape_container &shapes)
//{
/*
for (PresetOutputs::cshape_container::const_iterator pos = shapes.begin();
pos != shapes.end(); ++pos)
{
if( (*pos)->enabled==1)
{
if ( (*pos)->textured)
{
std::string imageUrl = (*pos)->getImageUrl();
if (imageUrl != "")
{
std::string fullUrl = presetURL + "/" + imageUrl;
ReleaseTexture(LoadTexture(fullUrl.c_str()));
}
}
}
}
*/
//}
GLuint TextureManager::getTexture(const std::string filename)
{
std::string fullURL = presetURL + PATH_SEPARATOR + filename;
return getTextureFullpath(filename,fullURL);
}
GLuint TextureManager::getTextureFullpath(const std::string filename, const std::string imageURL)
{
if (textures.find(filename)!= textures.end())
{
return textures[filename];
}
else
{
#ifdef USE_DEVIL
GLuint tex = ilutGLLoadImage((char *)imageURL.c_str());
#else
int width, height;
unsigned int tex = SOIL_load_OGL_texture_size(
imageURL.c_str(),
SOIL_LOAD_AUTO,
SOIL_CREATE_NEW_ID,
//SOIL_FLAG_POWER_OF_TWO
// SOIL_FLAG_MIPMAPS
SOIL_FLAG_MULTIPLY_ALPHA
//| SOIL_FLAG_COMPRESS_TO_DXT
//| SOIL_FLAG_DDS_LOAD_DIRECT
,&width,&height);
#endif
textures[filename]=tex;
widths[filename]=width;
heights[filename]=height;
return tex;
}
}
int TextureManager::getTextureWidth(const std::string imageURL)
{
return widths[imageURL];
}
int TextureManager::getTextureHeight(const std::string imageURL)
{
return heights[imageURL];
}
unsigned int TextureManager::getTextureMemorySize()
{
return 0;
}
void TextureManager::loadTextureDir()
{
std::string dirname = CMAKE_INSTALL_PREFIX "/share/projectM/textures";
DIR * m_dir;
// Allocate a new a stream given the current directory name
if ((m_dir = opendir(dirname.c_str())) == NULL)
{
//std::cout<<"No Textures Loaded from "<<dirname<<std::endl;
return; // no files loaded. m_entries is empty
}
struct dirent * dir_entry;
while ((dir_entry = readdir(m_dir)) != NULL)
{
// Convert char * to friendly string
std::string filename(dir_entry->d_name);
if (filename.length() > 0 && filename[0] == '.')
continue;
// Create full path name
std::string fullname = dirname + PATH_SEPARATOR + filename;
unsigned int texId = getTextureFullpath(filename, fullname);
if(texId != 0)
{
user_textures.push_back(texId);
textures[filename]=texId;
user_texture_names.push_back(filename);
}
}
if (m_dir)
{
closedir(m_dir);
m_dir = 0;
}
}
std::string TextureManager::getRandomTextureName(std::string random_id)
{
if (user_texture_names.size() > 0)
{
std::string random_name = user_texture_names[rand() % user_texture_names.size()];
random_textures.push_back(random_id);
textures[random_id] = textures[random_name];
return random_name;
}
else return "";
}
void TextureManager::clearRandomTextures()
{
for (std::vector<std::string>::iterator pos = random_textures.begin(); pos != random_textures.end(); ++pos)
{
textures.erase(*pos);
widths.erase(*pos);
heights.erase(*pos);
}
random_textures.clear();
}