mirror of
https://github.com/clementine-player/Clementine
synced 2024-12-24 08:42:51 +01:00
84 lines
2.2 KiB
Plaintext
84 lines
2.2 KiB
Plaintext
[preset00]
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fRating=2.000000
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fGammaAdj=1.000000
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fDecay=1.000000
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fVideoEchoZoom=1.000000
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fVideoEchoAlpha=0.500000
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nVideoEchoOrientation=1
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nWaveMode=7
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bAdditiveWaves=0
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=100.000000
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fWaveScale=0.463937
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fWaveSmoothing=0.500000
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fWaveParam=0.000000
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fModWaveAlphaStart=0.500000
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fModWaveAlphaEnd=1.000000
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fWarpAnimSpeed=1.000000
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fWarpScale=1.000000
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fZoomExponent=1.000000
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fShader=0.000000
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zoom=1.000000
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000010
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dy=0.000010
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warp=0.010000
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sx=1.000000
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sy=1.000000
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wave_r=0.600000
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wave_g=0.600000
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wave_b=0.600000
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wave_x=0.500000
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wave_y=0.100000
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ob_size=0.010000
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ob_r=1.000000
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ob_g=1.000000
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ob_b=1.000000
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ob_a=1.000000
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ib_size=0.015000
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ib_r=1.000000
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ib_g=1.000000
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ib_b=1.000000
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ib_a=1.000000
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nMotionVectorsX=0.000000
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nMotionVectorsY=0.000000
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=1.000000
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mv_r=1.000000
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mv_g=1.000000
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mv_b=1.000000
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mv_a=0.000000
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per_frame_1=wave_mystery = wave_mystery + 0.25*tan(3*bass);
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per_frame_2=q1 = wave_mystery;
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per_frame_3=wave_b = cos(time) + abs(cos(time));
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per_frame_4=wave_g = abs(sin(time)) ;
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per_frame_5=wave_r = (-1 * cos(time)) + abs(-1 * cos(time)) + 0.2 * (cos(sin(time))+(abs(cos(sin(time)))+cos(sin(time))));
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per_frame_6=ob_r = if(above(wave_r,1),1,if(above(wave_r,0), abs(wave_r),0));
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per_frame_7=ob_g = if(above(wave_g,1),1,if(above(wave_g,0), abs(wave_g),0));
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per_frame_8=ob_b = if(above(wave_b,1),1,if(above(wave_b,0), abs(wave_b),0));
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per_frame_9=ib_g = wave_g;
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per_frame_10=ib_r = sin(time);
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per_frame_11=kick = above(bass_att,kick)*2 + (1-above(bass_att,kick))*((kick-1.3)*0.96+1.3);
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per_frame_12=dx_r = equal(kick,2)*0.018*sin(6*time) + (1-equal(kick,2))*dx_r;
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per_frame_13=dy_r = equal(kick,2)*0.015*sin(7*time) + (1-equal(kick,2))*dy_r;
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per_frame_14=dy = dy + 2*dy_r * 0.5*sin(0.8*time);
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per_frame_15=dx = dx + 2*dx_r * 0.5*sin(time);
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per_frame_16=warp = warp + if (below(kick,0), + 0.5*treb, 0);
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per_frame_17=q2 = kick;
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per_pixel_1=rot = rot + 0.3*(0.2*sin(1-rad)*5 - 0.2*sin(0.05*rad)*5) * q2;
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per_pixel_2=cx = if(above(dy,-.5),1-rot * 2,rot*q2);
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per_pixel_3=
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