302 lines
8.7 KiB
C++
302 lines
8.7 KiB
C++
/* This file is part of Clementine.
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Copyright 2011, David Sansome <me@davidsansome.com>
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Clementine is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Clementine is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Clementine. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef WORKERPOOL_H
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#define WORKERPOOL_H
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#include <QCoreApplication>
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#include <QFile>
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#include <QLocalServer>
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#include <QLocalSocket>
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#include <QObject>
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#include <QProcess>
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#include <QThread>
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#include "core/closure.h"
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#include "core/logging.h"
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#include "core/waitforsignal.h"
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// Base class containing signals and slots - required because moc doesn't do
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// templated objects.
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class _WorkerPoolBase : public QObject {
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Q_OBJECT
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public:
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_WorkerPoolBase(QObject* parent = 0);
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signals:
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// Emitted when a worker failed to start. This usually happens when the
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// worker wasn't found, or couldn't be executed.
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void WorkerFailedToStart();
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// A worker connected and a handler was created for it. The next call to
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// NextHandler() won't return NULL.
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void WorkerConnected();
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protected slots:
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virtual void DoStart() {}
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virtual void NewConnection() {}
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virtual void ProcessError(QProcess::ProcessError) {}
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};
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// Manages a pool of one or more external processes. A local socket server is
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// started for each process, and the address is passed to the process as
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// argv[1]. The process is expected to connect back to the socket server, and
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// when it does a HandlerType is created for it.
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template <typename HandlerType>
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class WorkerPool : public _WorkerPoolBase {
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public:
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WorkerPool(QObject* parent = 0);
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// Sets the name of the worker executable. This is looked for first in the
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// current directory, and then in $PATH. You must call this before calling
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// Start().
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void SetExecutableName(const QString& executable_name);
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// Sets the number of worker process to use. Defaults to
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// 1 <= (processors / 2) <= 2.
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void SetWorkerCount(int count);
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// Sets the prefix to use for the local server (on unix this is a named pipe
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// in /tmp). Defaults to QApplication::applicationName(). A random number
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// is appended to this name when creating each server.
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void SetLocalServerName(const QString& local_server_name);
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// Starts all workers.
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void Start();
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// Returns a handler in a round-robin fashion. May return NULL if no handlers
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// are running yet, in which case you must queue the request yourself and
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// re-send it when the WorkerConnected() signal is emitted.
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HandlerType* NextHandler();
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protected:
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void DoStart();
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void NewConnection();
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void ProcessError(QProcess::ProcessError error);
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private:
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struct Worker {
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Worker() : local_server_(NULL), process_(NULL), handler_(NULL) {}
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QLocalServer* local_server_;
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QProcess* process_;
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HandlerType* handler_;
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};
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void StartOneWorker(Worker* worker);
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template <typename T>
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Worker* FindWorker(T Worker::*member, T value) {
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for (typename QList<Worker>::iterator it = workers_.begin() ;
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it != workers_.end() ; ++it) {
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if ((*it).*member == value) {
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return &(*it);
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}
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}
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return NULL;
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}
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template <typename T>
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void DeleteQObjectPointerLater(T** p) {
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if (*p) {
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(*p)->deleteLater();
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*p = NULL;
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}
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}
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private:
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QString local_server_name_;
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QString executable_name_;
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QString executable_path_;
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int worker_count_;
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int next_worker_;
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QList<Worker> workers_;
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};
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template <typename HandlerType>
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WorkerPool<HandlerType>::WorkerPool(QObject* parent)
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: _WorkerPoolBase(parent),
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next_worker_(0)
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{
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worker_count_ = qBound(1, QThread::idealThreadCount() / 2, 2);
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local_server_name_ = qApp->applicationName().toLower();
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if (local_server_name_.isEmpty())
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local_server_name_ = "workerpool";
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}
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template <typename HandlerType>
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void WorkerPool<HandlerType>::SetWorkerCount(int count) {
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Q_ASSERT(workers_.isEmpty());
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worker_count_ = count;
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}
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template <typename HandlerType>
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void WorkerPool<HandlerType>::SetLocalServerName(const QString& local_server_name) {
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Q_ASSERT(workers_.isEmpty());
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local_server_name_ = local_server_name;
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}
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template <typename HandlerType>
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void WorkerPool<HandlerType>::SetExecutableName(const QString& executable_name) {
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Q_ASSERT(workers_.isEmpty());
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executable_name_ = executable_name;
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}
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template <typename HandlerType>
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void WorkerPool<HandlerType>::Start() {
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metaObject()->invokeMethod(this, "DoStart");
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}
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template <typename HandlerType>
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void WorkerPool<HandlerType>::DoStart() {
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Q_ASSERT(workers_.isEmpty());
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Q_ASSERT(!executable_name_.isEmpty());
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// Find the executable if we can, default to searching $PATH
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executable_path_ = executable_name_;
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QStringList search_path;
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search_path << qApp->applicationDirPath();
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#ifdef Q_OS_MAC
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search_path << qApp->applicationDirPath() + "/../PlugIns";
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#endif
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foreach (const QString& path_prefix, search_path) {
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const QString executable_path = path_prefix + "/" + executable_name_;
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if (QFile::exists(executable_path)) {
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executable_path_ = executable_path;
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break;
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}
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}
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// Start all the workers
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for (int i=0 ; i<worker_count_ ; ++i) {
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Worker worker;
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StartOneWorker(&worker);
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workers_ << worker;
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}
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}
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template <typename HandlerType>
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void WorkerPool<HandlerType>::StartOneWorker(Worker* worker) {
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DeleteQObjectPointerLater(&worker->local_server_);
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DeleteQObjectPointerLater(&worker->process_);
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DeleteQObjectPointerLater(&worker->handler_);
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worker->local_server_ = new QLocalServer(this);
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worker->process_ = new QProcess(this);
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connect(worker->local_server_, SIGNAL(newConnection()), SLOT(NewConnection()));
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connect(worker->process_, SIGNAL(error(QProcess::ProcessError)),
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SLOT(ProcessError(QProcess::ProcessError)));
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// Create a server, find an unused name and start listening
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forever {
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const int unique_number = qrand() ^ ((int)(quint64(this) & 0xFFFFFFFF));
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const QString name = QString("%1_%2").arg(local_server_name_).arg(unique_number);
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if (worker->local_server_->listen(name)) {
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break;
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}
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}
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qLog(Debug) << "Starting worker" << executable_path_
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<< worker->local_server_->fullServerName();
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// Start the process
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worker->process_->setProcessChannelMode(QProcess::ForwardedChannels);
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worker->process_->start(executable_path_,
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QStringList() << worker->local_server_->fullServerName());
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}
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template <typename HandlerType>
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void WorkerPool<HandlerType>::NewConnection() {
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QLocalServer* server = qobject_cast<QLocalServer*>(sender());
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// Find the worker with this server.
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Worker* worker = FindWorker(&Worker::local_server_, server);
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if (!worker)
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return;
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qLog(Debug) << "Worker connected to" << server->fullServerName();
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// Accept the connection.
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QLocalSocket* socket = server->nextPendingConnection();
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// We only ever accept one connection per worker, so destroy the server now.
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socket->setParent(this);
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worker->local_server_->deleteLater();
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worker->local_server_ = NULL;
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// Create the handler.
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worker->handler_ = new HandlerType(socket, this);
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emit WorkerConnected();
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}
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template <typename HandlerType>
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void WorkerPool<HandlerType>::ProcessError(QProcess::ProcessError error) {
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QProcess* process = qobject_cast<QProcess*>(sender());
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// Find the worker with this process.
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Worker* worker = FindWorker(&Worker::process_, process);
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if (!worker)
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return;
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switch (error) {
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case QProcess::FailedToStart:
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// Failed to start errors are bad - it usually means the worker isn't
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// installed. Don't restart the process, but tell our owner, who will
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// probably want to do something fatal.
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qLog(Error) << "Worker failed to start";
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emit WorkerFailedToStart();
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break;
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default:
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// On any other error we just restart the process.
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qLog(Debug) << "Worker failed with error" << error << "- restarting";
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StartOneWorker(worker);
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break;
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}
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}
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template <typename HandlerType>
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HandlerType* WorkerPool<HandlerType>::NextHandler() {
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forever {
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for (int i=0 ; i<workers_.count() ; ++i) {
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const int worker_index = (next_worker_ + i) % workers_.count();
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if (workers_[worker_index].handler_) {
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next_worker_ = (worker_index + 1) % workers_.count();
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return workers_[worker_index].handler_;
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}
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}
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// No workers were connected, wait for one.
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WaitForSignal(this, SIGNAL(WorkerConnected()));
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}
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}
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#endif // WORKERPOOL_H
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