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Clementine-audio-player-Mac.../3rdparty/libprojectm/projectM.dsp
2010-06-06 21:43:45 +00:00

382 lines
6.9 KiB
Plaintext
Executable File

# Microsoft Developer Studio Project File - Name="projectM" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=projectM - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "projectM.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "projectM.mak" CFG="projectM - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "projectM - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "projectM - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "projectM - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "projectM - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "DEBUG" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "projectM - Win32 Release"
# Name "projectM - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\beat_detect.c
# End Source File
# Begin Source File
SOURCE=.\browser.c
# End Source File
# Begin Source File
SOURCE=.\builtin_funcs.c
# End Source File
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SOURCE=.\console_interface.c
# End Source File
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SOURCE=.\custom_shape.c
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SOURCE=.\custom_wave.c
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SOURCE=.\editor.c
# End Source File
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SOURCE=.\eval.c
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SOURCE=.\fftsg.c
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SOURCE=.\PCM.c
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SOURCE=.\per_frame_eqn.c
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SOURCE=.\per_pixel_eqn.c
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SOURCE=.\preset.c
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SOURCE=.\projectm.c
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SOURCE=.\pbuffer.c
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SOURCE=.\expr_types.h
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# End Source File
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SOURCE=.\parser.h
# End Source File
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SOURCE=.\PCM.h
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SOURCE=.\per_frame_eqn.h
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# End Source File
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SOURCE=.\preset.h
# End Source File
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SOURCE=.\preset_types.h
# End Source File
# Begin Source File
SOURCE=.\projectM.h
# End Source File
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SOURCE=.\pbuffer.h
# End Source File
# Begin Source File
SOURCE=.\splaytree.h
# End Source File
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SOURCE=.\splaytree_types.h
# End Source File
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SOURCE=.\timer.h
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SOURCE=.\tree_types.h
# End Source File
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SOURCE=".\win32-dirent.h"
# End Source File
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SOURCE=.\wipemalloc.h
# End Source File
# End Group
# End Target
# End Project