Clementine-audio-player-Mac.../3rdparty/taglib/mpeg/id3v2/frames/unknownframe.h

80 lines
3.1 KiB
C++

/***************************************************************************
copyright : (C) 2002 - 2008 by Scott Wheeler
email : wheeler@kde.org
***************************************************************************/
/***************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License version *
* 2.1 as published by the Free Software Foundation. *
* *
* This library is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA *
* 02110-1301 USA *
* *
* Alternatively, this file is available under the Mozilla Public *
* License Version 1.1. You may obtain a copy of the License at *
* http://www.mozilla.org/MPL/ *
***************************************************************************/
#ifndef TAGLIB_UNKNOWNFRAME_H
#define TAGLIB_UNKNOWNFRAME_H
#include "id3v2frame.h"
#include "taglib_export.h"
namespace TagLib {
namespace ID3v2 {
//! A frame type \e unknown to TagLib.
/*!
* This class represents a frame type not known (or more often simply
* unimplemented) in TagLib. This is here provide a basic API for
* manipulating the binary data of unknown frames and to provide a means
* of rendering such \e unknown frames.
*
* Please note that a cleaner way of handling frame types that TagLib
* does not understand is to subclass ID3v2::Frame and ID3v2::FrameFactory
* to have your frame type supported through the standard ID3v2 mechanism.
*/
class TAGLIB_EXPORT UnknownFrame : public Frame
{
friend class FrameFactory;
public:
UnknownFrame(const ByteVector &data);
virtual ~UnknownFrame();
virtual String toString() const;
/*!
* Returns the field data (everything but the header) for this frame.
*/
ByteVector data() const;
protected:
virtual void parseFields(const ByteVector &data);
virtual ByteVector renderFields() const;
private:
UnknownFrame(const ByteVector &data, Header *h);
UnknownFrame(const UnknownFrame &);
UnknownFrame &operator=(const UnknownFrame &);
class UnknownFramePrivate;
UnknownFramePrivate *d;
};
}
}
#endif