187 lines
7.6 KiB
C++
187 lines
7.6 KiB
C++
// Copyright (c) 2010 Google Inc. All Rights Reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Original author: Jim Blandy <jimb@mozilla.com> <jimb@red-bean.com>
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// dwarf2diehandler.cc: Implement the dwarf2reader::DieDispatcher class.
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// See dwarf2diehandler.h for details.
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#include "common/dwarf/dwarf2diehandler.h"
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#include <assert.h>
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namespace dwarf2reader {
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DIEDispatcher::~DIEDispatcher() {
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while (!die_handlers_.empty()) {
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HandlerStack &entry = die_handlers_.top();
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if (entry.handler_ != root_handler_)
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delete entry.handler_;
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die_handlers_.pop();
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}
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}
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bool DIEDispatcher::StartCompilationUnit(uint64 offset, uint8 address_size,
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uint8 offset_size, uint64 cu_length,
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uint8 dwarf_version) {
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return root_handler_->StartCompilationUnit(offset, address_size,
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offset_size, cu_length,
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dwarf_version);
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}
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bool DIEDispatcher::StartDIE(uint64 offset, enum DwarfTag tag,
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const AttributeList& attrs) {
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// The stack entry for the parent of this DIE, if there is one.
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HandlerStack *parent = die_handlers_.empty() ? NULL : &die_handlers_.top();
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// Does this call indicate that we're done receiving the parent's
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// attributes' values? If so, call its EndAttributes member function.
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if (parent && parent->handler_ && !parent->reported_attributes_end_) {
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parent->reported_attributes_end_ = true;
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if (!parent->handler_->EndAttributes()) {
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// Finish off this handler now. and edit *PARENT to indicate that
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// we don't want to visit any of the children.
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parent->handler_->Finish();
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if (parent->handler_ != root_handler_)
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delete parent->handler_;
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parent->handler_ = NULL;
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return false;
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}
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}
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// Find a handler for this DIE.
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DIEHandler *handler;
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if (parent) {
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if (parent->handler_)
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// Ask the parent to find a handler.
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handler = parent->handler_->FindChildHandler(offset, tag, attrs);
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else
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// No parent handler means we're not interested in any of our
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// children.
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handler = NULL;
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} else {
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// This is the root DIE. For a non-root DIE, the parent's handler
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// decides whether to visit it, but the root DIE has no parent
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// handler, so we have a special method on the root DIE handler
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// itself to decide.
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if (root_handler_->StartRootDIE(offset, tag, attrs))
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handler = root_handler_;
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else
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handler = NULL;
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}
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// Push a handler stack entry for this new handler. As an
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// optimization, we don't push NULL-handler entries on top of other
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// NULL-handler entries; we just let the oldest such entry stand for
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// the whole subtree.
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if (handler || !parent || parent->handler_) {
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HandlerStack entry;
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entry.offset_ = offset;
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entry.handler_ = handler;
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entry.reported_attributes_end_ = false;
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die_handlers_.push(entry);
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}
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return handler != NULL;
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}
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void DIEDispatcher::EndDIE(uint64 offset) {
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assert(!die_handlers_.empty());
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HandlerStack *entry = &die_handlers_.top();
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if (entry->handler_) {
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// This entry had better be the handler for this DIE.
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assert(entry->offset_ == offset);
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// If a DIE has no children, this EndDIE call indicates that we're
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// done receiving its attributes' values.
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if (!entry->reported_attributes_end_)
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entry->handler_->EndAttributes(); // Ignore return value: no children.
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entry->handler_->Finish();
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if (entry->handler_ != root_handler_)
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delete entry->handler_;
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} else {
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// If this DIE is within a tree we're ignoring, then don't pop the
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// handler stack: that entry stands for the whole tree.
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if (entry->offset_ != offset)
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return;
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}
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die_handlers_.pop();
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}
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void DIEDispatcher::ProcessAttributeUnsigned(uint64 offset,
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enum DwarfAttribute attr,
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enum DwarfForm form,
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uint64 data) {
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HandlerStack ¤t = die_handlers_.top();
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// This had better be an attribute of the DIE we were meant to handle.
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assert(offset == current.offset_);
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current.handler_->ProcessAttributeUnsigned(attr, form, data);
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}
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void DIEDispatcher::ProcessAttributeSigned(uint64 offset,
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enum DwarfAttribute attr,
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enum DwarfForm form,
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int64 data) {
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HandlerStack ¤t = die_handlers_.top();
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// This had better be an attribute of the DIE we were meant to handle.
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assert(offset == current.offset_);
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current.handler_->ProcessAttributeSigned(attr, form, data);
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}
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void DIEDispatcher::ProcessAttributeReference(uint64 offset,
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enum DwarfAttribute attr,
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enum DwarfForm form,
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uint64 data) {
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HandlerStack ¤t = die_handlers_.top();
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// This had better be an attribute of the DIE we were meant to handle.
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assert(offset == current.offset_);
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current.handler_->ProcessAttributeReference(attr, form, data);
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}
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void DIEDispatcher::ProcessAttributeBuffer(uint64 offset,
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enum DwarfAttribute attr,
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enum DwarfForm form,
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const char* data,
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uint64 len) {
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HandlerStack ¤t = die_handlers_.top();
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// This had better be an attribute of the DIE we were meant to handle.
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assert(offset == current.offset_);
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current.handler_->ProcessAttributeBuffer(attr, form, data, len);
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}
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void DIEDispatcher::ProcessAttributeString(uint64 offset,
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enum DwarfAttribute attr,
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enum DwarfForm form,
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const string& data) {
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HandlerStack ¤t = die_handlers_.top();
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// This had better be an attribute of the DIE we were meant to handle.
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assert(offset == current.offset_);
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current.handler_->ProcessAttributeString(attr, form, data);
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}
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} // namespace dwarf2reader
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