Clementine-audio-player-Mac.../src/scripting/scriptmanager.cpp

179 lines
4.5 KiB
C++

/* This file is part of Clementine.
Copyright 2010, David Sansome <me@davidsansome.com>
Clementine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clementine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clementine. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include "languageengine.h"
#include "script.h"
#include "scriptmanager.h"
#include "core/utilities.h"
#ifdef HAVE_SCRIPTING_PYTHON
# include "scripting/python/pythonengine.h"
#endif
#include <QDirIterator>
#include <QSettings>
#include <QtDebug>
const char* ScriptManager::kIniFileName = "script.ini";
ScriptManager::ScriptManager(QObject* parent)
: QAbstractListModel(parent)
{
#ifdef HAVE_SCRIPTING_PYTHON
engines_ << new PythonEngine;
#endif
search_paths_ << Utilities::GetConfigPath(Utilities::Path_Scripts);
Reset();
}
ScriptManager::~ScriptManager() {
qDeleteAll(engines_);
}
void ScriptManager::Reset() {
// Remove any scripts that aren't loaded
for (int i=0 ; i<info_.count() ; ++i) {
if (!info_[i].loaded_) {
info_.removeAt(i);
--i;
}
}
// Search for scripts
foreach (const QString& search_path, search_paths_) {
QDirIterator it(search_path,
QDir::Dirs | QDir::NoDotAndDotDot | QDir::Readable | QDir::Executable,
QDirIterator::FollowSymlinks);
while (it.hasNext()) {
it.next();
const QString path = it.filePath();
ScriptInfo info = LoadScriptInfo(path);
if (!info.is_valid()) {
qWarning() << "Not a valid Clementine script directory, ignoring:"
<< path;
continue;
}
info_ << info;
}
}
reset();
}
LanguageEngine* ScriptManager::EngineForLanguage(const QString& language_name) const {
foreach (LanguageEngine* engine, engines_) {
if (engine->name() == language_name) {
return engine;
}
}
return NULL;
}
LanguageEngine* ScriptManager::EngineForLanguage(ScriptManager::Language language) const {
foreach (LanguageEngine* engine, engines_) {
if (engine->language() == language) {
return engine;
}
}
return NULL;
}
ScriptManager::ScriptInfo ScriptManager::LoadScriptInfo(const QString& path) {
const QString ini_file = path + "/" + kIniFileName;
// Does the file exist?
ScriptManager::ScriptInfo ret;
if (!QFile::exists(ini_file)) {
qWarning() << "Script definition file not found:" << ini_file;
return ret;
}
// Open it
QSettings s(ini_file, QSettings::IniFormat);
if (!s.childGroups().contains("Script")) {
qWarning() << "Missing [Script] section in" << ini_file;
return ret;
}
s.beginGroup("Script");
// Find out what language it's in
QString language_name = s.value("language").toString();
LanguageEngine* engine = EngineForLanguage(language_name);
if (!engine) {
qWarning() << "Unknown language" << language_name << "in" << ini_file;
return ret;
}
ret.language_ = engine->language();
// Load the rest of the metadata
ret.path_ = path;
ret.name_ = s.value("name").toString();
ret.description_ = s.value("description").toString();
ret.author_ = s.value("author").toString();
ret.url_ = s.value("url").toString();
ret.script_file_ = path + "/" + s.value("script_file").toString();
// Load the script - TODO: move somewhere else
ret.loaded_ = engine->CreateScript(path, ret.script_file_);
if (ret.loaded_) {
ret.loaded_->Init();
}
return ret;
}
int ScriptManager::rowCount(const QModelIndex& parent) const {
if (parent.isValid())
return 0;
return info_.count();
}
QVariant ScriptManager::data(const QModelIndex& index, int role) const {
if (index.parent().isValid() || index.row() < 0 || index.row() >= info_.count())
return QVariant();
const ScriptInfo& info = info_[index.row()];
switch (role) {
case Qt::DisplayRole:
return info.name_;
case Role_Author:
return info.author_;
case Role_Description:
return info.description_;
case Role_Language:
return info.language_;
case Role_ScriptFile:
return info.script_file_;
case Role_Url:
return info.url_;
default:
return QVariant();
}
}