61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
#ifndef BACKGROUNDSTREAMS_H
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#define BACKGROUNDSTREAMS_H
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#include <QMap>
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#include <QObject>
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#include <QStringList>
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#include <QUrl>
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#include "engines/engine_fwd.h"
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class BackgroundStreams : public QObject {
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Q_OBJECT
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public:
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explicit BackgroundStreams(EngineBase* engine, QObject* parent = 0);
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~BackgroundStreams();
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void LoadStreams();
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void SaveStreams();
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QStringList streams() const { return streams_.keys(); }
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void EnableStream(const QString& name, bool enable);
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void SetStreamVolume(const QString& name, int volume);
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int GetStreamVolume(const QString& name);
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bool IsPlaying(const QString& name);
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public slots:
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void MakeItRain(bool enable);
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void AllGloryToTheHypnotoad(bool enable);
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signals:
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void StreamStarted(const QString& name);
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void StreamStopped(const QString& name);
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private:
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struct Stream {
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QString name;
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QUrl url;
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int volume;
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int id;
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};
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void AddStream(
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const QString& name, const QUrl& url, int volume = 50, bool enabled = false);
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void PlayStream(Stream* stream);
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void StopStream(Stream* stream);
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EngineBase* engine_;
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QMap<QString, Stream*> streams_;
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static const char* kSettingsGroup;
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static const int kVersion = 1;
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static const char* kHypnotoadUrl;
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static const char* kRainUrl;
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};
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#endif
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