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Clementine-audio-player-Mac.../3rdparty/libprojectm/Renderer/FBO.hpp
2010-06-06 21:43:45 +00:00

97 lines
2.1 KiB
C++
Executable File

/**
* projectM -- Milkdrop-esque visualisation SDK
* Copyright (C)2003-2007 projectM Team
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* See 'LICENSE.txt' included within this release
*
*/
/**
* $Id: FBO.hpp,v 1.1.1.1 2005/12/23 18:05:00 psperl Exp $
*
* Opaque render target
*
*/
#ifndef _RENDERTARGET_H
#define _RENDERTARGET_H
#ifdef USE_FBO
#ifdef USE_NATIVE_GLEW
#include "glew.h"
#else
#include <GL/glew.h>
#endif
#endif
#ifdef MACOS
#include <OpenGL/gl.h>
#include <AGL/agl.h>
#endif /** MACOS */
#ifdef WIN32
#include <windows.h>
#endif /** WIN32 */
#ifdef LINUX
#ifdef USE_GLES1
#include <GLES/gl.h>
#else
#include <GL/gl.h>
#include <GL/glx.h>
#endif
#endif
typedef enum { SCALE_NEAREST, SCALE_MAGNIFY, SCALE_MINIFY } TextureScale;
class RenderTarget {
public:
/** Texture size */
int texsize;
int useFBO;
int renderToTexture;
~RenderTarget();
RenderTarget( int texsize, int width, int height );
void lock();
void unlock();
GLuint initRenderToTexture();
int nearestPower2( int value, TextureScale scaleRule );
void fallbackRescale(int width, int height);
/** Opaque pbuffer context and pbuffer */
/*
#ifdef MACOS
void *origContext;
void *pbufferContext;
void *pbuffer;
#endif
*/
/** Render target texture ID for non-pbuffer systems */
GLuint textureID[3];
#ifdef USE_FBO
GLuint fbuffer[2];
GLuint depthb[2];
#endif
};
#endif /** !_RENDERTARGET_H */