mirror of
https://github.com/clementine-player/Clementine
synced 2024-12-27 18:12:41 +01:00
242 lines
7.0 KiB
C++
242 lines
7.0 KiB
C++
#ifndef PRESET_CHOOSER_HPP
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#define PRESET_CHOOSER_HPP
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#include "Preset.hpp"
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#include "PresetLoader.hpp"
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#include "RandomNumberGenerators.hpp"
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#include <cassert>
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#include <memory>
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#include <iostream>
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class PresetChooser;
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/// A simple iterator class to traverse back and forth a preset directory
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class PresetIterator {
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public:
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PresetIterator() {}
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/// Instantiate a preset iterator at the given starting position
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PresetIterator(std::size_t start);
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/// Move iterator forward
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void operator++();
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/// Move iterator backword
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void operator--() ;
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/// Not equal comparator
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bool operator !=(const PresetIterator & presetPos) const ;
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/// Equality comparator
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bool operator ==(const PresetIterator & presetPos) const ;
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/// Returns an integer value representing the iterator position
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/// @bug might become internal
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/// \brief Returns the indexing value used by the current iterator.
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std::size_t operator*() const;
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/// Allocate a new preset given this iterator's associated preset name
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/// \param presetInputs the preset inputs to associate with the preset upon construction
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/// \param presetOutputs the preset outputs to associate with the preset upon construction
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/// \returns an autopointer of the newly allocated preset
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std::auto_ptr<Preset> allocate();
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/// Set the chooser asocciated with this iterator
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void setChooser(const PresetChooser & chooser);
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private:
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std::size_t _currentIndex;
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const PresetChooser * _presetChooser;
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};
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/// Provides functions and iterators to select presets. Requires a preset loader upon construction
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class PresetChooser {
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public:
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typedef PresetIterator iterator;
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/// Initializes a chooser with an established preset loader.
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/// \param presetLoader an initialized preset loader to choose presets from
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/// \note The preset loader is refreshed via events or otherwise outside this class's scope
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PresetChooser(const PresetLoader & presetLoader, bool softCutRatingsEnabled);
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inline void setSoftCutRatingsEnabled(bool enabled) {
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_softCutRatingsEnabled = enabled;
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}
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/// Choose a preset via the passed in index. Must be between 0 and num valid presets in directory
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/// \param index An index lying in the interval [0, this->getNumPresets())
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/// \param presetInputs the preset inputs to associate with the preset upon construction
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/// \param presetOutputs the preset outputs to associate with the preset upon construction
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/// \returns an auto pointer of the newly allocated preset
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std::auto_ptr<Preset> directoryIndex(std::size_t index) const;
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/// Gets the number of presets last believed to exist in the preset loader's filename collection
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/// \returns the number of presets in the collection
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std::size_t size() const;
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/// An STL-esque iterator to begin traversing presets from a directory
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/// \param index the index to begin iterating at. Assumed valid between [0, num presets)
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/// \returns the position of the first preset in the collection
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PresetIterator begin(unsigned int index) const;
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/// An STL-esque iterator to begin traversing presets from a directory
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/// \returns the position of the first preset in the collection
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PresetIterator begin();
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/// An STL-esque iterator to retrieve an end position from a directory
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/// \returns the end position of the collection
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PresetIterator end() const;
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/// Perform a weighted sample to select a preset (uses preset rating values)
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/// \returns an iterator to the randomly selected preset
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iterator weightedRandom(bool hardCut) const;
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/// True if no presets in directory
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bool empty() const;
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inline void nextPreset(PresetIterator & presetPos);
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inline void previousPreset(PresetIterator & presetPos);
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private:
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std::vector<float> sampleWeights;
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const PresetLoader * _presetLoader;
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bool _softCutRatingsEnabled;
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};
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inline PresetChooser::PresetChooser(const PresetLoader & presetLoader, bool softCutRatingsEnabled):_presetLoader(&presetLoader), _softCutRatingsEnabled(softCutRatingsEnabled) {
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}
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inline std::size_t PresetChooser::size() const {
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return _presetLoader->size();
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}
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inline void PresetIterator::setChooser(const PresetChooser & chooser) {
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_presetChooser = &chooser;
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}
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inline std::size_t PresetIterator::operator*() const {
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return _currentIndex;
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}
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inline PresetIterator::PresetIterator(std::size_t start):_currentIndex(start) {}
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inline void PresetIterator::operator++() {
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assert(_currentIndex < _presetChooser->size());
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_currentIndex++;
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}
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inline void PresetIterator::operator--() {
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assert(_currentIndex > 0);
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_currentIndex--;
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}
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inline bool PresetIterator::operator !=(const PresetIterator & presetPos) const {
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return (*presetPos != **this);
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}
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inline bool PresetIterator::operator ==(const PresetIterator & presetPos) const {
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return (*presetPos == **this);
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}
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inline std::auto_ptr<Preset> PresetIterator::allocate() {
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return _presetChooser->directoryIndex(_currentIndex);
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}
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inline void PresetChooser::nextPreset(PresetIterator & presetPos) {
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if (this->empty()) {
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return;
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}
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// Case: idle preset currently running, selected first preset of chooser
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else if (presetPos == this->end())
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presetPos = this->begin();
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else
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++(presetPos);
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// Case: already at last preset, loop to beginning
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if (((presetPos) == this->end())) {
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presetPos = this->begin();
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}
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}
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inline void PresetChooser::previousPreset(PresetIterator & presetPos) {
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if (this->empty())
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return;
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// Case: idle preset currently running, selected last preset of chooser
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else if (presetPos == this->end()) {
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--(presetPos);
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}
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else if (presetPos != this->begin()) {
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--(presetPos);
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}
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else {
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presetPos = this->end();
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--(presetPos);
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}
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}
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inline PresetIterator PresetChooser::begin() {
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PresetIterator pos(0);
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pos.setChooser(*this);
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return pos;
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}
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inline PresetIterator PresetChooser::begin(unsigned int index) const{
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PresetIterator pos(index);
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pos.setChooser(*this);
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return pos;
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}
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inline PresetIterator PresetChooser::end() const {
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PresetIterator pos(_presetLoader->size());
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pos.setChooser(*this);
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return pos;
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}
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inline bool PresetChooser::empty() const {
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return _presetLoader->size() == 0;
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}
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inline std::auto_ptr<Preset> PresetChooser::directoryIndex(std::size_t index) const {
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return _presetLoader->loadPreset(index);
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}
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inline PresetChooser::iterator PresetChooser::weightedRandom(bool hardCut) const {
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// TODO make a sophisticated function object interface to determine why a certain rating
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// category is chosen, or weighted distribution thereover.
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const PresetRatingType ratingType = hardCut || (!_softCutRatingsEnabled) ?
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HARD_CUT_RATING_TYPE : SOFT_CUT_RATING_TYPE;
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const std::size_t ratingsTypeIndex = static_cast<std::size_t>(ratingType);
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const std::vector<int> & weights = _presetLoader->getPresetRatings()[ratingsTypeIndex];
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const std::size_t index = RandomNumberGenerators::weightedRandom
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(weights,
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_presetLoader->getPresetRatingsSums()[ratingsTypeIndex]);
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return begin(index);
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}
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#endif
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