Clementine-audio-player-Mac.../src/librarybackend.h

135 lines
4.2 KiB
C++

#ifndef LIBRARYBACKEND_H
#define LIBRARYBACKEND_H
#include <QObject>
#include <QSqlError>
#include <QSqlDatabase>
#include <QMutex>
#include <QSet>
#include "directory.h"
#include "song.h"
#include "libraryquery.h"
#include <sqlite3.h>
class LibraryBackend : public QObject {
Q_OBJECT
public:
LibraryBackend(QObject* parent = 0, const QString& database_name = QString());
struct Album {
QString artist;
QString album_name;
QString art_automatic;
QString art_manual;
};
typedef QList<Album> AlbumList;
static const int kSchemaVersion;
// This actually refers to the location of the sqlite database
static QString DefaultDatabaseDirectory();
// Get a list of directories in the library. Emits DirectoriesDiscovered.
void LoadDirectoriesAsync();
// Counts the songs in the library. Emits TotalSongCountUpdated
void UpdateTotalSongCountAsync();
SongList FindSongsInDirectory(int id);
QStringList GetAllArtists(const QueryOptions& opt = QueryOptions());
SongList GetSongs(const QString& artist, const QString& album, const QueryOptions& opt = QueryOptions());
bool HasCompilations(const QueryOptions& opt = QueryOptions());
SongList GetCompilationSongs(const QString& album, const QueryOptions& opt = QueryOptions());
AlbumList GetAllAlbums(const QueryOptions& opt = QueryOptions());
AlbumList GetAlbumsByArtist(const QString& artist, const QueryOptions& opt = QueryOptions());
AlbumList GetCompilationAlbums(const QueryOptions& opt = QueryOptions());
void UpdateManualAlbumArtAsync(const QString& artist, const QString& album, const QString& art);
Album GetAlbumArt(const QString& artist, const QString& album);
Song GetSongById(int id);
void AddDirectory(const QString& path);
void RemoveDirectory(const Directory& dir);
void UpdateCompilationsAsync();
public slots:
void LoadDirectories();
void UpdateTotalSongCount();
void AddOrUpdateSongs(const SongList& songs);
void UpdateMTimesOnly(const SongList& songs);
void DeleteSongs(const SongList& songs);
void UpdateCompilations();
void UpdateManualAlbumArt(const QString& artist, const QString& album, const QString& art);
void ForceCompilation(const QString& artist, const QString& album, bool on);
signals:
void Error(const QString& message);
void DirectoriesDiscovered(const DirectoryList& directories);
void DirectoriesDeleted(const DirectoryList& directories);
void SongsDiscovered(const SongList& songs);
void SongsDeleted(const SongList& songs);
void TotalSongCountUpdated(int total);
private:
struct CompilationInfo {
CompilationInfo() : has_samplers(false), has_not_samplers(false) {}
QSet<QString> artists;
QSet<QString> directories;
bool has_samplers;
bool has_not_samplers;
};
QSqlDatabase Connect();
void UpdateDatabaseSchema(int version, QSqlDatabase& db);
bool CheckErrors(const QSqlError& error);
void UpdateCompilations(QSqlQuery& find_songs, QSqlQuery& update,
SongList& deleted_songs, SongList& added_songs,
const QString& album, int sampler);
AlbumList GetAlbums(const QString& artist, bool compilation = false,
const QueryOptions& opt = QueryOptions());
private:
static const char* kDatabaseName;
QString directory_;
QMutex connect_mutex_;
// Used by tests
QString injected_database_name_;
// Do static initialisation like loading sqlite functions.
static bool StaticInit();
// Custom LIKE() function for sqlite.
static void SqliteLike(sqlite3_context* context, int argc, sqlite3_value** argv);
typedef void (*Sqlite3CreateFunc) (
sqlite3*, const char*, int, int, void*,
void (*) (sqlite3_context*, int, sqlite3_value**),
void (*) (sqlite3_context*, int, sqlite3_value**),
void (*) (sqlite3_context*));
// Sqlite3 functions. These will be loaded from the sqlite3 plugin.
static Sqlite3CreateFunc _sqlite3_create_function;
static int (*_sqlite3_value_type) (sqlite3_value*);
static sqlite_int64 (*_sqlite3_value_int64) (sqlite3_value*);
static uchar* (*_sqlite3_value_text) (sqlite3_value*);
static void (*_sqlite3_result_int64) (sqlite3_context*, int);
};
#endif // LIBRARYBACKEND_H