Clementine-audio-player-Mac.../src/core/player.cpp

473 lines
13 KiB
C++

/* This file is part of Clementine.
Copyright 2010, David Sansome <me@davidsansome.com>
Clementine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Clementine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Clementine. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include "player.h"
#include "core/logging.h"
#include "engines/enginebase.h"
#include "engines/gstengine.h"
#include "library/librarybackend.h"
#include "playlist/playlist.h"
#include "playlist/playlistitem.h"
#include "playlist/playlistmanager.h"
#ifdef HAVE_LIBLASTFM
# include "radio/lastfmservice.h"
#endif
#include <QtDebug>
#include <QtConcurrentRun>
#include <boost/bind.hpp>
using boost::shared_ptr;
Player::Player(PlaylistManagerInterface* playlists, LastFMService* lastfm,
QObject* parent)
: PlayerInterface(parent),
playlists_(playlists),
lastfm_(lastfm),
engine_(new GstEngine),
stream_change_type_(Engine::First),
last_state_(Engine::Empty),
volume_before_mute_(50)
{
settings_.beginGroup("Player");
SetVolume(settings_.value("volume", 50).toInt());
connect(engine_.get(), SIGNAL(Error(QString)), SIGNAL(Error(QString)));
connect(engine_.get(), SIGNAL(ValidSongRequested(QUrl)), SLOT(ValidSongRequested(QUrl)));
connect(engine_.get(), SIGNAL(InvalidSongRequested(QUrl)), SLOT(InvalidSongRequested(QUrl)));
}
Player::~Player() {
}
void Player::Init() {
if (!engine_->Init())
qFatal("Error initialising audio engine");
connect(engine_.get(), SIGNAL(StateChanged(Engine::State)), SLOT(EngineStateChanged(Engine::State)));
connect(engine_.get(), SIGNAL(TrackAboutToEnd()), SLOT(TrackAboutToEnd()));
connect(engine_.get(), SIGNAL(TrackEnded()), SLOT(TrackEnded()));
connect(engine_.get(), SIGNAL(MetaData(Engine::SimpleMetaBundle)),
SLOT(EngineMetadataReceived(Engine::SimpleMetaBundle)));
engine_->SetVolume(settings_.value("volume", 50).toInt());
}
void Player::ReloadSettings() {
engine_->ReloadSettings();
}
void Player::HandleSpecialLoad(const PlaylistItem::SpecialLoadResult &result) {
switch (result.type_) {
case PlaylistItem::SpecialLoadResult::NoMoreTracks:
loading_async_ = QUrl();
NextItem(Engine::Auto);
break;
case PlaylistItem::SpecialLoadResult::TrackAvailable: {
// Might've been an async load, so check we're still on the same item
int current_index = playlists_->active()->current_row();
if (current_index == -1)
return;
shared_ptr<PlaylistItem> item = playlists_->active()->item_at(current_index);
if (!item || item->Url() != result.original_url_)
return;
engine_->Play(result.media_url_, stream_change_type_,
item->Metadata().has_cue(),
item->Metadata().beginning_nanosec(),
item->Metadata().end_nanosec());
current_item_ = item;
loading_async_ = QUrl();
break;
}
case PlaylistItem::SpecialLoadResult::WillLoadAsynchronously:
// We'll get called again later with either NoMoreTracks or TrackAvailable
loading_async_ = result.original_url_;
break;
}
}
void Player::Next() {
NextInternal(Engine::Manual);
}
void Player::NextInternal(Engine::TrackChangeFlags change) {
if (playlists_->active()->stop_after_current()) {
playlists_->active()->StopAfter(-1);
Stop();
return;
}
if (playlists_->active()->current_item() &&
playlists_->active()->current_item()->options() & PlaylistItem::ContainsMultipleTracks) {
// The next track is already being loaded
if (playlists_->active()->current_item()->Url() == loading_async_)
return;
stream_change_type_ = change;
HandleSpecialLoad(playlists_->active()->current_item()->LoadNext());
return;
}
NextItem(change);
}
void Player::NextItem(Engine::TrackChangeFlags change) {
int i = playlists_->active()->next_row();
if (i == -1) {
playlists_->active()->set_current_row(i);
emit PlaylistFinished();
Stop();
return;
}
PlayAt(i, change, false);
}
void Player::TrackEnded() {
if (playlists_->active()->stop_after_current()) {
playlists_->active()->StopAfter(-1);
Stop();
return;
}
if (current_item_ && current_item_->IsLocalLibraryItem() &&
current_item_->Metadata().id() != -1 &&
!playlists_->active()->have_incremented_playcount() &&
playlists_->active()->get_lastfm_status() != Playlist::LastFM_Seeked) {
// The track finished before its scrobble point (30 seconds), so increment
// the play count now.
playlists_->library_backend()->IncrementPlayCountAsync(
current_item_->Metadata().id());
}
NextInternal(Engine::Auto);
}
void Player::PlayPause() {
switch (engine_->state()) {
case Engine::Paused:
engine_->Unpause();
break;
case Engine::Playing: {
// We really shouldn't pause last.fm streams
// Stopping seems like a reasonable thing to do (especially on mac where there
// is no media key for stop).
if (current_item_->options() & PlaylistItem::PauseDisabled) {
Stop();
} else {
engine_->Pause();
}
break;
}
case Engine::Empty:
case Engine::Idle: {
playlists_->SetActivePlaylist(playlists_->current_id());
if (playlists_->active()->rowCount() == 0)
break;
int i = playlists_->active()->current_row();
if (i == -1) i = playlists_->active()->last_played_row();
if (i == -1) i = 0;
PlayAt(i, Engine::First, true);
break;
}
}
}
void Player::Stop() {
engine_->Stop();
playlists_->active()->set_current_row(-1);
current_item_.reset();
}
void Player::Previous() {
int i = playlists_->active()->previous_row();
playlists_->active()->set_current_row(i);
if (i == -1) {
Stop();
return;
}
PlayAt(i, Engine::Manual, false);
}
void Player::EngineStateChanged(Engine::State state) {
switch (state) {
case Engine::Paused: emit Paused(); break;
case Engine::Playing: emit Playing(); break;
case Engine::Empty:
case Engine::Idle: emit Stopped(); break;
}
last_state_ = state;
}
void Player::SetVolume(int value) {
int old_volume = engine_->volume();
int volume = qBound(0, value, 100);
settings_.setValue("volume", volume);
engine_->SetVolume(volume);
if (volume != old_volume){
emit VolumeChanged(volume);
}
}
int Player::GetVolume() const {
return engine_->volume();
}
void Player::PlayAt(int index, Engine::TrackChangeFlags change, bool reshuffle) {
if (change == Engine::Manual && engine_->position_nanosec() != engine_->length_nanosec()) {
emit TrackSkipped(current_item_);
}
if (current_item_ && current_item_->Metadata().IsOnSameAlbum(
playlists_->active()->item_at(index)->Metadata())) {
change |= Engine::SameAlbum;
}
if (reshuffle)
playlists_->active()->set_current_row(-1);
playlists_->active()->set_current_row(index);
current_item_ = playlists_->active()->current_item();
if (current_item_->options() & PlaylistItem::SpecialPlayBehaviour) {
// It's already loading
if (current_item_->Url() == loading_async_)
return;
stream_change_type_ = change;
HandleSpecialLoad(current_item_->StartLoading());
}
else {
loading_async_ = QUrl();
engine_->Play(current_item_->Url(), change,
current_item_->Metadata().has_cue(),
current_item_->Metadata().beginning_nanosec(),
current_item_->Metadata().end_nanosec());
#ifdef HAVE_LIBLASTFM
if (lastfm_->IsScrobblingEnabled())
lastfm_->NowPlaying(current_item_->Metadata());
#endif
}
}
void Player::CurrentMetadataChanged(const Song& metadata) {
// those things might have changed (especially when a previously invalid
// song was reloaded) so we push the latest version into Engine
engine_->RefreshMarkers(metadata.beginning_nanosec(), metadata.end_nanosec());
#ifdef HAVE_LIBLASTFM
lastfm_->NowPlaying(metadata);
#endif
}
void Player::SeekTo(int seconds) {
qint64 nanosec = qBound(0ll, qint64(seconds) * kNsecPerSec,
engine_->length_nanosec());
engine_->Seek(nanosec);
// If we seek the track we don't want to submit it to last.fm
qLog(Info) << "Track seeked to" << nanosec << "ns - not scrobbling";
if (playlists_->active()->get_lastfm_status() == Playlist::LastFM_New) {
playlists_->active()->set_lastfm_status(Playlist::LastFM_Seeked);
}
emit Seeked(nanosec / 1000);
}
void Player::SeekForward() {
SeekTo(engine()->position_nanosec() / kNsecPerSec + 10);
}
void Player::SeekBackward() {
SeekTo(engine()->position_nanosec() / kNsecPerSec - 10);
}
void Player::EngineMetadataReceived(const Engine::SimpleMetaBundle& bundle) {
PlaylistItemPtr item = playlists_->active()->current_item();
if (!item)
return;
Engine::SimpleMetaBundle bundle_copy = bundle;
// Maybe the metadata is from icycast and has "Artist - Title" shoved
// together in the title field.
int dash_pos = bundle_copy.title.indexOf('-');
if (dash_pos != -1 && bundle_copy.artist.isEmpty()) {
bundle_copy.artist = bundle_copy.title.mid(dash_pos + 1).trimmed();
bundle_copy.title = bundle_copy.title.left(dash_pos).trimmed();
}
// Hack as SomaFM's and icecast's artist/title descriptions are backwards.
if (item->Url().host().contains("somafm.com") ||
item->Url().fragment() == "icecast") {
qSwap(bundle_copy.artist, bundle_copy.title);
}
Song song = item->Metadata();
song.MergeFromSimpleMetaBundle(bundle_copy);
// Ignore useless metadata
if (song.title().isEmpty() && song.artist().isEmpty())
return;
playlists_->active()->SetStreamMetadata(item->Url(), song);
}
PlaylistItemPtr Player::GetItemAt(int pos) const {
if (pos < 0 || pos >= playlists_->active()->rowCount())
return PlaylistItemPtr();
return playlists_->active()->item_at(pos);
}
void Player::Mute() {
const int current_volume = engine_->volume();
if (current_volume == 0) {
SetVolume(volume_before_mute_);
} else {
volume_before_mute_ = current_volume;
SetVolume(0);
}
}
void Player::Pause() {
switch (GetState()) {
case Engine::Playing:
engine_->Pause();
break;
case Engine::Paused:
engine_->Unpause();
break;
default:
return;
}
}
void Player::Play() {
switch (GetState()) {
case Engine::Playing:
SeekTo(0);
break;
case Engine::Paused:
engine_->Unpause();
break;
default:
PlayPause();
break;
}
}
void Player::ShowOSD() {
if (current_item_)
emit ForceShowOSD(current_item_->Metadata());
}
void Player::TrackAboutToEnd() {
const bool current_contains_multiple_tracks =
current_item_->options() & PlaylistItem::ContainsMultipleTracks;
const bool has_next_row = playlists_->active()->next_row() != -1;
PlaylistItemPtr next_item;
if (has_next_row) {
next_item = playlists_->active()->item_at(playlists_->active()->next_row());
}
if (engine_->is_autocrossfade_enabled()) {
// Crossfade is on, so just start playing the next track. The current one
// will fade out, and the new one will fade in
// But, if there's no next track and we don't want to fade out, then do
// nothing and just let the track finish to completion.
if (!engine_->is_fadeout_enabled() && !has_next_row)
return;
// If the next track is on the same album (or same cue file), and the
// user doesn't want to crossfade between tracks on the same album, then
// don't do this automatic crossfading.
if (engine_->crossfade_same_album() ||
current_contains_multiple_tracks ||
!has_next_row ||
!next_item ||
!current_item_->Metadata().IsOnSameAlbum(next_item->Metadata())) {
TrackEnded();
return;
}
}
// Crossfade is off, so start preloading the next track so we don't get a
// gap between songs.
if (current_contains_multiple_tracks || !has_next_row)
return;
if (!next_item)
return;
QUrl url = next_item->Url();
// Get the actual track URL rather than the stream URL.
if (next_item->options() & PlaylistItem::ContainsMultipleTracks) {
PlaylistItem::SpecialLoadResult result = next_item->LoadNext();
switch (result.type_) {
case PlaylistItem::SpecialLoadResult::NoMoreTracks:
return;
case PlaylistItem::SpecialLoadResult::WillLoadAsynchronously:
loading_async_ = next_item->Url();
return;
case PlaylistItem::SpecialLoadResult::TrackAvailable:
url = result.media_url_;
break;
}
}
engine_->StartPreloading(url, next_item->Metadata().has_cue(),
next_item->Metadata().beginning_nanosec(),
next_item->Metadata().end_nanosec());
}
void Player::ValidSongRequested(const QUrl& url) {
emit SongChangeRequestProcessed(url, true);
}
void Player::InvalidSongRequested(const QUrl& url) {
// first send the notification to others...
emit SongChangeRequestProcessed(url, false);
// ... and now when our listeners have completed their processing of the
// current item we can change the current item by skipping to the next song
NextItem(Engine::Auto);
}