280 lines
5.6 KiB
C++
280 lines
5.6 KiB
C++
#ifdef LINUX
|
|
#include <GL/gl.h>
|
|
#endif
|
|
#ifdef WIN32
|
|
#include "glew.h"
|
|
#endif
|
|
#ifdef __APPLE__
|
|
#include <OpenGL/gl.h>
|
|
#endif
|
|
|
|
#ifdef USE_DEVIL
|
|
#include <IL/ilut.h>
|
|
#else
|
|
#include "SOIL/SOIL.h"
|
|
#endif
|
|
|
|
#ifdef WIN32
|
|
#include "win32-dirent.h"
|
|
#endif
|
|
|
|
#ifdef LINUX
|
|
#include <dirent.h>
|
|
#endif
|
|
|
|
#ifdef MACOS
|
|
#include <dirent.h>
|
|
#endif
|
|
#include "TextureManager.hpp"
|
|
#include "Common.hpp"
|
|
#include "IdleTextures.hpp"
|
|
|
|
|
|
|
|
TextureManager::TextureManager(const std::string _presetURL): presetURL(_presetURL)
|
|
{
|
|
#ifdef USE_DEVIL
|
|
ilInit();
|
|
iluInit();
|
|
ilutInit();
|
|
ilutRenderer(ILUT_OPENGL);
|
|
#endif
|
|
|
|
Preload();
|
|
loadTextureDir();
|
|
}
|
|
|
|
TextureManager::~TextureManager()
|
|
{
|
|
Clear();
|
|
}
|
|
|
|
void TextureManager::Preload()
|
|
{
|
|
|
|
#ifdef USE_DEVIL
|
|
ILuint image;
|
|
ilGenImages(1, &image);
|
|
ilBindImage(image);
|
|
ilLoadL(IL_TYPE_UNKNOWN,(ILvoid*) M_data, M_bytes);
|
|
GLuint tex = ilutGLBindTexImage();
|
|
#else
|
|
unsigned int tex = SOIL_load_OGL_texture_from_memory(
|
|
M_data,
|
|
M_bytes,
|
|
SOIL_LOAD_AUTO,
|
|
SOIL_CREATE_NEW_ID,
|
|
|
|
SOIL_FLAG_POWER_OF_TWO
|
|
| SOIL_FLAG_MULTIPLY_ALPHA
|
|
// | SOIL_FLAG_COMPRESS_TO_DXT
|
|
);
|
|
#endif
|
|
|
|
textures["M.tga"]=tex;
|
|
|
|
#ifdef USE_DEVIL
|
|
ilLoadL(IL_TYPE_UNKNOWN,(ILvoid*) project_data,project_bytes);
|
|
tex = ilutGLBindTexImage();
|
|
#else
|
|
tex = SOIL_load_OGL_texture_from_memory(
|
|
project_data,
|
|
project_bytes,
|
|
SOIL_LOAD_AUTO,
|
|
SOIL_CREATE_NEW_ID,
|
|
|
|
SOIL_FLAG_POWER_OF_TWO
|
|
| SOIL_FLAG_MULTIPLY_ALPHA
|
|
//| SOIL_FLAG_COMPRESS_TO_DXT
|
|
);
|
|
#endif
|
|
|
|
textures["project.tga"]=tex;
|
|
|
|
#ifdef USE_DEVIL
|
|
ilLoadL(IL_TYPE_UNKNOWN,(ILvoid*) headphones_data, headphones_bytes);
|
|
tex = ilutGLBindTexImage();
|
|
#else
|
|
tex = SOIL_load_OGL_texture_from_memory(
|
|
headphones_data,
|
|
headphones_bytes,
|
|
SOIL_LOAD_AUTO,
|
|
SOIL_CREATE_NEW_ID,
|
|
|
|
SOIL_FLAG_POWER_OF_TWO
|
|
| SOIL_FLAG_MULTIPLY_ALPHA
|
|
// | SOIL_FLAG_COMPRESS_TO_DXT
|
|
);
|
|
#endif
|
|
|
|
textures["headphones.tga"]=tex;
|
|
}
|
|
|
|
void TextureManager::Clear()
|
|
{
|
|
|
|
|
|
for(std::map<std::string, GLuint>::const_iterator iter = textures.begin(); iter != textures.end(); iter++)
|
|
{
|
|
glDeleteTextures(1,&iter->second);
|
|
}
|
|
textures.clear();
|
|
}
|
|
|
|
void TextureManager::setTexture(const std::string name, const unsigned int texId, const int width, const int height)
|
|
{
|
|
textures[name] = texId;
|
|
widths[name] = width;
|
|
heights[name] = height;
|
|
}
|
|
|
|
//void TextureManager::unloadTextures(const PresetOutputs::cshape_container &shapes)
|
|
//{
|
|
/*
|
|
for (PresetOutputs::cshape_container::const_iterator pos = shapes.begin();
|
|
pos != shapes.end(); ++pos)
|
|
{
|
|
|
|
if( (*pos)->enabled==1)
|
|
{
|
|
|
|
if ( (*pos)->textured)
|
|
{
|
|
std::string imageUrl = (*pos)->getImageUrl();
|
|
if (imageUrl != "")
|
|
{
|
|
std::string fullUrl = presetURL + "/" + imageUrl;
|
|
ReleaseTexture(LoadTexture(fullUrl.c_str()));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
//}
|
|
|
|
GLuint TextureManager::getTexture(const std::string filename)
|
|
{
|
|
std::string fullURL = presetURL + PATH_SEPARATOR + filename;
|
|
return getTextureFullpath(filename,fullURL);
|
|
}
|
|
|
|
GLuint TextureManager::getTextureFullpath(const std::string filename, const std::string imageURL)
|
|
{
|
|
|
|
if (textures.find(filename)!= textures.end())
|
|
{
|
|
return textures[filename];
|
|
}
|
|
else
|
|
{
|
|
|
|
#ifdef USE_DEVIL
|
|
GLuint tex = ilutGLLoadImage((char *)imageURL.c_str());
|
|
#else
|
|
int width, height;
|
|
|
|
unsigned int tex = SOIL_load_OGL_texture_size(
|
|
imageURL.c_str(),
|
|
SOIL_LOAD_AUTO,
|
|
SOIL_CREATE_NEW_ID,
|
|
|
|
//SOIL_FLAG_POWER_OF_TWO
|
|
// SOIL_FLAG_MIPMAPS
|
|
SOIL_FLAG_MULTIPLY_ALPHA
|
|
//| SOIL_FLAG_COMPRESS_TO_DXT
|
|
//| SOIL_FLAG_DDS_LOAD_DIRECT
|
|
,&width,&height);
|
|
|
|
#endif
|
|
textures[filename]=tex;
|
|
widths[filename]=width;
|
|
heights[filename]=height;
|
|
return tex;
|
|
|
|
|
|
}
|
|
}
|
|
|
|
int TextureManager::getTextureWidth(const std::string imageURL)
|
|
{
|
|
return widths[imageURL];
|
|
}
|
|
|
|
int TextureManager::getTextureHeight(const std::string imageURL)
|
|
{
|
|
return heights[imageURL];
|
|
}
|
|
|
|
unsigned int TextureManager::getTextureMemorySize()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void TextureManager::loadTextureDir()
|
|
{
|
|
std::string dirname = CMAKE_INSTALL_PREFIX "/share/projectM/textures";
|
|
|
|
DIR * m_dir;
|
|
|
|
// Allocate a new a stream given the current directory name
|
|
if ((m_dir = opendir(dirname.c_str())) == NULL)
|
|
{
|
|
//std::cout<<"No Textures Loaded from "<<dirname<<std::endl;
|
|
return; // no files loaded. m_entries is empty
|
|
}
|
|
|
|
struct dirent * dir_entry;
|
|
|
|
while ((dir_entry = readdir(m_dir)) != NULL)
|
|
{
|
|
|
|
// Convert char * to friendly string
|
|
std::string filename(dir_entry->d_name);
|
|
|
|
if (filename.length() > 0 && filename[0] == '.')
|
|
continue;
|
|
|
|
// Create full path name
|
|
std::string fullname = dirname + PATH_SEPARATOR + filename;
|
|
|
|
unsigned int texId = getTextureFullpath(filename, fullname);
|
|
if(texId != 0)
|
|
{
|
|
user_textures.push_back(texId);
|
|
textures[filename]=texId;
|
|
user_texture_names.push_back(filename);
|
|
}
|
|
}
|
|
|
|
if (m_dir)
|
|
{
|
|
closedir(m_dir);
|
|
m_dir = 0;
|
|
}
|
|
|
|
}
|
|
|
|
std::string TextureManager::getRandomTextureName(std::string random_id)
|
|
{
|
|
if (user_texture_names.size() > 0)
|
|
{
|
|
std::string random_name = user_texture_names[rand() % user_texture_names.size()];
|
|
random_textures.push_back(random_id);
|
|
textures[random_id] = textures[random_name];
|
|
return random_name;
|
|
}
|
|
else return "";
|
|
}
|
|
|
|
void TextureManager::clearRandomTextures()
|
|
{
|
|
for (std::vector<std::string>::iterator pos = random_textures.begin(); pos != random_textures.end(); ++pos)
|
|
{
|
|
textures.erase(*pos);
|
|
widths.erase(*pos);
|
|
heights.erase(*pos);
|
|
}
|
|
random_textures.clear();
|
|
|
|
}
|