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https://github.com/clementine-player/Clementine
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103 lines
4.0 KiB
Plaintext
103 lines
4.0 KiB
Plaintext
Hello world!
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============
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Clementine allows users to load scripts written in Python. These scripts run
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in a Python interpreter inside Clementine itself and have access to
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Clementine's internals through a special L{clementine} module. Scripts can
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create graphical user interfaces using the Python Qt bindings.
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Let's begin by creating a script that shows a dialog box when loaded.
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Creating a simple script
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========================
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Create a directory called C{helloworld}. All files for this script will live
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in this directory.
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Inside the C{helloworld} directory create a file called C{main.py}. This will
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contain all the Python source code for this script.
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>>> from PyQt4.QtGui import QMessageBox
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...
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... QMessageBox.information(None, "Hello world!", "My script was loaded!")
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B{Note:} It is possible (and recommended) to split large scripts up into multiple
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classes stored in separate files, and C{import} them as in a normal Python
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application. For now we will put all the code into a single file.
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This code imports the C{PyQt4.QtGui.QMessageBox} class from the Python Qt
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bindings and displays a simple information message box when the script is
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loaded.
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The script.ini
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==============
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You now have some Python source code in a directory, but Clementine won't
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recognise it as being a loadable script. You need to create a C{script.ini}
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file with some information about your script:
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>>> [Script]
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... name=Hello world!
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... description=My first script
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... author=Fred <fred@example.com>
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... url=http://www.example.com
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... icon=:/icon.png
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...
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... language=python
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... script_file=main.py
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Let's look at what each of these fields is for:
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- B{name} - The short name of your script that is displayed to the user in
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bold in the Script Manager dialog.
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- B{description} - A longer description of your script. Try to explain
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briefly what the script does and what the user should do to start using it.
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- B{author} I{[optional]} - Your name and email address in the format
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C{Name <email@address>}. This is not currently used, but may be in the
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future.
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- B{url} I{[optional]} - A URL of this script's homepage. This is not
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currently used, but may be in the future.
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- B{icon} - The filename (relative to the script's directory) of an icon to
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display next to the script in the Script Manager dialog. You can put an
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image (.png or .jpg) into the C{helloworld} directory and refer to that
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here. The image should be at least 64x64 pixels big. Notice in this
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example we use a filename starting with C{:/}. This is a Qt resource path,
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and refers to one of the icons embedded within Clementine.
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- B{language} - The language the script is written in. Currently this must
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be set to C{python}, but more languages may be supported in the future.
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- B{script_file} - The Python source file to load for this script. If your
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script consists of multiple files then the one specified here is the main
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one that will be loaded first.
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Adding the script to Clementine
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===============================
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Clementine searches for its scripts in a couple of different places depending
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on the operating system:
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B{On Windows:}
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- C{%UserProfile%\.config\Clementine\scripts} (where C{%UserProfile%} might be
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C{C:\Users\YourUsername} on Windows Vista or Windows 7, or
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C{C:\Documents and Settings\YourUsername} on XP).
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- C{C:\Program Files\Clementine\scripts}
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B{On Linux:}
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- C{~/.config/Clementine/scripts}
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- C{/usr/share/clementine/scripts}
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- C{/usr/local/share/clementine/scripts}
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- C{$PREFIX/share/clementine/scripts} (if Clementine was installed into a
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different prefix).
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B{On Mac OS X:}
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- C{~/Library/Application Support/Clementine/scripts}
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For development you should copy your C{helloworld} directory (or create a
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symbolic link) into one of these locations. Clementine should notice the new
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script straight away and add it to the Script Manager dialog.
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Load your script by clicking on it in the Script Manager dialog and clicking
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the C{Enable} button.
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