mirror of
https://github.com/clementine-player/Clementine
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46 lines
532 B
C++
46 lines
532 B
C++
#ifndef PerPixelMesh_HPP
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#define PerPixelMesh_HPP
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#include <vector>
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struct Point
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{
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float x;
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float y;
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Point(float x, float y);
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};
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struct PerPixelContext
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{
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float x;
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float y;
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float rad;
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float theta;
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int i;
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int j;
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PerPixelContext(float x, float y, float rad, float theta, int i, int j);
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};
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class PerPixelMesh
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{
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public:
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int width;
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int height;
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int size;
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std::vector<Point> p;
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std::vector<Point> p_original;
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std::vector<PerPixelContext> identity;
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PerPixelMesh(int width, int height);
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void Reset();
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};
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#endif
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