Clementine-audio-player-Mac.../3rdparty/libprojectm/sdltoprojectM.h

166 lines
4.2 KiB
C

/**
* projectM -- Milkdrop-esque visualisation SDK
* Copyright (C)2003-2007 projectM Team
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
* See 'LICENSE.txt' included within this release
*
*/
/**
* $Id: sdltoprojectM.hpp,v 1.1 2004/10/08 00:35:28 cvs Exp $
*
* Translates SDL -> projectM variables
*
* $Log: sdltoprojectM.hpp,v $
* Revision 1.1 2004/10/08 00:35:28 cvs
* Moved and imported
*
* Revision 1.1.1.1 2004/10/04 12:56:00 cvs
* Imported
*
*/
#ifndef _SDLTOPROJECTM_H
#define _SDLTOPROJECTM_H
#include "event.h"
//#include "projectM/projectM.hpp"
#ifdef WIN32
#include <SDL.h>
#else
#include <SDL/SDL.h>
#endif
inline projectMEvent sdl2pmEvent( SDL_Event event ) { \
switch ( event.type ) { \
case SDL_VIDEORESIZE:
return PROJECTM_VIDEORESIZE; \
case SDL_KEYUP: \
return PROJECTM_KEYUP; \
case SDL_KEYDOWN: \
return PROJECTM_KEYDOWN; \
default:
return PROJECTM_KEYUP; \
} \
} \
inline projectMKeycode sdl2pmKeycode( SDLKey keysym ) { \
switch ( keysym ) { \
case SDLK_F1: \
return PROJECTM_K_F1; \
case SDLK_F2: \
return PROJECTM_K_F2; \
case SDLK_F3: \
return PROJECTM_K_F3; \
case SDLK_F4: \
return PROJECTM_K_F4; \
case SDLK_F5: \
return PROJECTM_K_F5; \
case SDLK_F6: \
return PROJECTM_K_F6; \
case SDLK_F7: \
return PROJECTM_K_F7; \
case SDLK_F8: \
return PROJECTM_K_F8; \
case SDLK_F9: \
return PROJECTM_K_F9; \
case SDLK_F10: \
return PROJECTM_K_F10; \
case SDLK_F11: \
return PROJECTM_K_F11; \
case SDLK_F12: \
return PROJECTM_K_F12; \
case SDLK_ESCAPE: \
return PROJECTM_K_ESCAPE;
case SDLK_a:
return PROJECTM_K_a;
case SDLK_b:
return PROJECTM_K_b;
case SDLK_c:
return PROJECTM_K_c;
case SDLK_d:
return PROJECTM_K_d;
case SDLK_e:
return PROJECTM_K_e;
case SDLK_f:
return PROJECTM_K_f;
case SDLK_g:
return PROJECTM_K_g;
case SDLK_h:
return PROJECTM_K_h;
case SDLK_i:
return PROJECTM_K_i;
case SDLK_j:
return PROJECTM_K_j;
case SDLK_k:
return PROJECTM_K_k;
case SDLK_l:
return PROJECTM_K_l;
case SDLK_m:
return PROJECTM_K_m;
case SDLK_n:
return PROJECTM_K_n;
case SDLK_o:
return PROJECTM_K_o;
case SDLK_p:
return PROJECTM_K_p;
case SDLK_q:
return PROJECTM_K_q;
case SDLK_r:
return PROJECTM_K_r;
case SDLK_s:
return PROJECTM_K_s;
case SDLK_t:
return PROJECTM_K_t;
case SDLK_u:
return PROJECTM_K_u;
case SDLK_v:
return PROJECTM_K_v;
case SDLK_w:
return PROJECTM_K_w;
case SDLK_x:
return PROJECTM_K_x;
case SDLK_y:
return PROJECTM_K_y;
case SDLK_z:
return PROJECTM_K_z;
case SDLK_UP:
return PROJECTM_K_UP;
case SDLK_RETURN:
return PROJECTM_K_RETURN;
case SDLK_RIGHT:
return PROJECTM_K_RIGHT;
case SDLK_LEFT:
return PROJECTM_K_LEFT;
case SDLK_DOWN:
return PROJECTM_K_DOWN;
case SDLK_PAGEUP:
return PROJECTM_K_PAGEUP;
case SDLK_PAGEDOWN:
return PROJECTM_K_PAGEDOWN;
default: \
return PROJECTM_K_NONE; \
} \
} \
inline projectMModifier sdl2pmModifier( SDLMod mod ) { \
return PROJECTM_KMOD_LSHIFT; \
} \
#endif /** _SDLTOPROJECTM_H */