Clementine-audio-player-Mac.../3rdparty/libprojectm/presets/Telek - Lost Star (Flash).milk

99 lines
2.3 KiB
Plaintext

[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=0.959000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=1.886994
fWaveSmoothing=0.630000
fWaveParam=-0.500000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999514
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=0.000000
ob_g=0.000000
ob_b=0.500000
ob_a=0.000000
ib_size=0.003500
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=38.399994
nMotionVectorsY=24.000004
mv_dx=0.000000
mv_dy=0.000002
mv_l=5.000000
mv_r=0.000000
mv_g=0.000000
mv_b=0.700000
mv_a=0.000000
per_frame_1=high_bass = above(bass_att,1.5);
per_frame_2=high_treb = above(treb, 2);
per_frame_3=
per_frame_4=wave_b = if(high_treb,0,1);
per_frame_5=
per_frame_6=mv_rr = if(high_bass,.5 ,mv_rr*.9);
per_frame_7=mv_r = mv_rr;
per_frame_8=mv_b = if(high_treb*high_bass,0,1);
per_frame_9=
per_frame_10=mv_g = if(high_treb*high_bass,0,.1*sin(time*.302)+.1);
per_frame_11=mv_a = if(above(bass_att,1.5),.6,mv_a);
per_frame_12=mv_x = bits *3;
per_frame_13=mv_y = mv_x *.8;
per_frame_14=
per_frame_15=
per_frame_16=w_dx = (above((w_y*bits)%2,0)*.01-.005)*sin(time);
per_frame_17=w_dy = (above((w_x*bits)%2,0)*.01-.005)*cos(time);
per_frame_18=
per_frame_19=w_x = w_x+w_dx;
per_frame_20=w_y = w_y +w_dy;
per_frame_21=monitor = bits;
per_frame_22=q1 = bits;
per_frame_23=w_x = if(above(abs(w_x-.5),.5),rand(10)/10,w_x);
per_frame_24=w_y = if(above(abs(w_y-.5),.5),rand(10)/10,w_y);
per_frame_25=
per_frame_26=wave_x = w_x;
per_frame_27=wave_y = w_y;
per_frame_28=
per_frame_29=
per_pixel_1=dx = above(y,0.9)*0.01;
per_pixel_2=dy = dx*.15*sin(x*10+time);
per_pixel_3=// q1 is number of bits
per_pixel_4=dx = (above((y*q1)%2,0)*.01-.005)*sin(time);
per_pixel_5=dy = (above((x*q1)%2,0)*.01-.005)*cos(time);
per_frame_init_1=bits = rand(7)+7;