99 lines
2.3 KiB
Plaintext
99 lines
2.3 KiB
Plaintext
[preset00]
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fRating=2.000000
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fGammaAdj=1.000000
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fDecay=0.959000
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fVideoEchoZoom=1.006596
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fVideoEchoAlpha=0.000000
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nVideoEchoOrientation=3
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nWaveMode=0
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=1
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=4.099998
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fWaveScale=1.886994
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fWaveSmoothing=0.630000
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fWaveParam=-0.500000
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fModWaveAlphaStart=0.710000
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fModWaveAlphaEnd=1.300000
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fWarpAnimSpeed=1.000000
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fWarpScale=1.331000
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fZoomExponent=1.000000
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fShader=0.000000
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zoom=0.999514
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=0.010000
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sx=1.000000
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sy=1.000000
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wave_r=0.650000
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wave_g=0.650000
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wave_b=0.650000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.005000
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ob_r=0.000000
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ob_g=0.000000
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ob_b=0.500000
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ob_a=0.000000
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ib_size=0.003500
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ib_r=0.000000
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ib_g=0.000000
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ib_b=0.000000
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ib_a=0.000000
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nMotionVectorsX=38.399994
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nMotionVectorsY=24.000004
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mv_dx=0.000000
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mv_dy=0.000002
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mv_l=5.000000
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mv_r=0.000000
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mv_g=0.000000
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mv_b=0.700000
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mv_a=0.000000
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per_frame_1=high_bass = above(bass_att,1.5);
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per_frame_2=high_treb = above(treb, 2);
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per_frame_3=
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per_frame_4=wave_b = if(high_treb,0,1);
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per_frame_5=
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per_frame_6=mv_rr = if(high_bass,.5 ,mv_rr*.9);
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per_frame_7=mv_r = mv_rr;
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per_frame_8=mv_b = if(high_treb*high_bass,0,1);
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per_frame_9=
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per_frame_10=mv_g = if(high_treb*high_bass,0,.1*sin(time*.302)+.1);
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per_frame_11=mv_a = if(above(bass_att,1.5),.6,mv_a);
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per_frame_12=mv_x = bits *3;
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per_frame_13=mv_y = mv_x *.8;
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per_frame_14=
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per_frame_15=
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per_frame_16=w_dx = (above((w_y*bits)%2,0)*.01-.005)*sin(time);
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per_frame_17=w_dy = (above((w_x*bits)%2,0)*.01-.005)*cos(time);
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per_frame_18=
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per_frame_19=w_x = w_x+w_dx;
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per_frame_20=w_y = w_y +w_dy;
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per_frame_21=monitor = bits;
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per_frame_22=q1 = bits;
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per_frame_23=w_x = if(above(abs(w_x-.5),.5),rand(10)/10,w_x);
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per_frame_24=w_y = if(above(abs(w_y-.5),.5),rand(10)/10,w_y);
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per_frame_25=
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per_frame_26=wave_x = w_x;
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per_frame_27=wave_y = w_y;
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per_frame_28=
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per_frame_29=
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per_pixel_1=dx = above(y,0.9)*0.01;
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per_pixel_2=dy = dx*.15*sin(x*10+time);
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per_pixel_3=// q1 is number of bits
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per_pixel_4=dx = (above((y*q1)%2,0)*.01-.005)*sin(time);
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per_pixel_5=dy = (above((x*q1)%2,0)*.01-.005)*cos(time);
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per_frame_init_1=bits = rand(7)+7;
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